[game_preservation] AJP and Guru Decapping Project
Devin Monnens
dmonnens at gmail.com
Thu Nov 26 09:48:40 EST 2009
This is something we could find out. I'd actually invite the guy to submit a
paper to the Albuquerque conference, but he's in Australia.
On Thu, Nov 26, 2009 at 4:06 AM, Andrew Armstrong <andrew at aarmstrong.org>wrote:
> Neat on the American Journal of Play :) and I didn't know about the MAME
> guys and what they were up to, I've really got to check out their projects.
> I wonder how much on top of their costs to back up an arcade game it'd cost
> to preserve the software (if not the hardware).
>
> Andrew
>
> Devin Monnens wrote:
>
> The American Journal of Play's Fall issue is now out, which features the
> IGDA White Paper on Game Preservation! I was so glad to get a copy in the
> mail!
>
> In addition, I don't think this is listed on the IGDA Projects, but the
> MAME guys are working on low-level backups of arcade boards. They are using
> high-res digital images to manually backup an arcade rom (costs about $200
> per chip). This is done to bypass security software that prevents
> traditional data backups. This is really neat as they have detailed
> documentation for why the techniques were chosen. In addition, it is some
> concrete documentation on how much it costs to accurately back up an arcade
> game.
>
> http://guru.mameworld.info/decap/index.html
>
> --
> Devin Monnens
> www.deserthat.com
>
> The sleep of Reason produces monsters.
>
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--
Devin Monnens
www.deserthat.com
The sleep of Reason produces monsters.
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