[game_preservation] Survey of Game Preservation Institutions

Devin Monnens dmonnens at gmail.com
Tue Jan 19 14:11:17 EST 2010


Henry,

I don't have information on the Stephen M. Cabrinety Collection, just the
Preserving Virtual Worlds Project, courtesy of Jerome McDonough.

I just sent an e-mail to Tom Wooley. I don't have James Newman's contact
information though.

-Devin

On Tue, Jan 19, 2010 at 11:34 AM, Henry Lowood <lowood at stanford.edu> wrote:


> Devin,

>

> I wonder if I am typical in thinking that information for my institution

> was picked up already, but not being able to remember if I filled out the

> survey. Is there a list of institutions that have already been covered?

>

> As for the NVA in the UK, to whom did you write? James Newman is one of

> the founders; I have his e-mail address, if you need it.

>

> Henry

>

> Devin Monnens wrote:

>

> Hello everyone. I updated the Survey of Game Preservation Institutions and

> added it to Survey Monkey in order to increase the number of respondents. So

> far, I have heard back from maybe 25% of everyone I sent this to. (Maybe

> part of it was due to he holidays). Incidentally, if anyone knows contact

> information for the National Video Game Archive in the UK, the Computer

> Gaming World Museum, the Library of Congress National Game Registry, the

> game preservation group at the Smithsonian, or the National Videogame

> Archive, please let me know! I was having trouble contacting each of these

> groups.

>

> So as a reminder, if you have not taken the survey yet, please do so! If

> you have already taken the survey, there is no need to take it

> again! Remember, this is a new survey to collect contact and background

> information on game preservation groups and initiatives related to this

> project<http://wiki.igda.org/Game_Preservation_SIG/Videogame_Museums,_Archives,_Displays_and_Collections>and is different from last year's survey sent by Rachael Donahue regarding

> game preservation *methods*.

>

> The survey has been shortened to 10 questions, so it shouldn't take more

> than 10 minutes to fill out. Information from previous surveys that is not

> on this survey will not be distributed.

>

> Click here to take the survey <http://www.surveymonkey.com/s/52BHTY8>

>

> The purpose of this survey is to document game preservation institutions

> and initiatives (i.e. libraries, archives, museums, projects) in order to

> foster connections between game preservation institutions worldwide. Data

> from this survey will be used to construct a directory of libraries,

> museums, archives, and preservation projects specializing in game

> preservation for access on the International Game Developers Association

> (IGDA) Game Preservation Special Interest Group website (

> http://www.igda.org/preservation) as well as a bibliography of essays and

> books on the preservation of games.

>

> --

> Devin Monnens

> www.deserthat.com

>

> The sleep of Reason produces monsters.

>

> ------------------------------

>

> _______________________________________________

> game_preservation mailing listgame_preservation at igda.orghttp://six.pairlist.net/mailman/listinfo/game_preservation

>

>

> --

> Henry Lowood, Ph.D.

> Curator for History of Science & Technology Collections;

> Film & Media Collections

> HRG, Green Library, 557 Escondido Mall

> Stanford University Libraries

> Stanford CA 94305-6004

> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood<http://www.stanford.edu/%7Elowood>

>

> _______________________________________________

> game_preservation mailing list

> game_preservation at igda.org

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>

>



--
Devin Monnens
www.deserthat.com

The sleep of Reason produces monsters.
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