[game_preservation] White Paper: Case Study Research!

Andrew Armstrong andrew at aarmstrong.org
Fri Nov 21 19:47:38 EST 2008


Hey all you people with knowledge about videogame history. There's one
part of the white paper we could do with major SIG work on as a whole -
we've decided the majority of the paper content, which you can check out
here (comment on it if you like):

http://www.igda.org/wiki/Game_Preservation_SIG/White_Paper/Before_It%27s_Too_Late:_A_Digital_Game_Preservation_White_Paper

The main part that we need information on is the Case Study: "What If We
Do Nothing?"

This requires either a savvy fictional account of the future where we
don't preserve much of anything, or some good examples of what we have
already lost (a nice twist, we reveal this has already happened.../dun
dun dun!/).

There are a few examples brought up
<http://www.igda.org/wiki/Game_Preservation_SIG/White_paper_brainstorm/Compelling_Examples#Examples_of_Historical_Works_lost_in_Videogames>
before, but nothing much detailed for a real-life example. This means we
might have to come up with a fictional account anyway, or a hybrid.

So: ideas welcome! What's the worst story you can think of, or the worst
actual thing that's been lost so far!

It's aimed at developers remember - not
historians/preservationists/archivists themselves (we already know how
important it all is) - so a relevant example for developers (crediting
of their works? people unable to play their games soon in the future?
simply them dropping off the face of the earth in historical terms?)
would be great.

Thanks if anyone can help on this!

Andrew

PS: we still want logo ideas from an earlier thread, surely someone must
have some good ideas for them too ;) there's enough of you listening to
these emails I hope!
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