[game_preservation] Kickstarting the IGDA Preservation SIG
Simon Carless
simon at archive.org
Wed Oct 19 11:31:32 EDT 2005
Kieron Wilkinson wrote:
> You probably know the problem already. How do we ensure that the
> computer and video games we played in the past will be available in
> the years to come, not only for ourselves but also for future
> generations and historians to study?
Thanks and congratulations to Kieron for stepping in to this role - I'm
hoping that he will be able to extend the SIG's activities far beyond my
initial set-up! Unfortunately, since I run Game Developer magazine,
Gamasutra, and the Independent Games Festival nowadays, plus continuing
Internet Archive spare-time responsibilites, I'm just not well-equipped
to run the SIG, so I'm happy that he's going to be officially in charge.
The key resources I see right now as it being important to unite:
- The Computer History Museum (Sellam Ismail is a full-time software
curator there now!)
- Stanford University's game archives.
- CAPS Project
- the Berlin-based efforts!
- The pay services that are licensing classic games (particularly
Turner's GameTap and Microsoft's Xbox 360 Live Arcade) - that's legal
preservation in action, though done for profit based reasons!
- Others I've doubtless forgotten.
Regards,
Simon.
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