[game_preservation] SIG paper for DiGRA

Dan Pinchbeck Dan.Pinchbeck at port.ac.uk
Wed Jul 1 04:39:03 EDT 2009


Hi all,

As it is, it's not much more than a re-jig of existing material, which may be fine, with an extra tack-on at the end to pick specifically up the academic/industry/IGDA relationship. I'm working on it again hopefully tomorrow, so will resend then, but anything in the interim would be useful

dan

Dr Dan Pinchbeck

Advanced Games Research Group
School of Creative Technologies
University of Portsmouth, UK

www.thechineseroom.co.uk
www.keep.port.ac.uk

>>> Devin Monnens <dmonnens at gmail.com> 01/07/09 4:19 AM >>>

Has anyone taken a look at this yet? I kinda spaced it, and just now
discovered it on my desktop. I can read this version or wait for the next
edit.

Though honestly it doesn't look any different from the last time I saw it. I
would recommend we get somebody who has more time on their hands to look at
typesetting to make it not look so crappy :)

Um yeah...the typesetting was kind of my fault.

-Devin Monnens

On Thu, Jun 25, 2009 at 5:25 PM, Andrew Armstrong <andrew at aarmstrong.org>wrote:


> Okay, I'm finally back onto my email, urg, I'll batter my host more harshly

> when they didn't get it working after their promised 2 days so I lost a

> weeks worth of email, bah.

>

> I'll be able to come down, I've booked holiday time for that week, I just

> need to know how to book a place at the event and accommodation.

>

> I've not got a chance today or tomorrow to read this structural draft - I

> also note you didn't have any changes enabled, so it's hard to see what's

> changed at a glance, sorry - I'll try and look later this weekend.

>

> As for a title, I don't know, it depends what you want the paper to be

> edited to be.

>

> Andrew

>

>

> Dan Pinchbeck wrote:

>

>> hi all,

>>

>> a very (very) initial structural draft of the paper for DiGRA is uploaded

>> here:

>>

>> www.thechineseroom.co.uk/IGDASIGpaper.doc

>>

>> If anyone has the chance to glance over it and give me a sense of whether

>> I'm heading the right direction with this, make comments, changes, etc, I'd

>> be really grateful. Like I said, it's at a phenomenally early point

>> (deadline is 1st August) so don't expect much!

>>

>> I also need to confirm for the programme a final title for the paper and

>> confirm the list of authors - as I wasn't involved in the white paper, can

>> someone just triple-check that for me and send a list/title?

>>

>> Finally, as soon as I have the exact date/time for the game preservation

>> panel I'll send it through - but this paper will need a presenter. I can

>> 'arrange' that if need be, but it would obviously be great to have someone

>> from the SIG there (Andrew, you're just up the road... and I may be able to

>> find some budget to help out with registration, etc?) Any thoughts there

>> would also be great,

>>

>> Thanks

>>

>> Dan

>>

>> PS- thanks Melanie for the heads-up - hope this is a better way of doing

>> things! :)

>>

>> Dr Dan Pinchbeck

>>

>> Advanced Games Research Group

>> School of Creative Technologies

>> University of Portsmouth, UK

>>

>> www.thechineseroom.co.uk

>> www.keep.port.ac.uk

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>> game_preservation mailing list

>> game_preservation at igda.org

>> http://six.pairlist.net/mailman/listinfo/game_preservation

>>

>>

>>

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--
Devin Monnens
www.deserthat.com

The sleep of Reason produces monsters.



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