[game_preservation] Japanese Computer Game Preservation
Andrew Armstrong
andrew at aarmstrong.org
Thu Oct 21 11:07:16 EDT 2010
Sounds like a good idea checking what the status is. I've pretty much no
idea myself, same with China or Korea and other countries around that
region.
Andrew
On 21/10/2010 15:18, Devin Monnens wrote:
> Recently, Hardcore Gaming 101 ran an article
> <http://www.hardcoregaming101.net/JPNcomputers/Japanesecomputers.htm>on Japanese
> computer systems such as the NEC. The article is in English and gives
> a detailed look at the content from an American perspective. This made
> me realize: most of these games were produced on floppy disks, which
> means that the contents of the disks are extremely volatile and will
> completely decay within the next two decades (even sooner for the
> earliest software).
>
> There is a large project in Europe, the Software Preservation Society
> <http://www.softpres.org/>, which has securely archived over 3600
> titles from Europe and the United States across a variety of magnetic
> disk-based platforms. SPS developed special hardware, Kryoflux
> <http://www.kryoflu/>, that can detect the integrity and authenticity
> of the data on certain formats of floppy disk - particularly whether
> the disk has been written to in order to create an archival-quality
> backup. I am curious if the SPS has any plans to expand their
> preservation work to include Japanese (and Asian) computers, as this
> seems to be an area that is in serious need of focus.
>
> I have also been conducting research into computer games produced
> prior to 1973 - the pre-commercial era of the US. Most of the software
> from this era has been lost or requires an incredible amount of
> digital archaeology in order to get running again. Actually, right now
> I am most interested in the hobbyist scene from countries outside the
> US, particularly mainframe computing. If anyone knows about European
> and Japanese computer games made in BASIC, that in itself would be
> interesting.
>
> The Japanese hobbyist era (1985 and earlier) seems to have similar
> problems of cataloging. However, there are several magazines such as
> /Technopolis /that contain documentation of many of these games and
> underground groups such as theTokugawa Forums
> <http://fullmotionvideo.free.fr/> that have backed up some titles.
>
> Obviously, we would want a legal solution to this problem, so I wanted
> to get a sense of the state of research into and preservation of early
> Japanese computer software (particularly those on floppy disks and
> magnetic tape, but also going back to mainframe computing and
> BASIC/hobbyist computers). For this reason, I have forwarded a copy of
> this e-mail to our colleagues in Japan, including Dr. Akinori Nakamura
> from Ritsumeikan University, Dr. Naohiro Shichijo from the University
> of Tokyo, Yoichiro Miyake of From Software who is conducting research
> on independent games development in Japan, and Kiyoshi Shin from IGDA
> Japan (sorry for the long English e-mail!). I hope we might be able to
> shed more light on computer game research and preservation in Japan.
>
> --
> Devin Monnens
> www.deserthat.com <http://www.deserthat.com>
>
> The sleep of Reason produces monsters.
>
>
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