[game_preservation] Game Canon

Rowan Kaiser rowankaiser at gmail.com
Mon Aug 9 20:49:16 EDT 2010


What if they're multiplayer games with your family?


On Mon, Aug 9, 2010 at 5:21 PM, Stuart Feldhamer <stuart.feldhamer at gmail.com

> wrote:



> I can recommend a lot of good games. But if you’re really about to die,

> and it’s a choice between playing one of them or spending time with your

> family, I would suggest the latter.

>

>

>

> Stuart

>

>

>

> *From:* game_preservation-bounces at igda.org [mailto:

> game_preservation-bounces at igda.org] *On Behalf Of *Henry Lowood

> *Sent:* Monday, August 09, 2010 3:41 PM

> *To:* Rowan Kaiser

> *Cc:* IGDA Game Preservation SIG

> *Subject:* Re: [game_preservation] Game Canon

>

>

>

> It's an interesting question. There are some games I would recommend in a

> general way, but cannot claim to have played them seriously. I doubt that

> I could give more than a few dozen deeply-felt recommendations -- games that

> I played intensively, value, and feel my reader should play "before you

> die."

>

> Henry

>

> On 8/9/2010 11:14 AM, Rowan Kaiser wrote:

>

> It's an editor with several contributors. I know at least one of them. It

> does make me wonder how many games I've played, and how many of them I could

> recommend.

>

> Rowan

>

> On Mon, Aug 9, 2010 at 10:43 AM, Henry Lowood <lowood at stanford.edu> wrote:

>

> Devin,

>

> I agree -- it's difficult to see how anyone could play through that many

> games.

>

> Henry

>

>

>

> On 8/9/2010 10:41 AM, Devin Monnens wrote:

>

> I haven't played 1000 games. I don't think there's too many people who

> have. It might be more useful to have a 100 list say, as that's much easier

> to go through - though obviously not as extensive.

>

> On Mon, Aug 9, 2010 at 10:27 AM, Henry Lowood <lowood at stanford.edu> wrote:

>

> That is a long bucket list! I guess the author is claiming to have played

> all of them, though.

>

> Henry

>

>

>

> On 8/8/2010 11:49 AM, Jan Baart wrote:

>

> There's also this upcoming effort:

>

> http://www.amazon.co.uk/1001-Video-Games-Must-Before/dp/0789320908

>

> Jan

>

> Rowan,

>

> You probably know this, but a mini-version of such a book exists, published

> (which is interesting in itself) by the BFI:

>

> http://www.amazon.com/100-Videogames-BFI-Screen-Guides/dp/1844571629

>

> And of course, we know the authors ...

>

> Henry

>

> On 8/3/2010 5:58 PM, Rowan Kaiser wrote:

>

> The main way that I think canons or Halls of Fame or lists of best ever

> work is if there's some kind of lens. Simple subjectivity is one way to go

> about it, but there are other ways. The initial list you linked to, Andrew,

> had a fairly interesting one in that it seemed to be aimed at aspiring

> designers. This allows bad games as well as good on the list,

> entertainingly. It had some organizational and editorial problems, but I

> think that's a fascinating concept, especially as it brings in non-video

> games.

>

> One idea that I've had for a long time is an encyclopedia of video games.

> But not like a Britannica or World Book where it's ostensibly a collection

> of facts presented in a neutral voice, but like some of the film

> encyclopedias which present a series of essays on each of their subjects.

> This allows for more interesting opinions, more diverse forms of writing or

> argument, and, at least conceptually, a sort of user-generated canon. Maybe

> I don't care about, say, The Legend of Dragoon, but one of its fans can

> write convincingly about why it's interesting or important. Likewise, a game

> like Starcraft is important in completely different ways to completely

> different people. One essay could talk about its role in competitive gaming,

> while another focuses on its interesting use of narrative for a strategy

> game.

>

>

> Rowan

>

> On Tue, Aug 3, 2010 at 4:08 PM, Andrew Armstrong <andrew at aarmstrong.org>

> wrote:

>

> Replying to everyone here at once; I agree with everyone! Firstly; Canon

> should be expansive - why not if we can do so? :D However, the degree which

> it is classified Canon is just so that it isn't *everything*, and probably

> it'd take both influential (ala Bill and Matts work, although their website

> goes a lot deeper!) and the pioneers and tech instigators. Like other

> technology mediums, there is a lot of good first attempts, with the

> polishers really shining it later for real use, but both are important.

>

> Secondly; that list was just an example which sprung this idea again - that

> there are tons of appendixes and short lists of games without the kind of

> historical context most people here recognise, thus have massive flaws.

> Daikatana? Trespasser? Both perhaps good examples of some really poor

> design, even if it tries to pioneer some aspect or other, but otherwise only

> interesting at all in how bad they are. Even Lets Play's of these games are

> notorious! Not quite canon material perhaps, but it does depend...they'd

> have their place but it'd be low down the list.

>

> The IGN list is actually surprisingly interesting for noting the pioneers

> and influencers, even if it is very boring, and also oddly not really

> complete or in depth (it again is like a book appendix, and has similar

> issues with the choices in games perhaps, but so does anything!).

>

> Thirdly; That is great news Henry that you've still got it on your mind.

> I'm certainly up for helping whatever effort. It would be the case that a

> great step would be to get the LoC to consider games properly. I could check

> out the UK scene on it too, and I am sure some other European institutions

> might be interested since they preserve films but not games as such (we can

> assume the actual game museums/archives will protect them but they of course

> need to be notified of these important games too :) so a list is always

> good). Even just getting them on board to protect the actual media if not

> much ephemera would work wonders for posterity.

>

> In any case, glad there is some interest, however minor! I think the

> easiest part for many people is arguing why a game is really, really

> important in a good way - which is the major first step. I said perhaps

> start small, and this is mainly because if anything, the IGN list shows that

> even a small few-paragraph description of "why" is a good starting point for

> further investigation.

>

> Andrew

>

>

> _______________________________________________

> game_preservation mailing list

> game_preservation at igda.org

> http://six.pairlist.net/mailman/listinfo/game_preservation

>

>

>

>

>

> _______________________________________________

>

> game_preservation mailing list

>

> game_preservation at igda.org

>

> http://six.pairlist.net/mailman/listinfo/game_preservation

>

>

>

>

>

> --

>

> Henry Lowood

>

> Curator for History of Science & Technology Collections;

>

> Film & Media Collections

>

> HRG, Green Library, 557 Escondido Mall

>

> Stanford University Libraries, Stanford CA 94305-6004

>

> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood <http://www.stanford.edu/%7Elowood>

>

>

>

>

>

> _______________________________________________

>

> game_preservation mailing list

>

> game_preservation at igda.org

>

> http://six.pairlist.net/mailman/listinfo/game_preservation

>

>

>

>

>

>

>

> _______________________________________________

>

> game_preservation mailing list

>

> game_preservation at igda.org

>

> http://six.pairlist.net/mailman/listinfo/game_preservation

>

>

>

>

>

> --

>

> Henry Lowood

>

> Curator, History of Science & Technology Collections;

>

> Film & Media Collections

>

> HRG, Green Library, 557 Escondido Mall

>

> 650-723-4602; lowood at stanford.edu

>

>

>

> http://www.stanford.edu/~lowood <http://www.stanford.edu/%7Elowood>

>

>

> _______________________________________________

> game_preservation mailing list

> game_preservation at igda.org

> http://six.pairlist.net/mailman/listinfo/game_preservation

>

>

>

>

> --

> Devin Monnens

> www.deserthat.com

>

> The sleep of Reason produces monsters.

>

>

>

> --

>

> Henry Lowood

>

> Curator, History of Science & Technology Collections;

>

> Film & Media Collections

>

> HRG, Green Library, 557 Escondido Mall

>

> 650-723-4602; lowood at stanford.edu

>

> http://www.stanford.edu/~lowood <http://www.stanford.edu/%7Elowood>

>

>

> _______________________________________________

> game_preservation mailing list

> game_preservation at igda.org

> http://six.pairlist.net/mailman/listinfo/game_preservation

>

>

>

>

>

> --

>

> Henry Lowood

>

> Curator, History of Science & Technology Collections;

>

> Film & Media Collections

>

> HRG, Green Library, 557 Escondido Mall

>

> 650-723-4602; lowood at stanford.edu

>

> http://www.stanford.edu/~lowood <http://www.stanford.edu/%7Elowood>

>

>

> _______________________________________________

> game_preservation mailing list

> game_preservation at igda.org

> http://six.pairlist.net/mailman/listinfo/game_preservation

>

>

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://six.pairlist.net/pipermail/game_preservation/attachments/20100809/d1645f08/attachment.htm>


More information about the game_preservation mailing list