[game_preservation] Arty Games
Devin Monnens
dmonnens at gmail.com
Thu Sep 24 23:43:43 EDT 2009
Actually, Lose/Lose is particularly interesting to us digital media
preservationists! I even blogged about it :)
http://deserthat.wordpress.com/
On Thu, Sep 24, 2009 at 8:55 PM, Devin Monnens <dmonnens at gmail.com> wrote:
> Andrew,
> Thank you for the info! The last arty game I played was a 'Today I
> Die'-esque ludic poem about a guy walking and thinking about his girlfriend
> who dumped him. Sadly, I can't remember the name!! I also still have the
> Steam indie games collection to play through.
>
> I am designing a course on game art (or videogames as art, rather), so
> these will come in handy.
>
> -Devin
>
>
> On Thu, Sep 24, 2009 at 11:54 AM, Andrew Armstrong <andrew at aarmstrong.org>wrote:
>
>> Thought this was a little bit interesting:
>> http://www.stfj.net/art/2009/loselose/ - although as a technophile I'd
>> play it only in a VM of course, heh ;)
>>
>> There was also This Is The Only Level -
>> http://armorgames.com/play/4309/this-is-the-only-level - which I'm sure
>> you've seen, same kind of parody (or in fact, here, a little more of a
>> design lesson) as Achievement Unlocked.
>>
>> Anyone got any recent arty-like games (not just assuming anything by
>> calling them this, but I hope you know what I mean). I've got a few in my
>> backlog to play (Dear Esther and Korsakovia, Gravity Bone), once I feel like
>> playing them, but I'm always looking for more.
>>
>> As for how this relates to game history - well, frankly the quality varies
>> but they're interesting, and usually free, which is great, especially since
>> they can teach a mechanic or develop or parody it so well. :) Good for
>> teaching, for sure.
>>
>> Andrew
>> _______________________________________________
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>>
>
>
>
> --
> Devin Monnens
> www.deserthat.com
>
> The sleep of Reason produces monsters.
>
--
Devin Monnens
www.deserthat.com
The sleep of Reason produces monsters.
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