[game_preservation] Preservation Whitepaper Brainstorm Progress
    Andrew Armstrong 
    andrew at aarmstrong.org
       
    Tue Oct  7 19:16:49 EDT 2008
    
    
  
As far as I'm aware It's intended for reference regarding the need for 
preserving materials. Basically, to show anyone who needs to know some 
valid arguments or reasons for them archiving material. As we all know 
this stuff already, so it's entirely intended for an outside audience - 
companies, individuals, museums, possible sources of funding, and so forth.
It was requested at the GDC roundtables, basically as an idea by Henry 
for showing all the developers and companies who don't know the issues 
or don't care enough. At least that's as far as I remember!
I also know some new people are joining (although not many make 
themselves known :) ), 84 is pretty neat! (I wonder how many have posted 
once :) ).
However I did post about this in the 2 previous monthly newsletters, one 
of which was 7 days ago :) I'm hopefully poking all the old time 
members, since this has been online for over 2 months now, so any 
newcomers feel free to contribute and ask questions - I'll put forward 
an answer and add material to the wiki, no worries on how new you are. 
You've also not missed anything, this 5 post thread is the most 
discussion on it we've had so far.
Andrew
Melanie Swalwell wrote:
> Can someone remind me who the intended audience is for the White Paper?  I feel like I must have missed this somehow along the way, and if I think this, then it's going to be useful to quickly reprise it for the newer list members who continue to join steadily (rather than berating us for not contributing).  For those who are interested, we are currently 84 members strong :)
>
> your friendly list moderator,
>
> Melanie
>
>   
    
    
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