[game_preservation] Problematic installation DRM; thoughts?

Andrew Armstrong andrew at aarmstrong.org
Mon May 12 08:08:52 EDT 2008


We'll see if this proves successful once the game is released, but
didn't Bioshock get cracked and it had /exactly/ the same method of
authentication? :-/

Good thoughts all, it's a realised problem, something will have to be
sorted out (if not by us, by physical media archives for their
collections), and no doubt customers, not the pirates, are the most
inconvenienced, and we perhaps are the worst inconvenienced 20, 30 or
100 years down the line. Hopefully they will become more long sighted
regarding sales, like films are, once the games are perceived at hitting
the peak of graphical quality.

Andrew

Jim Leonard wrote:

> Andrew Armstrong wrote:

>> * Installation requires an internet connection to validate the CD key

>> (bad enough in itself)

>

> This is the future, unfortunately. It's the only way to significantly

> hurt pirates, because there's no way to write a keygen because the

> verification code is on the server and not in the program. So this

> problem (for archivists) will never go away...

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://six.pairlist.net/pipermail/game_preservation/attachments/20080512/ced72f04/attachment.html>


More information about the game_preservation mailing list