[game_preservation] SIG Icon - Joystick and Belljar

Andrew Armstrong andrew at aarmstrong.org
Mon Jan 19 15:36:45 EST 2009


I think I might have to redo the base to be a better perspective and do
the glass dome better, but here is thicker glass with no handle:

http://aarmstrong.org/gallery/v/projects/preslogos/Belljar+over+Joystick+thicker+glass+no+handle.png.html

I made it a bit taller to compensate, might redo it so it's a bit
shorter with the bigger base. I also did what amounted to a bit of
darkening around the bottom of the base rather then making it black. I
will probably go and make the base bigger then the glass (as it should
be usually) so I can make it clearer all around it.

In any case, it's a bit of progress.

Andrew

Andrew Armstrong wrote:

> I'll look to do one without the glass knob, and sort the glass edge

> going around the base (depending on how it looks, I'll also do a thin

> glass version to compare). Give me a while - maybe will do it tomorrow.

>

> As for font, if you can find a entirely free Truetype font available,

> which looks better, go for it. I just wanted one that matched what

> simple work I did previously - not necessarily iconic "bit" fonts, so

> if you can find one which matches monospaced terminal input, that'd be

> cool. I don't know any decent sites for finding it though (I found

> that one via. google).

>

> The IGDA colours? well, I need to really sort the IGDA history (yeah,

> I started the Wiki project, it's still in limbo. Not that anyone

> really cares or knows about it, since I've not told anyone, hehe),

> that'd be something good to sort. I'll ask Jason how they got their

> icon and colours, and note it on the wiki. Probably entirely boring

> ("It looks good") but there we go ;)

>

> Andrew

>

> Devin Monnens wrote:

>> Thicker glass looks better, though doesn't the glass go around the

>> base as well? Still not sure about the knob at the top (even though I

>> suggested it in the first place!). Could our font be a little

>> different? Is there a less generic pixel font we could use?

>>

>> Colors look fine - in line with IGDA colors. BTW, does anyone know

>> what the IGDA colors actually STAND for?

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