[game_preservation] CFP: PCA/ACA Conference, Albuquerque

Devin Monnens dmonnens at gmail.com
Wed Oct 28 22:59:50 EDT 2009


Just a reminder to everybody, the early deadline for paper proposals to the
PCA/ACA Conference in Albuquerque is almost here! I will be chairing a panel
on Game Preservation, so anyone from this list is welcome to submit a
proposal! The general Computer Culture Studies CFP is below. It's a fun
conference and Albuquerque is nice that time of year. I was hoping we might
get a mini Game Preservation conference there. If anyone has questions, feel
free to ask!

-Devin Monnens

CFP: Game Preservation
Computer Culture Area
31st Annual SW/TX PCA/ACA Conference
February 10-13, 2010

Participants sought for a panel on computer game preservation. The
longevity of computer games is threatened by the decay of digital
storage media (bit rot), the obsolescence of older hardware and
software formats, and copyright laws that prevent their archiving. If
preservation efforts are not initiated soon, a vast part of computer
game history stands to be lost. This panel will explore in detail the
issues surrounding game preservation, including preservation
strategies, areas of focus for the archive, and case studies of
computer game archiving. The panel will look to expand on research
conducted by the International Game Developers Association Game
Preservation Special Interest Group and their 2009 White Paper.

Please send a 250 word presentation proposal and your full contact
information to Devin Monnens via e-mail (dmonnens at gmail.com) no later
than 12/15/2009 (11/01/09 priority).


CFP: Games and Game Culture
Computer Culture Area
31st Annual SW/TX PCA/ACA Conference
February 10-13, 2010

The Computer Culture Area of the SW/TX PCA/ACA welcomes paper, panel,
and other proposals on any aspect of games or game culture. Possible
topics include (but are not limited to):

Alternative reality games
Archiving and artifactual preservation
Economic and industrial histories
Educational game design and development
Foreign language games and culture
Game advertising (both in-game and out)
Haptics and interface studies
Localization
Luddology and other theories of play
Machinima
MOGs, MMOGs, and other forms of online/networked gaming
Narratology
Performance
Pornographic games
Religion and games
Representations of race and gender
Representations of space and place
The rhetoric of games and game systems
Serious games
Table-top game design and theory
Technological, aesthetic, economic, and ideological convergence
Wireless and mobile gaming

For paper proposals: Please submit a 250 word abstract embedded in the
body of an email. Include contact information (e.g., postal and
preferred email address, phone and fax numbers, etc.) and a
biographical note about your connection to the topic.

For panel and other proposals: Feel free to query first. Panel and
other proposals should include all of the information requested for
individual paper proposals, as well as a 100-word statement of the
panel’s raison d’etre and any noteworthy organizational features.

As always, proposals are welcome from any and all scholars, including
graduate students, independent scholars, and tenured, tenure-track,
and emeritus faculty. Also, unusual formats, technologies, and the
like are encouraged.

Please submit proposals to Judd Ruggill (jruggill at asu.edu) by
12/15/2009 (11/01/09 priority). Information on the SW/TX PCA/ACA and
its conference can be found at: http://swtxpca.org.

--
Devin Monnens
www.deserthat.com

The sleep of Reason produces monsters.
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