[game_preservation] Armin Gessert, Giana Sisters creator, passed away
Devin Monnens
dmonnens at gmail.com
Sat Nov 28 09:28:30 EST 2009
Good, we can use that instead! It's more famous due to its scarcity and the
legal battle surrounding it than the game's actual quality (well that and I
suppose Chris Huelsbeck's name, which was how I heard of it). This might
also explain why in German areas it was in a bit higher demand.
I think the idea with these is to tell it how it is rather than to make
everything seem rosy.
Out of curiosity how much does a complete copy usually go for?
On Sat, Nov 28, 2009 at 2:18 AM, István Fábián <if at caps-project.org> wrote:
> The term you are looking for is "collector' item"
> Take a look at the review scores:
> http://hol.abime.net/2793/review
>
> They are high, but many games at the time had higher marks. Notice that
> Amiga Joker which was a German magazine (infamous for slagging most games
> off) did not give it a very high score either.
>
> What made the game really desirable for those who knew about it:
> - owning a Mario game without owning a Nintendo system
> - it was difficult to get hold of it
>
> Nowadays, it is a fairly expensive collector's item.
>
> István
>
> ----- Original Message -----
> *From:* Devin Monnens <dmonnens at gmail.com>
> *To:* IGDA Game Preservation SIG <game_preservation at igda.org>
> *Sent:* Saturday, November 28, 2009 4:13 AM
> *Subject:* Re: [game_preservation] Armin Gessert, Giana Sisters
> creator,passed away
>
> Ok, it can be rewritten as 'cult classic'. I guess I didn't do a good job
> of proofing this if it uses the term twice... I don't think it needs to be
> called 'cult classic' twice either.
>
> I figure a classic is something that lasts regardless of the age. I think
> the way it's used is more calling to mind 'Classical Greece' which suggests
> more high art or high quality.
>
> The cover art is really interesting, I have to agree. I think the fact that
> the game stars two heroines rather than a man or even a man with a woman
> playing second fiddle is more important, even if the game *was *a copy of
> Mario.
>
> -Devin
>
> On Fri, Nov 27, 2009 at 6:49 PM, Henry Lowood <lowood at stanford.edu> wrote:
>
>> So the problem here is with the term "instant classic," which is used
>> twice. I doubt there is any problem with the facts of the obit, Devin is
>> pretty careful. My suggestion would be to delete the phrase; it doesn't
>> add much to the content and it seems to be a comment magnet. Also, with
>> all respect, I'm not sure what "instant classic" means; seems like an
>> oxymoron to me.
>>
>> By the way, it may not have been an instant classic, but there is now a DS
>> version of Giana Sisters, so that must make it a "classic" of some sort --
>> or at least an Evergreen.
>>
>> And, btw, the cover art for the original C64 version probably deserves
>> some commentary (cf. Mobygames).
>>
>> Henry
>>
>>
>>
>>
>> Stuart Feldhamer wrote:
>>
>> Sorry for the late reply, but I would question the assertion that the
>> Great Giana Sisters “became an instant classic”. I had a C64 back in the day
>> and I never even heard of that game until a couple of years ago. I think
>> it’s more of one of those things that became a cult classic over time, more
>> for the plagiarism than for anything else.
>>
>>
>>
>> Does anyone else agree/disagree?
>>
>>
>>
>> Stuart
>>
>>
>>
>> *From:* game_preservation-bounces at igda.org [
>> mailto:game_preservation-bounces at igda.org<game_preservation-bounces at igda.org>]
>> *On Behalf Of *Devin Monnens
>> *Sent:* Tuesday, November 10, 2009 12:53 PM
>> *To:* IGDA Game Preservation SIG; women_dev at igda.org
>> *Subject:* [game_preservation] Armin Gessert, Giana Sisters creator,
>> passed away
>>
>>
>>
>> Armin Gessert (1963 - November 9, 2009)
>>
>>
>>
>> Armin Gessert, creator of The Great Giana Sisters (Commodore 64, 1987),
>> passed away on November 9 from a heart attack.
>>
>>
>>
>> With a career spanning 25 years in the industry, Gessert began designing
>> games for Rainbow Arts, starting with Street Gang for Rainbow Arts
>> (Commodore 64, 1984). He later created The Great Giana Sisters (1987), which
>> became an instant classic. Shortly after, he began freelance work for Gütersloh
>> to Kehl until joining Blue Byte in 1988, where he produced the highly
>> successful Great Court (1989). In 1994, he went independent after founding Spellbound
>> Studios with his friend Jean-Marc Haessig. Spellbound produced many strategy
>> games such as Robin Hood - Legend of Sherwood (2002) and Airline Tycoon
>> (1998), along with other action titles such as Extreme Assault (1997).
>>
>>
>>
>> Gessert's most famous title is The Great Giana Sisters, which he produced
>> with Chris Huelsbeck and Manfred Trenz for the Commodore 64. The Great Giana
>> Sisters was an instant classic for the C64 and developed a strong following
>> among fans. However, the game's similarities with Super Mario Bros. caused
>> Nintendo to force the game to be pulled from store shelves, but illegal
>> copying quickly vaulted the title to cult status. Gessert had been working
>> on a Nintendo DS version of the game when he passed away.
>>
>>
>>
>> Gessert and The Great Giana Sisters had a strong following, and his
>> passing was marked by many websites, both fan-based and industry.
>>
>> http://www.gamasutra.com/php-bin/news_index.php?story=26008 - Gamasutra
>>
>> http://www.spellbound.de/?idcat=10&idart=284 - Spellbound's official
>> announcement (German)
>>
>>
>> http://www.develop-online.net/news/33226/Industry-veteran-Gessert-dies-after-fatal-heart-attack -
>> Develop, who first published the news in English
>>
>>
>> http://www.gamecareerguide.com/industry_news/26008/giana_sisters_cocreator_armin_.php -
>> Gamasutra article mirror
>>
>> http://www.remix64.com/armin_gessert_deceased.html - Remix 64
>>
>> http://www.mcvuk.com/news/36443/Veteran-dev-Armin-Gessert-dies - MCV
>>
>>
>> http://www.pcgameshardware.de/aid,699174/Armin-Gessert-Spellbound-Schoepfer-der-Great-Giana-Sisters-verstorben/Spiele/News/ -
>> PC Games Hardware (German)
>>
>> http://www.metafilter.com/86532/Armin-Gessert-passed-away - MetaFilter
>>
>> http://www.pouet.net/topic.php?which=6945- Pouet user comments
>>
>>
>>
>> http://www.mobygames.com/developer/sheet/view/developerId,35317/ -
>> MobyGames Profile
>>
>> http://en.wikipedia.org/wiki/Armin_Gessert - Armin Gessert's article on
>> Wikipedia
>>
>> http://en.wikipedia.org/wiki/The_Great_Giana_Sisters - Article on The
>> Great Giana Sisters
>> --
>> Devin Monnens
>> www.deserthat.com
>>
>> The sleep of Reason produces monsters.
>>
>> ------------------------------
>>
>> _______________________________________________
>> game_preservation mailing listgame_preservation at igda.orghttp://six.pairlist.net/mailman/listinfo/game_preservation
>>
>>
>> --
>> Henry Lowood
>> Curator for History of Science & Technology Collections;
>> Film & Media Collections
>> HRG, Green Library
>> 557 Escondido Mall, Stanford University Libraries
>> Stanford CA 94305-6004 USAhttp://www.stanford.edu/~lowoodlowood@stanford.edu; 650-723-4602
>>
>>
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>>
>>
>
>
> --
> Devin Monnens
> www.deserthat.com
>
> The sleep of Reason produces monsters.
>
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--
Devin Monnens
www.deserthat.com
The sleep of Reason produces monsters.
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