[game_preservation] Japanese Computer Game Preservation

Andrew Armstrong andrew at aarmstrong.org
Thu Oct 21 11:07:16 EDT 2010


Sounds like a good idea checking what the status is. I've pretty much no
idea myself, same with China or Korea and other countries around that
region.

Andrew

On 21/10/2010 15:18, Devin Monnens wrote:

> Recently, Hardcore Gaming 101 ran an article

> <http://www.hardcoregaming101.net/JPNcomputers/Japanesecomputers.htm>on Japanese

> computer systems such as the NEC. The article is in English and gives

> a detailed look at the content from an American perspective. This made

> me realize: most of these games were produced on floppy disks, which

> means that the contents of the disks are extremely volatile and will

> completely decay within the next two decades (even sooner for the

> earliest software).

>

> There is a large project in Europe, the Software Preservation Society

> <http://www.softpres.org/>, which has securely archived over 3600

> titles from Europe and the United States across a variety of magnetic

> disk-based platforms. SPS developed special hardware, Kryoflux

> <http://www.kryoflu/>, that can detect the integrity and authenticity

> of the data on certain formats of floppy disk - particularly whether

> the disk has been written to in order to create an archival-quality

> backup. I am curious if the SPS has any plans to expand their

> preservation work to include Japanese (and Asian) computers, as this

> seems to be an area that is in serious need of focus.

>

> I have also been conducting research into computer games produced

> prior to 1973 - the pre-commercial era of the US. Most of the software

> from this era has been lost or requires an incredible amount of

> digital archaeology in order to get running again. Actually, right now

> I am most interested in the hobbyist scene from countries outside the

> US, particularly mainframe computing. If anyone knows about European

> and Japanese computer games made in BASIC, that in itself would be

> interesting.

>

> The Japanese hobbyist era (1985 and earlier) seems to have similar

> problems of cataloging. However, there are several magazines such as

> /Technopolis /that contain documentation of many of these games and

> underground groups such as theTokugawa Forums

> <http://fullmotionvideo.free.fr/> that have backed up some titles.

>

> Obviously, we would want a legal solution to this problem, so I wanted

> to get a sense of the state of research into and preservation of early

> Japanese computer software (particularly those on floppy disks and

> magnetic tape, but also going back to mainframe computing and

> BASIC/hobbyist computers). For this reason, I have forwarded a copy of

> this e-mail to our colleagues in Japan, including Dr. Akinori Nakamura

> from Ritsumeikan University, Dr. Naohiro Shichijo from the University

> of Tokyo, Yoichiro Miyake of From Software who is conducting research

> on independent games development in Japan, and Kiyoshi Shin from IGDA

> Japan (sorry for the long English e-mail!). I hope we might be able to

> shed more light on computer game research and preservation in Japan.

>

> --

> Devin Monnens

> www.deserthat.com <http://www.deserthat.com>

>

> The sleep of Reason produces monsters.

>

>

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