[game_preservation] Archivist's Burden
Devin Monnens
dmonnens at gmail.com
Fri Sep 25 17:15:30 EDT 2009
Or just ship everything to China :)
A system for individual users would be helpful. I wouldn't mind a system I
can follow to back up my own software.
On Fri, Sep 25, 2009 at 3:01 PM, Andrew Armstrong <andrew at aarmstrong.org>wrote:
> Yes, this wouldn't be archival-standard stuff (Mike said it was just an
> external drive, like what I've got so I might use his script :) ). For
> archival quality we'd need, well, we'd probably not even bother discussing
> it here and just simply link to the relevant standards archives *obviously*
> all already have planned out. :)
>
> Encouraging software piracy, well, depends, how can we get the data the
> archives need without breaking copy protection? (copyright is another thing
> entirely here too, of course). Something to take into account if we get into
> that area :)
>
> Andrew
>
> Henry Lowood wrote:
>
> All,
>
> this project is seen as a backup solution, right? Not as a long-term
> archival preservation solution? This is not a criticism; I think there is a
> need for both. If we could provide backup solutions to companies and
> individual collectors, that would be very useful.
>
> Henry
>
> Devin Monnens wrote:
>
> You can certainly quote me, but I don't think this is a polished guide. I
> seriously think we need one as well as a discussion on what would be the
> methods for backing up older games and CDs. The trouble though is that this
> might make it seem like we are encouraging software piracy rather than
> trying to determine how an archive might go about something like this.
> Otherwise, an 800-disc backup would be an excellent case study.
>
> On Fri, Sep 25, 2009 at 10:55 AM, Andrew Armstrong <andrew at aarmstrong.org>wrote:
>
>> Not to be pedantic, but you both did read my email right?
>>
>> "I'd suggest *adding*" (third paragraph, first sentence)
>>
>> ...refers to Mikes Python script. It'd be trivial to add a conversion line
>> (assuming FFMPEG) to do a simple mp3 conversion in _*addition*_ to the
>> FLAC/Apple lossless creation ;) I did say this was in addition to the FLAC,
>> and typically if the file structure was setup correctly, it'd just make
>> accessing the files trivial to quickly listen to or use. I hope this
>> absolves me from this perceived notion I am completely insane. Probably
>> wasn't too clear.
>>
>> Good overview Devin (I'll check out your links too :) ), want to write it
>> up for the wiki? :P Or do you mind being quoted? I don't want to list the
>> technical aspects of formats (we have Mike's brilliant wiki to link to for
>> that), but the whys for videogame and digital file preservation is a good
>> thing to get noted down somewhere, and a mini-manual "how to" and "suggested
>> ways" would be good to point people towards. As for CD file dumps, they can
>> work, depending on the game - some don't like being installed from a random
>> folder and need the CD as an ISO (or rather, it likely just needs the CD in
>> a drive for copy protection checking). Will have to see if Daemon Tools and
>> other sites has more in depth information on the copy protection aspects on
>> released games. Won't likely apply to Mike's collection anyway :)
>>
>> Andrew
>>
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>>
>>
>
>
> --
> Devin Monnens
> www.deserthat.com
>
> The sleep of Reason produces monsters.
>
> ------------------------------
>
> _______________________________________________
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>
>
> --
> Henry Lowood, Ph.D.
> Curator for History of Science & Technology Collections;
> Film & Media Collections
> HRG, Green Library, 557 Escondido Mall
> Stanford University Libraries
> Stanford CA 94305-6004
> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood<http://www.stanford.edu/%7Elowood>
>
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--
Devin Monnens
www.deserthat.com
The sleep of Reason produces monsters.
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