[game_preservation] FDG2009

Devin Monnens dmonnens at gmail.com
Sun Apr 26 09:15:47 EDT 2009


I might have submitted something if I'd known about it earlier. (or maybe I
did?) Conference is a tad expensive though, but it's on a cruise ship!

http://www.foundationsofdigitalgames.org/

On Sun, Apr 26, 2009 at 7:07 AM, Rachel Donahue <donahrm at gmail.com> wrote:


> Anyone from the sig attending? I don't know a soul and it would be

> lovely to meet up if you are!

>

> On 2/6/09, Rachel Donahue <donahrm at gmail.com> wrote:

> > Andrew --

> > If my survey generates any "yes I'm interested in follow up questions"

> > responses, I'd be happy to conduct an oral history with them. Given my

> > piddling grad student budget it will probably have to be by phone, but I

> > can

> > see if anyone would be willing to have the interview recorded and

> podcast.

> >

> > On Fri, Feb 6, 2009 at 2:34 PM, Andrew Armstrong

> > <andrew at aarmstrong.org>wrote:

> >

> >> I left this open but no one has replied. Another bump, we do have some

> >> new

> >> members.

> >>

> >> This project is, really, a bit too practical for the SIG to do "by

> >> volunteer work" as all SIG's operate (with most of our work going on

> >> online). With no money, and no one seeking out sponsorship, donations,

> or

> >> funding, we don't have any equipment (nevermind manpower and transport)

> >> to

> >> do this actively, even though it is an excellent idea, and we'd likely

> be

> >> able to find interested developers to participate.

> >>

> >> So, perhaps it can help by cataloguing other efforts in the area,

> >> preserving them on the Internet Archive, and helping logistically and

> >> with

> >> advertising the service. If anyone also did want to do histories through

> >> us

> >> somehow, having the final result freely available online or in an

> archive

> >> would be invaluable. This is tough to setup without people who are in

> >> industry available to be "on call" or to sign up, and without people who

> >> want to do the recordings in the first place! It's a lot of work on both

> >> sides (finding time for both, and possibly major travelling, preparing

> >> and

> >> researching, equipment, post-production...)

> >>

> >> Therefore, this project is going no where with no active interest. I

> >> personally can put forward weekend time and possibly take days off to

> >> record

> >> things, but since I have no videocamera I can't help directly. I would

> >> like

> >> to investigate setting up a signup form for both sides - the

> interviewers

> >> and interviewees so we can get a good list of people (and their

> location,

> >> what they did) to do interviews with, and who to send, and get people

> >> talking this way. There is a possibility that this is better done

> >> informally, however, or maybe through the new IGDA site which is mainly

> >> forum based (with mailing lists possible, just really being forum posts

> >> being sent to accounts, with replies being allowed), and thus developers

> >> would easily be able to get involved with the SIG and discuss it on

> >> forums

> >> or via. PM's/email.

> >>

> >> There was some possible interest from Dean O'Donnell from WPI, who is

> >> running an oral histories project with student help. Other then this I

> >> know

> >> of no proper active oral histories project, save Jason Scott's GET LAMP

> >> documentary, which is basically edited oral histories (which I hope he

> >> puts

> >> online in full :) ).

> >>

> >> Andrew

> >>

> >> Andrew Armstrong wrote:

> >>

> >> This is coming on from our previous discussion over spring cleaning the

> >> SIG.

> >>

> >> *Oral Histories*

> >> Status: *On Hold*

> >> Currently lead by: *No one. *

> >> Short description: *Interviews with industry people related to their

> past

> >> works. Brought up at GDC 2008, but currently has no assigned project

> >> lead.

> >> *

> >>

> >> Concerns raised previously:

> >> - Aims of the histories, contents, etc.

> >> - What to ask (I brought this up before)

> >> - Who can do them

> >>

> >> Someone to work on this or start organising a team of people would be

> >> good.

> >> Logistically this is the hardest project to manage, and technically we

> >> have

> >> no resources to fund it at all, meaning it requires heavy volunteer

> work.

> >>

> >> People suggesting information, examples of existing histories done, ways

> >> to

> >> get this going, and so forth are welcome. Basically bring whatever you

> >> like

> >> to the table, it's an open discussion.

> >>

> >> Andrew

> >>

> >> ------------------------------

> >>

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> >>

> >>

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> >>

> >>

> >

>

>

> --

>

>

> -------

> Rachel Donahue

> Graduate Assistant

> Maryland Institute for Technology in the Humanities

> University of Maryland, College Park

> College Park, MD

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>




--
Devin Monnens
www.deserthat.com

The sleep of Reason produces monsters.
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