[game_preservation] Game Canon

Henry Lowood lowood at stanford.edu
Mon Aug 9 13:43:08 EDT 2010


Devin,

I agree -- it's difficult to see how anyone could play through that many
games.

Henry

On 8/9/2010 10:41 AM, Devin Monnens wrote:

> I haven't played 1000 games. I don't think there's too many people who

> have. It might be more useful to have a 100 list say, as that's much

> easier to go through - though obviously not as extensive.

>

> On Mon, Aug 9, 2010 at 10:27 AM, Henry Lowood <lowood at stanford.edu

> <mailto:lowood at stanford.edu>> wrote:

>

> That is a long bucket list! I guess the author is claiming to

> have played all of them, though.

>

> Henry

>

>

> On 8/8/2010 11:49 AM, Jan Baart wrote:

>> There's also this upcoming effort:

>>

>> http://www.amazon.co.uk/1001-Video-Games-Must-Before/dp/0789320908

>>

>> Jan

>>> Rowan,

>>>

>>> You probably know this, but a mini-version of such a book

>>> exists, published (which is interesting in itself) by the BFI:

>>>

>>> http://www.amazon.com/100-Videogames-BFI-Screen-Guides/dp/1844571629

>>>

>>> And of course, we know the authors ...

>>>

>>> Henry

>>>

>>> On 8/3/2010 5:58 PM, Rowan Kaiser wrote:

>>>> The main way that I think canons or Halls of Fame or lists of

>>>> best ever work is if there's some kind of lens. Simple

>>>> subjectivity is one way to go about it, but there are other

>>>> ways. The initial list you linked to, Andrew, had a fairly

>>>> interesting one in that it seemed to be aimed at aspiring

>>>> designers. This allows bad games as well as good on the list,

>>>> entertainingly. It had some organizational and editorial

>>>> problems, but I think that's a fascinating concept, especially

>>>> as it brings in non-video games.

>>>>

>>>> One idea that I've had for a long time is an encyclopedia of

>>>> video games. But not like a Britannica or World Book where it's

>>>> ostensibly a collection of facts presented in a neutral voice,

>>>> but like some of the film encyclopedias which present a series

>>>> of essays on each of their subjects. This allows for more

>>>> interesting opinions, more diverse forms of writing or

>>>> argument, and, at least conceptually, a sort of user-generated

>>>> canon. Maybe I don't care about, say, The Legend of Dragoon,

>>>> but one of its fans can write convincingly about why it's

>>>> interesting or important. Likewise, a game like Starcraft is

>>>> important in completely different ways to completely different

>>>> people. One essay could talk about its role in competitive

>>>> gaming, while another focuses on its interesting use of

>>>> narrative for a strategy game.

>>>>

>>>>

>>>> Rowan

>>>>

>>>> On Tue, Aug 3, 2010 at 4:08 PM, Andrew Armstrong

>>>> <andrew at aarmstrong.org <mailto:andrew at aarmstrong.org>> wrote:

>>>>

>>>> Replying to everyone here at once; I agree with everyone!

>>>> Firstly; Canon should be expansive - why not if we can do

>>>> so? :D However, the degree which it is classified Canon is

>>>> just so that it isn't /everything/, and probably it'd take

>>>> both influential (ala Bill and Matts work, although their

>>>> website goes a lot deeper!) and the pioneers and tech

>>>> instigators. Like other technology mediums, there is a lot

>>>> of good first attempts, with the polishers really shining

>>>> it later for real use, but both are important.

>>>>

>>>> Secondly; that list was just an example which sprung this

>>>> idea again - that there are tons of appendixes and short

>>>> lists of games without the kind of historical context most

>>>> people here recognise, thus have massive flaws. Daikatana?

>>>> Trespasser? Both perhaps good examples of some really poor

>>>> design, even if it tries to pioneer some aspect or other,

>>>> but otherwise only interesting at all in how bad they are.

>>>> Even Lets Play's of these games are notorious! Not quite

>>>> canon material perhaps, but it does depend...they'd have

>>>> their place but it'd be low down the list.

>>>>

>>>> The IGN list is actually surprisingly interesting for

>>>> noting the pioneers and influencers, even if it is very

>>>> boring, and also oddly not really complete or in depth (it

>>>> again is like a book appendix, and has similar issues with

>>>> the choices in games perhaps, but so does anything!).

>>>>

>>>> Thirdly; That is great news Henry that you've still got it

>>>> on your mind. I'm certainly up for helping whatever effort.

>>>> It would be the case that a great step would be to get the

>>>> LoC to consider games properly. I could check out the UK

>>>> scene on it too, and I am sure some other European

>>>> institutions might be interested since they preserve films

>>>> but not games as such (we can assume the actual game

>>>> museums/archives will protect them but they of course need

>>>> to be notified of these important games too :) so a list is

>>>> always good). Even just getting them on board to protect

>>>> the actual media if not much ephemera would work wonders

>>>> for posterity.

>>>>

>>>> In any case, glad there is some interest, however minor! I

>>>> think the easiest part for many people is arguing why a

>>>> game is really, really important in a good way - which is

>>>> the major first step. I said perhaps start small, and this

>>>> is mainly because if anything, the IGN list shows that even

>>>> a small few-paragraph description of "why" is a good

>>>> starting point for further investigation.

>>>>

>>>> Andrew

>>>>

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>>>>

>>>>

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>>>

>>> --

>>> Henry Lowood

>>> Curator for History of Science& Technology Collections;

>>> Film& Media Collections

>>> HRG, Green Library, 557 Escondido Mall

>>> Stanford University Libraries, Stanford CA 94305-6004

>>> 650-723-4602;lowood at stanford.edu <mailto:lowood at stanford.edu>;http://www.stanford.edu/~lowood <http://www.stanford.edu/%7Elowood>

>>>

>>>

>>>

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>>

>>

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>

> --

> Henry Lowood

> Curator, History of Science& Technology Collections;

> Film& Media Collections

> HRG, Green Library, 557 Escondido Mall

> 650-723-4602;lowood at stanford.edu <mailto:lowood at stanford.edu>

> http://www.stanford.edu/~lowood <http://www.stanford.edu/%7Elowood>

>

>

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>

>

>

>

> --

> Devin Monnens

> www.deserthat.com <http://www.deserthat.com>

>

> The sleep of Reason produces monsters.


--
Henry Lowood
Curator, History of Science& Technology Collections;
Film& Media Collections
HRG, Green Library, 557 Escondido Mall
650-723-4602; lowood at stanford.edu
http://www.stanford.edu/~lowood

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