[game_preservation] game_preservation Digest, Vol 34, Issue 13

hughfalk at mindspring.com hughfalk at mindspring.com
Tue Dec 23 12:58:31 EST 2008


It would at least somewhat resemble this classic reference, which everybody here should be familiar with:

http://www.dadgum.com/giantlist/list.html


-----Original Message-----

>From: game_preservation-request at igda.org

>Sent: Dec 23, 2008 12:01 PM

>To: game_preservation at igda.org

>Subject: game_preservation Digest, Vol 34, Issue 13

>

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>Today's Topics:

>

> 1. Project idea; List of closed companies (Andrew Armstrong)

> 2. Re: Project idea; List of closed companies (Mike Melanson)

> 3. Re: Project idea; List of closed companies (Stuart Feldhamer)

>

>

>----------------------------------------------------------------------

>

>Message: 1

>Date: Tue, 23 Dec 2008 03:26:15 +0000

>From: Andrew Armstrong <andrew at aarmstrong.org>

>Subject: [game_preservation] Project idea; List of closed companies

>To: IGDA Game Preservation SIG <game_preservation at igda.org>

>Message-ID: <49505A57.9040108 at aarmstrong.org>

>Content-Type: text/plain; charset=ISO-8859-1; format=flowed

>

>I was wondering, with Free Radical (who's UK based, thus I noticed it

>more then other recent closures) suddenly, like many game development

>studios, just shut shop:

>http://www.gamesindustry.biz/articles/free-radical-design-latest-to-face-financial-trouble

>

>I think it might be worth, certainly for recent companies, to get a list

>of closed companies somehow - that is, which is why I am posting here,

>to see if there is a good list already available :)

>

>Certainly this would help anyone who was, really, on the edge of getting

>information - certainly I'd not mind getting the history of Free Radical

>(and if anything, any old stuff they had obviously could be moved to an

>archive too! but that usually never happens :( ) now, rather then

>whenever in the future when all the employee's have moved, things are

>everywhere and anywhere, and so forth. It is rather a sad topic, of

>course, and one historians seriously have trouble dealing with - there's

>not a great deal of information available about closed companies (at

>least, information about their final days) out there unless a book/huge

>site/whatever was done of them during their lifespan or just after it.

>

>Once the new IGDA site goes live I'll also try and invest some time in

>contacting the studio's people (somehow, given they are not working

>there anymore this might be harder then expected) and request some final

>interviews, and whatnot, so some of the history of the company can be

>caught before it disappears, since we all know memory isn't always very

>reliable after a while.

>

>Andrew

>

>

>------------------------------

>

>Message: 2

>Date: Mon, 22 Dec 2008 19:33:26 -0800

>From: Mike Melanson <mike at multimedia.cx>

>Subject: Re: [game_preservation] Project idea; List of closed

> companies

>To: IGDA Game Preservation SIG <game_preservation at igda.org>

>Message-ID: <49505C06.1010207 at multimedia.cx>

>Content-Type: text/plain; charset=ISO-8859-1; format=flowed

>

>Andrew Armstrong wrote:

>> I think it might be worth, certainly for recent companies, to get a list

>> of closed companies somehow - that is, which is why I am posting here,

>> to see if there is a good list already available :)

>

>SNK 4 Lyfe!

>

>http://www.penny-arcade.com/comic/2001/11/05/

>

>--

> -Mike Melanson

>

>

>------------------------------

>

>Message: 3

>Date: Mon, 22 Dec 2008 23:41:27 -0500

>From: "Stuart Feldhamer" <stuart.feldhamer at gmail.com>

>Subject: Re: [game_preservation] Project idea; List of closed

> companies

>To: "'IGDA Game Preservation SIG'" <game_preservation at igda.org>

>Message-ID: <49506bf8.c401be0a.67bd.ffffc4d3 at mx.google.com>

>Content-Type: text/plain; charset="us-ascii"

>

>I think this would be a very long list...

>

>Stuart

>

>> -----Original Message-----

>> From: game_preservation-bounces at igda.org [mailto:game_preservation-

>> bounces at igda.org] On Behalf Of Andrew Armstrong

>> Sent: Monday, December 22, 2008 10:26 PM

>> To: IGDA Game Preservation SIG

>> Subject: [game_preservation] Project idea; List of closed companies

>>

>> I was wondering, with Free Radical (who's UK based, thus I noticed it

>> more then other recent closures) suddenly, like many game development

>> studios, just shut shop:

>> http://www.gamesindustry.biz/articles/free-radical-design-latest-to-

>> face-financial-trouble

>>

>> I think it might be worth, certainly for recent companies, to get a

>> list

>> of closed companies somehow - that is, which is why I am posting here,

>> to see if there is a good list already available :)

>>

>> Certainly this would help anyone who was, really, on the edge of

>> getting

>> information - certainly I'd not mind getting the history of Free

>> Radical

>> (and if anything, any old stuff they had obviously could be moved to an

>> archive too! but that usually never happens :( ) now, rather then

>> whenever in the future when all the employee's have moved, things are

>> everywhere and anywhere, and so forth. It is rather a sad topic, of

>> course, and one historians seriously have trouble dealing with -

>> there's

>> not a great deal of information available about closed companies (at

>> least, information about their final days) out there unless a book/huge

>> site/whatever was done of them during their lifespan or just after it.

>>

>> Once the new IGDA site goes live I'll also try and invest some time in

>> contacting the studio's people (somehow, given they are not working

>> there anymore this might be harder then expected) and request some

>> final

>> interviews, and whatnot, so some of the history of the company can be

>> caught before it disappears, since we all know memory isn't always very

>> reliable after a while.

>>

>> Andrew

>> _______________________________________________

>> game_preservation mailing list

>> game_preservation at igda.org

>> http://six.pairlist.net/mailman/listinfo/game_preservation

>

>

>

>------------------------------

>

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>End of game_preservation Digest, Vol 34, Issue 13

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