[game_preservation] Long-Term Storage

Henry Lowood lowood at stanford.edu
Mon Jun 30 16:30:01 EDT 2008


Oh man, can't a guy get any sleep around here ...

I'll try to get something to the group this week -- we have an
opportunity to apply for a small grant through IGDA. Stay tuned.

Henry

At 11:58 AM 6/30/2008, Andrew Armstrong wrote:

>Simon Carless wrote:

>>I think a far more important question is - what are we preserving

>>and how are we preserving it?

>This is an important question :) I think the whitepaper this SIG is

>going to be doing *pokes Henry* should help cover it.

>

>I didn't bring this up, I just wondered about the technical side of

>preserving digital data (nevermind hard copies of written stuff or

>anything!). Stop making my topic go off topic, haha! :P

>

>I think it'd be great to bring this up another time (or discuss it

>now I guess if people want to ;) ). A discussion on how to allow

>companies to give away more rights to archives or whoever, so it's

>more useful to have the actual games, would be good too. Dark

>archives are necessary, but honestly a bit useless, especially for

>games, like you said since no one can use them!

>

>Andrew

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Henry Lowood, Ph.D.
Curator for History of Science & Technology Collections;
Film & Media Collections
HRG, Green Library, 557 Escondido Mall
Stanford University Libraries
Stanford CA 94305-6004
650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood
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