[game_preservation] One last bit on DMCA

Henry Lowood lowood at stanford.edu
Wed Aug 4 13:13:56 EDT 2010


Again to all (both groups):

The videogame exemption was brought by J. Alex Halderman at the
University of Michigan. He is in CS/EE there and specializes in software
security, it seems: http://www.cse.umich.edu/~jhalderm/

Here is what he submitted:
http://www.copyright.gov/1201/2008/comments/halderman-reid.pdf
It is not specific to videogames in its origins (sound recordings, more
like). However, it is pretty narrowly focused on security vulnerabilities.
E.g., from the text submitted by Halderman, "A flaw uncovered last year in
Macrovision’s SafeDisc software17, one of the most widely used
copy‐protection systems for
PC‐accessible video games18, exposed PCs to attacks similar to but even
more dangerous
than those enabled by the Sony rootkit.19 Because SafeDisc shipped
preinstalled on nearly
every copy of the Microsoft Windows XP and Windows 2003 operating
systems, the
vulnerability affected nearly one billion PCs, two thousand times more
than the rootkit."

And, quite interesting ...

"Serving as another prominent example of this kind of TPM is Sony’s SecuROM
software, utilized by dozens of high‐profile video game publishers
including Atari,
Bethesda Softworks, Capcom, Eidos, Electronic Arts, Konami, LucasArts,
Microsoft, Sega,
and Ubisoft.21 PC‐accessible video games utilizing SecuROM automatically
install copyprotection
software, often without the consumer’s knowledge. Independent security
experts have not yet rigorously studied SecuROM; in the absence of a
definitive analysis,
anecdotal contentions of harm, speculation about causes, and
contradictory assessments of
risk have run wild on the Internet. While Sony maintains that the TPM is
safe22, some users
report that it disables critical system security functionality including
firewalls and antivirus
software, opening their PCs to a variety of viruses, spyware, and other
malware.23 Three
class action lawsuits have been filed against Electronic Arts on behalf
of those allegedly
negatively affected by the inclusion of SecuROM in the popular video
games Mass Effect24,
Spore25, and Spore Creature Creator

Whether or not SecuROM causes actual security vulnerabilities, the
uncertainty
about its risks has created an environment of suspicion where consumers
fear the worst.27
Given the immense stakes that users hold in the security of their PCs –
private
communications, valuable data, and even financial assets vulnerable to
theft and fraud –
the presumption that SecuROM is insecure may be a rational decision to
err on the side of
caution. Yet, consumers who bought SecuROM‐encumbered games unaware of the
potential risks are now placed between a rock and a hard place, forced
to choose between
accepting the indeterminate risks posed by SecuROM and abandoning access
to their
lawfully obtained video games. This is an unacceptable proposition for
consumers.
Furthermore, the SafeDisc and SecuROM fiascos showcase the very real
chilling
effect of the DMCA anti‐circumvention measures on security research
related to these
TPMs. Even though SafeDisc exposed hundreds of millions of PCs to a
serious security
vulnerability, over six years passed after the release of the TPM until
anyone but attackers
knew about the vulnerability..."

Anyway, I recommend taking a look at the text and thinking about the
applications of the exemption.

Henry



--
Henry Lowood
Curator for History of Science& Technology Collections;
Film& Media Collections
HRG, Green Library, 557 Escondido Mall
Stanford University Libraries, Stanford CA 94305-6004
650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood



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