[game_preservation] Fwd: FW: [socialissuegames] Serious games repository or reference list?
Andrew Armstrong
andrew at aarmstrong.org
Wed Sep 30 13:21:13 EDT 2009
Interesting, see how they go with it since you're there already :)
Different groups do this already (indie scene, art scene both have a few
lists or websites for themselves), I'm glad to see the educational and
more serious side take some form.
Andrew
Devin Monnens wrote:
> Hi folks,
>
> I believe this discussion is significant for everyone on this list -
> after all, it deals with cataloguing and archival! An archive focusing
> on serious games would be fantastic.
>
> -Devin
>
> ---------- Forwarded message ----------
> From: *Marc Prensky* <marc at games2train.com <mailto:marc at games2train.com>>
> Date: Tue, Sep 29, 2009 at 1:46 PM
> Subject: FW: [socialissuegames] Serious games repository or reference
> list?
> To: Discussion of games addressing social issues
> <socialissuegames at listserver.dmill.com
> <mailto:socialissuegames at listserver.dmill.com>>
>
>
> Hi all.
>
>
>
> Given the interest, I have decided to bring my list back to life,
> revising and updating it both going forward into the present (and
> future, if games are in development), and backward (I had once made a
> list of 500 historical serious games.)
>
>
>
> In order to make this possible, I'd appreciate your sharing any lists
> you have. I will, as quickly as possible try to get them into one
> easily accessible and searchable (and updated) place, open (without
> enrollment) to all.
>
>
>
> You can send things to marc at games2train.com
> <mailto:marc at games2train.com>. Any suggestions for making the
> www.socialimpactgames.com <http://www.socialimpactgames.com> site
> better or easier to use are welcome as well.
>
>
>
> Many thanks.
>
>
>
> Best,
>
> Marc
>
>
>
>
>
> *From:* moses.wolfenstein at gmail.com
> <mailto:moses.wolfenstein at gmail.com>
> [mailto:moses.wolfenstein at gmail.com
> <mailto:moses.wolfenstein at gmail.com>] *On Behalf Of *Moses Wolfenstein
> *Sent:* Thursday, September 24, 2009 11:31 PM
> *To:* Discussion of games addressing social issues
> *Subject:* Re: [socialissuegames] Serious games repository or
> reference list?
>
>
>
> First off, to those of you who have pointed me towards some of the
> existing resources, you have my heartfelt thanks. The gamesforchange
> database is an awesome starter (one I really should have checked
> before asking the list) and it looks like Marc Prensky's list, while
> it seems to be less current, also covers a lot of ground.
>
> At the same time, Brian makes a really good point here. I actually
> didn't mean to suggest that there was an actual genre of "Serious
> games" with this question, rather there are clearly numerous game
> genres (or variants of genres) which can be considered under an
> umbrella category of "serious" based on the intention of the
> designers. In fact, the topic of game genres is actually an extremely
> sticky one even without this serious question, but I'd like to just
> ignore that for now. If anyone really wants to unwrap the Pandora's
> box of genre, start a new thread and I'll be happy to weigh in with my 2¢
>
> The point I'm getting at is that while Civ (and more recently WoW for
> that matter) have certainly been utilized as tools for learning, the
> primary aim of the designers was to make a game that was fun. As a
> result the fine folks at companies like Firaxis and
> Blizzard/Activision are operating under a fundamentally different
> rubric for game design because they're not directly concerned with
> learning. Now that learning objective might be for
> training,consciousness raising, or even meeting instructional
> standards, but designing games for any learning objective becomes a
> fundamentally different task than designing a game strictly so that it
> will meet success in the commercial market . . . and yes, there are
> the Peter Molyneux's and the Jonathon Blow's of the commercial games
> industry who are also making art (yet another sticky topic), but as
> long as they work within the commercial
> games industry there's a bottom line which is not tied to whether or
> not the audience is learning.
>
> Is it actually correct to use the term Serious games to denote a
> category in a manner that excludes commercial games (let alone mods of
> commercial games) that can be utilized effectively for learning?
> That's not a question I really have an answer for. After all, my
> current dissertation work is looking at guild leadership in WoW, so
> clearly I don't draw a hard and fast line in that respect, However, as
> a designer I needed some way of throwing this question out to the list
> in a manner that would turn up some resources for the sort of games
> we're looking for here in this current project at UW to understand
> what has and hasn't worked in the development of games that have a
> primary aim of representing concepts for the player in a meaningful
> way as we consider making new games of this sort. That is, we are
> looking at how other folks have answered questions like which
> commercial genres seem to be amenable for different topics, and how
> have these sorts of attempts succeeded or failed previously?
>
> At any rate, I welcome further conversation on the topic, and if
> someone hasn't weighed in yet with a list or database that covers
> ground that hasn't otherwise been covered, I know that I'm not the
> only one on this list who would be happy to hear about it ; )
>
> Thanks again,
> -moses
>
>
> --
> Moses Wolfenstein
> Doctoral Candidate
> University of Wisconsin, Madison
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>
> --
> Devin Monnens
> www.deserthat.com <http://www.deserthat.com>
>
> The sleep of Reason produces monsters.
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