[game_preservation] Game Canon
Jan Baart
jan_baart at yahoo.de
Sun Aug 8 14:49:41 EDT 2010
There's also this upcoming effort:
http://www.amazon.co.uk/1001-Video-Games-Must-Before/dp/0789320908
Jan
> Rowan,
>
> You probably know this, but a mini-version of such a book exists,
> published (which is interesting in itself) by the BFI:
>
> http://www.amazon.com/100-Videogames-BFI-Screen-Guides/dp/1844571629
>
> And of course, we know the authors ...
>
> Henry
>
> On 8/3/2010 5:58 PM, Rowan Kaiser wrote:
>> The main way that I think canons or Halls of Fame or lists of best
>> ever work is if there's some kind of lens. Simple subjectivity is one
>> way to go about it, but there are other ways. The initial list you
>> linked to, Andrew, had a fairly interesting one in that it seemed to
>> be aimed at aspiring designers. This allows bad games as well as good
>> on the list, entertainingly. It had some organizational and editorial
>> problems, but I think that's a fascinating concept, especially as it
>> brings in non-video games.
>>
>> One idea that I've had for a long time is an encyclopedia of video
>> games. But not like a Britannica or World Book where it's ostensibly
>> a collection of facts presented in a neutral voice, but like some of
>> the film encyclopedias which present a series of essays on each of
>> their subjects. This allows for more interesting opinions, more
>> diverse forms of writing or argument, and, at least conceptually, a
>> sort of user-generated canon. Maybe I don't care about, say, The
>> Legend of Dragoon, but one of its fans can write convincingly about
>> why it's interesting or important. Likewise, a game like Starcraft is
>> important in completely different ways to completely different
>> people. One essay could talk about its role in competitive gaming,
>> while another focuses on its interesting use of narrative for a
>> strategy game.
>>
>>
>> Rowan
>>
>> On Tue, Aug 3, 2010 at 4:08 PM, Andrew Armstrong
>> <andrew at aarmstrong.org <mailto:andrew at aarmstrong.org>> wrote:
>>
>> Replying to everyone here at once; I agree with everyone!
>> Firstly; Canon should be expansive - why not if we can do so? :D
>> However, the degree which it is classified Canon is just so that
>> it isn't /everything/, and probably it'd take both influential
>> (ala Bill and Matts work, although their website goes a lot
>> deeper!) and the pioneers and tech instigators. Like other
>> technology mediums, there is a lot of good first attempts, with
>> the polishers really shining it later for real use, but both are
>> important.
>>
>> Secondly; that list was just an example which sprung this idea
>> again - that there are tons of appendixes and short lists of
>> games without the kind of historical context most people here
>> recognise, thus have massive flaws. Daikatana? Trespasser? Both
>> perhaps good examples of some really poor design, even if it
>> tries to pioneer some aspect or other, but otherwise only
>> interesting at all in how bad they are. Even Lets Play's of these
>> games are notorious! Not quite canon material perhaps, but it
>> does depend...they'd have their place but it'd be low down the list.
>>
>> The IGN list is actually surprisingly interesting for noting the
>> pioneers and influencers, even if it is very boring, and also
>> oddly not really complete or in depth (it again is like a book
>> appendix, and has similar issues with the choices in games
>> perhaps, but so does anything!).
>>
>> Thirdly; That is great news Henry that you've still got it on
>> your mind. I'm certainly up for helping whatever effort. It would
>> be the case that a great step would be to get the LoC to consider
>> games properly. I could check out the UK scene on it too, and I
>> am sure some other European institutions might be interested
>> since they preserve films but not games as such (we can assume
>> the actual game museums/archives will protect them but they of
>> course need to be notified of these important games too :) so a
>> list is always good). Even just getting them on board to protect
>> the actual media if not much ephemera would work wonders for
>> posterity.
>>
>> In any case, glad there is some interest, however minor! I think
>> the easiest part for many people is arguing why a game is really,
>> really important in a good way - which is the major first step. I
>> said perhaps start small, and this is mainly because if anything,
>> the IGN list shows that even a small few-paragraph description of
>> "why" is a good starting point for further investigation.
>>
>> Andrew
>>
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>
> --
> Henry Lowood
> Curator for History of Science& Technology Collections;
> Film& Media Collections
> HRG, Green Library, 557 Escondido Mall
> Stanford University Libraries, Stanford CA 94305-6004
> 650-723-4602;lowood at stanford.edu;http://www.stanford.edu/~lowood
>
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