[game_preservation] AJP and Guru Decapping Project

Devin Monnens dmonnens at gmail.com
Thu Nov 26 09:48:40 EST 2009


This is something we could find out. I'd actually invite the guy to submit a
paper to the Albuquerque conference, but he's in Australia.

On Thu, Nov 26, 2009 at 4:06 AM, Andrew Armstrong <andrew at aarmstrong.org>wrote:


> Neat on the American Journal of Play :) and I didn't know about the MAME

> guys and what they were up to, I've really got to check out their projects.

> I wonder how much on top of their costs to back up an arcade game it'd cost

> to preserve the software (if not the hardware).

>

> Andrew

>

> Devin Monnens wrote:

>

> The American Journal of Play's Fall issue is now out, which features the

> IGDA White Paper on Game Preservation! I was so glad to get a copy in the

> mail!

>

> In addition, I don't think this is listed on the IGDA Projects, but the

> MAME guys are working on low-level backups of arcade boards. They are using

> high-res digital images to manually backup an arcade rom (costs about $200

> per chip). This is done to bypass security software that prevents

> traditional data backups. This is really neat as they have detailed

> documentation for why the techniques were chosen. In addition, it is some

> concrete documentation on how much it costs to accurately back up an arcade

> game.

>

> http://guru.mameworld.info/decap/index.html

>

> --

> Devin Monnens

> www.deserthat.com

>

> The sleep of Reason produces monsters.

>

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--
Devin Monnens
www.deserthat.com

The sleep of Reason produces monsters.
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