[game_preservation] Computers playing videogames
Andrew Armstrong
andrew at aarmstrong.org
Mon Aug 10 14:03:39 EDT 2009
Hahaha, I love that Magnaflux Runner! Wow, the AI actually is doing a
full-screen inspection that gets interrupted, that is amazing, so sooo
metagame :) It actually is an awesome idea for an actual indie-game,
like ROM CHECK FAIL which itself is very cool and weird.
Playing through interactive games (ie; text based, movie based, or
screen-based "scene games" I guess) is an interesting feat - AI might
well be possible to do this, if there are well defined inputs and can be
played quickly (or if you have enough time to wait since no doubt 99% of
the options lead to a game over screen). I am sure I read something
about text-based ones being relatively easy - and honestly quite
possibly this would be a cinch to program anyway (executing every known
input and recording the outputs independently will get you a nice tree -
although for large trees memory becomes a problem - easier in
movie-based ones with much smaller trees though).
Andrew
Mike Melanson wrote:
> Andrew Armstrong wrote:
>> Games can already play themselves :) You used to be able to set the
>> Left 4 Dead bots to "play without humans" and just move themselves.
>> The AI director there already plays the zombie side if it isn't
>> versus :)
>
> Here's a game called Magnaflux Runner (end of the post) that plays
> itself-- with bizarre results due to a certain bug:
>
> http://games.multimedia.cx/10k-push/
>
> Also, I have a plan one day to create a program that can interpret the
> most inane interactive movie games ever created:
>
> http://multimedia.cx/eggs/dumbass/
>
> I think for a few such titles, I should be able to implement a mode
> that can solve the game by itself (basically a naive maze-solving
> algorithm).
>
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