[game_preservation] Game Canon

Jan Baart jan_baart at yahoo.de
Sun Aug 8 14:49:41 EDT 2010


There's also this upcoming effort:

http://www.amazon.co.uk/1001-Video-Games-Must-Before/dp/0789320908

Jan

> Rowan,

>

> You probably know this, but a mini-version of such a book exists,

> published (which is interesting in itself) by the BFI:

>

> http://www.amazon.com/100-Videogames-BFI-Screen-Guides/dp/1844571629

>

> And of course, we know the authors ...

>

> Henry

>

> On 8/3/2010 5:58 PM, Rowan Kaiser wrote:

>> The main way that I think canons or Halls of Fame or lists of best

>> ever work is if there's some kind of lens. Simple subjectivity is one

>> way to go about it, but there are other ways. The initial list you

>> linked to, Andrew, had a fairly interesting one in that it seemed to

>> be aimed at aspiring designers. This allows bad games as well as good

>> on the list, entertainingly. It had some organizational and editorial

>> problems, but I think that's a fascinating concept, especially as it

>> brings in non-video games.

>>

>> One idea that I've had for a long time is an encyclopedia of video

>> games. But not like a Britannica or World Book where it's ostensibly

>> a collection of facts presented in a neutral voice, but like some of

>> the film encyclopedias which present a series of essays on each of

>> their subjects. This allows for more interesting opinions, more

>> diverse forms of writing or argument, and, at least conceptually, a

>> sort of user-generated canon. Maybe I don't care about, say, The

>> Legend of Dragoon, but one of its fans can write convincingly about

>> why it's interesting or important. Likewise, a game like Starcraft is

>> important in completely different ways to completely different

>> people. One essay could talk about its role in competitive gaming,

>> while another focuses on its interesting use of narrative for a

>> strategy game.

>>

>>

>> Rowan

>>

>> On Tue, Aug 3, 2010 at 4:08 PM, Andrew Armstrong

>> <andrew at aarmstrong.org <mailto:andrew at aarmstrong.org>> wrote:

>>

>> Replying to everyone here at once; I agree with everyone!

>> Firstly; Canon should be expansive - why not if we can do so? :D

>> However, the degree which it is classified Canon is just so that

>> it isn't /everything/, and probably it'd take both influential

>> (ala Bill and Matts work, although their website goes a lot

>> deeper!) and the pioneers and tech instigators. Like other

>> technology mediums, there is a lot of good first attempts, with

>> the polishers really shining it later for real use, but both are

>> important.

>>

>> Secondly; that list was just an example which sprung this idea

>> again - that there are tons of appendixes and short lists of

>> games without the kind of historical context most people here

>> recognise, thus have massive flaws. Daikatana? Trespasser? Both

>> perhaps good examples of some really poor design, even if it

>> tries to pioneer some aspect or other, but otherwise only

>> interesting at all in how bad they are. Even Lets Play's of these

>> games are notorious! Not quite canon material perhaps, but it

>> does depend...they'd have their place but it'd be low down the list.

>>

>> The IGN list is actually surprisingly interesting for noting the

>> pioneers and influencers, even if it is very boring, and also

>> oddly not really complete or in depth (it again is like a book

>> appendix, and has similar issues with the choices in games

>> perhaps, but so does anything!).

>>

>> Thirdly; That is great news Henry that you've still got it on

>> your mind. I'm certainly up for helping whatever effort. It would

>> be the case that a great step would be to get the LoC to consider

>> games properly. I could check out the UK scene on it too, and I

>> am sure some other European institutions might be interested

>> since they preserve films but not games as such (we can assume

>> the actual game museums/archives will protect them but they of

>> course need to be notified of these important games too :) so a

>> list is always good). Even just getting them on board to protect

>> the actual media if not much ephemera would work wonders for

>> posterity.

>>

>> In any case, glad there is some interest, however minor! I think

>> the easiest part for many people is arguing why a game is really,

>> really important in a good way - which is the major first step. I

>> said perhaps start small, and this is mainly because if anything,

>> the IGN list shows that even a small few-paragraph description of

>> "why" is a good starting point for further investigation.

>>

>> Andrew

>>

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>>

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>

> --

> Henry Lowood

> Curator for History of Science& Technology Collections;

> Film& Media Collections

> HRG, Green Library, 557 Escondido Mall

> Stanford University Libraries, Stanford CA 94305-6004

> 650-723-4602;lowood at stanford.edu;http://www.stanford.edu/~lowood

>

>

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