[game_preservation] Arty Games

Devin Monnens dmonnens at gmail.com
Thu Sep 24 23:43:43 EDT 2009


Actually, Lose/Lose is particularly interesting to us digital media
preservationists! I even blogged about it :)
http://deserthat.wordpress.com/

On Thu, Sep 24, 2009 at 8:55 PM, Devin Monnens <dmonnens at gmail.com> wrote:


> Andrew,

> Thank you for the info! The last arty game I played was a 'Today I

> Die'-esque ludic poem about a guy walking and thinking about his girlfriend

> who dumped him. Sadly, I can't remember the name!! I also still have the

> Steam indie games collection to play through.

>

> I am designing a course on game art (or videogames as art, rather), so

> these will come in handy.

>

> -Devin

>

>

> On Thu, Sep 24, 2009 at 11:54 AM, Andrew Armstrong <andrew at aarmstrong.org>wrote:

>

>> Thought this was a little bit interesting:

>> http://www.stfj.net/art/2009/loselose/ - although as a technophile I'd

>> play it only in a VM of course, heh ;)

>>

>> There was also This Is The Only Level -

>> http://armorgames.com/play/4309/this-is-the-only-level - which I'm sure

>> you've seen, same kind of parody (or in fact, here, a little more of a

>> design lesson) as Achievement Unlocked.

>>

>> Anyone got any recent arty-like games (not just assuming anything by

>> calling them this, but I hope you know what I mean). I've got a few in my

>> backlog to play (Dear Esther and Korsakovia, Gravity Bone), once I feel like

>> playing them, but I'm always looking for more.

>>

>> As for how this relates to game history - well, frankly the quality varies

>> but they're interesting, and usually free, which is great, especially since

>> they can teach a mechanic or develop or parody it so well. :) Good for

>> teaching, for sure.

>>

>> Andrew

>> _______________________________________________

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>> http://six.pairlist.net/mailman/listinfo/game_preservation

>>

>

>

>

> --

> Devin Monnens

> www.deserthat.com

>

> The sleep of Reason produces monsters.

>




--
Devin Monnens
www.deserthat.com

The sleep of Reason produces monsters.
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