[game_preservation] Armin Gessert, Giana Sisters creator, passed away
Devin Monnens
dmonnens at gmail.com
Fri Nov 27 23:13:09 EST 2009
Ok, it can be rewritten as 'cult classic'. I guess I didn't do a good job of
proofing this if it uses the term twice... I don't think it needs to be
called 'cult classic' twice either.
I figure a classic is something that lasts regardless of the age. I think
the way it's used is more calling to mind 'Classical Greece' which suggests
more high art or high quality.
The cover art is really interesting, I have to agree. I think the fact that
the game stars two heroines rather than a man or even a man with a woman
playing second fiddle is more important, even if the game *was *a copy of
Mario.
-Devin
On Fri, Nov 27, 2009 at 6:49 PM, Henry Lowood <lowood at stanford.edu> wrote:
> So the problem here is with the term "instant classic," which is used
> twice. I doubt there is any problem with the facts of the obit, Devin is
> pretty careful. My suggestion would be to delete the phrase; it doesn't
> add much to the content and it seems to be a comment magnet. Also, with
> all respect, I'm not sure what "instant classic" means; seems like an
> oxymoron to me.
>
> By the way, it may not have been an instant classic, but there is now a DS
> version of Giana Sisters, so that must make it a "classic" of some sort --
> or at least an Evergreen.
>
> And, btw, the cover art for the original C64 version probably deserves some
> commentary (cf. Mobygames).
>
> Henry
>
>
>
>
> Stuart Feldhamer wrote:
>
> Sorry for the late reply, but I would question the assertion that the
> Great Giana Sisters “became an instant classic”. I had a C64 back in the day
> and I never even heard of that game until a couple of years ago. I think
> it’s more of one of those things that became a cult classic over time, more
> for the plagiarism than for anything else.
>
>
>
> Does anyone else agree/disagree?
>
>
>
> Stuart
>
>
>
> *From:* game_preservation-bounces at igda.org [
> mailto:game_preservation-bounces at igda.org<game_preservation-bounces at igda.org>]
> *On Behalf Of *Devin Monnens
> *Sent:* Tuesday, November 10, 2009 12:53 PM
> *To:* IGDA Game Preservation SIG; women_dev at igda.org
> *Subject:* [game_preservation] Armin Gessert, Giana Sisters creator,
> passed away
>
>
>
> Armin Gessert (1963 - November 9, 2009)
>
>
>
> Armin Gessert, creator of The Great Giana Sisters (Commodore 64, 1987),
> passed away on November 9 from a heart attack.
>
>
>
> With a career spanning 25 years in the industry, Gessert began designing
> games for Rainbow Arts, starting with Street Gang for Rainbow Arts
> (Commodore 64, 1984). He later created The Great Giana Sisters (1987), which
> became an instant classic. Shortly after, he began freelance work for Gütersloh
> to Kehl until joining Blue Byte in 1988, where he produced the highly
> successful Great Court (1989). In 1994, he went independent after founding Spellbound
> Studios with his friend Jean-Marc Haessig. Spellbound produced many strategy
> games such as Robin Hood - Legend of Sherwood (2002) and Airline Tycoon
> (1998), along with other action titles such as Extreme Assault (1997).
>
>
>
> Gessert's most famous title is The Great Giana Sisters, which he produced
> with Chris Huelsbeck and Manfred Trenz for the Commodore 64. The Great Giana
> Sisters was an instant classic for the C64 and developed a strong following
> among fans. However, the game's similarities with Super Mario Bros. caused
> Nintendo to force the game to be pulled from store shelves, but illegal
> copying quickly vaulted the title to cult status. Gessert had been working
> on a Nintendo DS version of the game when he passed away.
>
>
>
> Gessert and The Great Giana Sisters had a strong following, and his passing
> was marked by many websites, both fan-based and industry.
>
> http://www.gamasutra.com/php-bin/news_index.php?story=26008 - Gamasutra
>
> http://www.spellbound.de/?idcat=10&idart=284 - Spellbound's official
> announcement (German)
>
>
> http://www.develop-online.net/news/33226/Industry-veteran-Gessert-dies-after-fatal-heart-attack -
> Develop, who first published the news in English
>
>
> http://www.gamecareerguide.com/industry_news/26008/giana_sisters_cocreator_armin_.php -
> Gamasutra article mirror
>
> http://www.remix64.com/armin_gessert_deceased.html - Remix 64
>
> http://www.mcvuk.com/news/36443/Veteran-dev-Armin-Gessert-dies - MCV
>
>
> http://www.pcgameshardware.de/aid,699174/Armin-Gessert-Spellbound-Schoepfer-der-Great-Giana-Sisters-verstorben/Spiele/News/ -
> PC Games Hardware (German)
>
> http://www.metafilter.com/86532/Armin-Gessert-passed-away - MetaFilter
>
> http://www.pouet.net/topic.php?which=6945- Pouet user comments
>
>
>
> http://www.mobygames.com/developer/sheet/view/developerId,35317/ -
> MobyGames Profile
>
> http://en.wikipedia.org/wiki/Armin_Gessert - Armin Gessert's article on
> Wikipedia
>
> http://en.wikipedia.org/wiki/The_Great_Giana_Sisters - Article on The
> Great Giana Sisters
> --
> Devin Monnens
> www.deserthat.com
>
> The sleep of Reason produces monsters.
>
> ------------------------------
>
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>
>
> --
> Henry Lowood
> Curator for History of Science & Technology Collections;
> Film & Media Collections
> HRG, Green Library
> 557 Escondido Mall, Stanford University Libraries
> Stanford CA 94305-6004 USAhttp://www.stanford.edu/~lowoodlowood@stanford.edu; 650-723-4602
>
>
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>
--
Devin Monnens
www.deserthat.com
The sleep of Reason produces monsters.
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