[game_preservation] Open Sourcing MMO's that have "died"
Andrew Armstrong
andrew at aarmstrong.org
Wed Jul 23 18:45:17 EDT 2008
Well, even though this is off topic discussing this point, I'd say it's
a damn sight better then nothing, since once an MMO shuts down, the game
is literally unplayable. :)
The hacking aspect only is my statement that the technical hurdles or
problems setting up a server from the games assets, if legally acquired
for an archive or if open sourced, are minimal, evidence enough from the
hacked ones floating around.
Andrew
Henry Lowood wrote:
> However, I feel about a hacked server pretty much like I do about a
> cracked game -- what is the /archival /value other than for the hacked
> version? Yes, you can convey valuable information about how a game
> was played, but the evidentiary value is nil, since anything could
> have been changed.
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