[game_preservation] A Triumph Of Game Preservation
    Andrew Armstrong 
    andrew at aarmstrong.org
       
    Fri Aug 15 12:48:18 EDT 2008
    
    
  
Brilliant! Thanks a lot Chris, outstanding work. I hope he just says 
"IGDA" if he ever mentions the SIG again though, hehehe :)
Looks like a lucky break, but who knows what we can hope to achieve in 
the future. I reported on Sega's archive pictures today 
<http://www.igda.org/preservation/archives/2008/08/the_sega_game_a.html>, 
so there are obviously other publishers with much wider collections (and 
not just of the physical games, as Wing Commander's case shows!). Just 
needs some benevolence, and less lawyers.
I hope Joe joins up, and thanks again Chris,
Andrew
Chris Lepine wrote:
> Per your suggestion Andrew, I contacted Joe Garrity of the Origin 
> Museum and passed along a few of my thoughts. Here is his response:
>
> ///
> I'll be happy to tell the IDGA guys the story, but I'm not sure how 
> much good it'll do.  Our good fortune was not much more than sending 
> an email, and a boatload of luck.  We just happened to catch Paul 
> Barnett at a generous moment in his tenure.  He found what we did 
> interesting, and appreciated our passion.  Our 'technique' probably 
> won't help the GP guys, but they are welcome to use our success as 
> 'proof-of-concept' to other publishers.  Due to our lucky 
> circumstances, I think that other publishers might be more interested 
> in cooperating if they think, "Hmmm--if EA thinks this was a good 
> idea..." (just as long as the other publishers are led to believe that 
> it was EA's idea in the first place--and as long as I'm involved 
> somehow!)  ;)
>
> Like I said, we haven't developed a magic formula, or anythig.  We 
> simply asked, and the planets were in alignment.  But acquiring the 
> data was the easy part--distribution will be more of an issue.  The 
> way I see it, we got the data on the good graces of Paul Barnett.  I'm 
> sure that he told the EA suits in LA, but their legal department may 
> only catch wind of it later.
> "you gave the fans WHAT?!"
> We were told that no code should be released, and that everything else 
> shouldd go thru them first.  But Paul gave us a wink, and said he 
> wants to see this stufff out--This leaves us at an empass.  I want to 
> put some of the more juicy stuff out on the net, but I also want to 
> respect EA's IP as well--it's their stuff after all.  There's also 
> potential legal entanglements.  I'd hate to give the Museum a bad 
> reputation among EA execs--everything we've worked for would be shot 
> to pieces.  Dee the dilemma?
> I think the best strategy is to advertise--and then wait.  I've seen 
> EA do some incredibly nice things for the fans if they are treated 
> with respect.  I've also seen them crush individuals who have good 
> intentions, but get a little snotty/cocky.  I always hated those 
> petitions that make demands of the publisher, based solely on some 
> kid's envy--"It's an old game and you've already made your money--why 
> don't you just give us the scource code?!"
> ///
>
> I'll let Joe know about the mailing list - there's a good chance he 
> might even want to join up here. I'll be speaking to him next week, so 
> hopefully I'll get some more details then.
>
> Cheers,
> - Chris
> ---
> The Artful Gamer: In Search of the Lyrical and Poetic in Video Games
> http://www.artfulgamer.com
>
>>
>> Sure, all those suggestions are very good - you don't want to take the 
>> initiative and do any of them? :) (For the archive repository, if the 
>> data is all digital at the very least I am sure the Internet Archive can 
>> have the majority of it in one form or another).
>>
>> I am still in the process (offline) of thinking how to revamp the wiki 
>> information, and these projects should be listed there along with other 
>> good fansites/source of info. I can't disseminate information on the 
>> wiki, it's just a poor location for it since everything is manual, but I 
>> hope to get some form of DB-run site (perhaps the DGC one) which can 
>> work to do the metadata and linking/searching to media side, especially 
>> Archive.org things which are hopeless to search through :)
>>
>> Andrew
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