[game_preservation] Archivist's Burden

Devin Monnens dmonnens at gmail.com
Fri Sep 25 17:15:30 EDT 2009


Or just ship everything to China :)
A system for individual users would be helpful. I wouldn't mind a system I
can follow to back up my own software.

On Fri, Sep 25, 2009 at 3:01 PM, Andrew Armstrong <andrew at aarmstrong.org>wrote:


> Yes, this wouldn't be archival-standard stuff (Mike said it was just an

> external drive, like what I've got so I might use his script :) ). For

> archival quality we'd need, well, we'd probably not even bother discussing

> it here and just simply link to the relevant standards archives *obviously*

> all already have planned out. :)

>

> Encouraging software piracy, well, depends, how can we get the data the

> archives need without breaking copy protection? (copyright is another thing

> entirely here too, of course). Something to take into account if we get into

> that area :)

>

> Andrew

>

> Henry Lowood wrote:

>

> All,

>

> this project is seen as a backup solution, right? Not as a long-term

> archival preservation solution? This is not a criticism; I think there is a

> need for both. If we could provide backup solutions to companies and

> individual collectors, that would be very useful.

>

> Henry

>

> Devin Monnens wrote:

>

> You can certainly quote me, but I don't think this is a polished guide. I

> seriously think we need one as well as a discussion on what would be the

> methods for backing up older games and CDs. The trouble though is that this

> might make it seem like we are encouraging software piracy rather than

> trying to determine how an archive might go about something like this.

> Otherwise, an 800-disc backup would be an excellent case study.

>

> On Fri, Sep 25, 2009 at 10:55 AM, Andrew Armstrong <andrew at aarmstrong.org>wrote:

>

>> Not to be pedantic, but you both did read my email right?

>>

>> "I'd suggest *adding*" (third paragraph, first sentence)

>>

>> ...refers to Mikes Python script. It'd be trivial to add a conversion line

>> (assuming FFMPEG) to do a simple mp3 conversion in _*addition*_ to the

>> FLAC/Apple lossless creation ;) I did say this was in addition to the FLAC,

>> and typically if the file structure was setup correctly, it'd just make

>> accessing the files trivial to quickly listen to or use. I hope this

>> absolves me from this perceived notion I am completely insane. Probably

>> wasn't too clear.

>>

>> Good overview Devin (I'll check out your links too :) ), want to write it

>> up for the wiki? :P Or do you mind being quoted? I don't want to list the

>> technical aspects of formats (we have Mike's brilliant wiki to link to for

>> that), but the whys for videogame and digital file preservation is a good

>> thing to get noted down somewhere, and a mini-manual "how to" and "suggested

>> ways" would be good to point people towards. As for CD file dumps, they can

>> work, depending on the game - some don't like being installed from a random

>> folder and need the CD as an ISO (or rather, it likely just needs the CD in

>> a drive for copy protection checking). Will have to see if Daemon Tools and

>> other sites has more in depth information on the copy protection aspects on

>> released games. Won't likely apply to Mike's collection anyway :)

>>

>> Andrew

>>

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>>

>>

>

>

> --

> Devin Monnens

> www.deserthat.com

>

> The sleep of Reason produces monsters.

>

> ------------------------------

>

> _______________________________________________

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>

>

> --

> Henry Lowood, Ph.D.

> Curator for History of Science & Technology Collections;

> Film & Media Collections

> HRG, Green Library, 557 Escondido Mall

> Stanford University Libraries

> Stanford CA 94305-6004

> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood<http://www.stanford.edu/%7Elowood>

>

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>



--
Devin Monnens
www.deserthat.com

The sleep of Reason produces monsters.
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