[game_preservation] Article about proper SNES emulation

Henry Lowood lowood at stanford.edu
Tue Aug 16 23:25:29 EDT 2011


Thanks, Frank. I have enormous respect for SPS (still thought of as
CAPS) and the work they have done. I'm hoping we can do this.

Henry

On 8/16/2011 10:45 AM, Frank Cifaldi wrote:

> I'm not exaggerating when I say that the proper bit-for-bit

> preservation of Cabrinety's untouched games might be one of the most

> important immediate initiatives this group should focus on, I am

> willing to bet that many pieces in that collection represent the only

> "untouched" copies of those games. I'm really glad to hear you guys

> are communicating, Henry let me know if you need any volunteer manual

> labor or anything to make this happen.

>

> On Mon, Aug 15, 2011 at 1:42 PM, István Fábián <if at caps-project.org

> <mailto:if at caps-project.org>> wrote:

>

> The short answer is yes, I am about to send a longer email to your

> address.

> István

>

> ----- Original Message -----

> *From:* Henry Lowood <mailto:lowood at stanford.edu>

> *To:* IGDA Game Preservation SIG

> <mailto:game_preservation at igda.org>

> *Cc:* István Fábián <mailto:if at caps-project.org>

> *Sent:* Monday, August 15, 2011 6:45 PM

> *Subject:* Re: [game_preservation] Article about proper SNES

> emulation

>

> Istvan,

>

> The Cabrinety Collection at Stanford is a bit unusual, in that

> most of the copies in our collection were acquired in

> shrink-wrap. We are already considering a proposal to make

> the computer game part of the collection available to a

> forensic lab in the US for imaging. Is it possible that

> access to our collection would be helpful in the case of ROM

> cartridges (home console games)? If so, we should consider

> working together; I believe that our only condition would be

> some way to cover expenses of preparing and registering the

> items, maybe shipping, and then deposit of the images in our

> digital repository (non-exclusive license). If there is

> interest, I would then have to speak with colleagues here, so

> for now, I'm just asking if there is interest in pursuing this.

>

> Henry

>

> On 8/15/2011 8:53 AM, István Fábián wrote:

>> Yes, we are going to address the Japanese systems soon and

>> Joseph leads those efforts.

>> The minimum number for verifying authenticity for most titles

>> is luckily 1 - as long as it was professionally duplicated.

>> For anything else made with non-commercial solutions (i.e.

>> copied on the same computer platform etc.) ideally, 3 - but

>> naturally it's never 100% certainty for those. It could be

>> just a popular "version" of such disk that got widespread due

>> to rampant piracy...

>> Unfortunately, it seems that most of the Japanese titles fall

>> into the non-commercial duplication category (with the

>> notable exception of a few Western titles such as Wings of

>> Fury on the x68000), so it will require quite some effort to

>> find copies that we'd have a high enough confidence in for

>> being authentic.

>> The good news is that the majority of the titles for popular

>> platforms outside Japan were all duplicated and that includes

>> pretty much all 8 and 16 bit formats.

>> For duplicated disks, it is possible to find inconsistencies

>> in the recording that are not present as long as the disk is

>> not modified (or not written with a home grade equipment,

>> i.e. copy program), that's why it is possible to have an

>> authentic image from a single copy only.

>> Actually, many copy-protection methods look for various signs

>> of non-commercial duplication in similar ways, but obviously

>> working with higher level data than our tools do.

>> We'd have to see how well that works for e.g. C64 though, but

>> it is certainly possible to tell about the first 18 tracks of

>> a C64 disk already if it was written on a 1541 drive or a

>> Trace machine, thanks to a mistake in the official Trace

>> scripts supplied for that platform.

>> This can only be verified with flux transition level dumping,

>> e.g. a device like KryoFlux that is capable of measuring

>> individual flux transitions.

>> For tracks above 18 we can still look for recording

>> inconsistencies, like we do with platforms using generic MFM

>> controllers (PC, ST, Spectrum, CPC etc) and the same is

>> possible for FM controllers used for Atari 8-bit, as they use

>> the same principle for recording, just encoding itself is

>> different.

>> Again, verifying authenticity from a single copy is only a

>> possibility with sophisticated analyser technology and low

>> level dumps from disks.

>>

>> ----- Original Message -----

>> *From:* Devin Monnens <mailto:dmonnens at gmail.com>

>> *To:* IGDA Game Preservation SIG

>> <mailto:game_preservation at igda.org>

>> *Sent:* Monday, August 15, 2011 3:14 PM

>> *Subject:* Re: [game_preservation] Article about proper

>> SNES emulation

>>

>> Istvan,

>>

>> Thank you for clearing that up. To this list, I would

>> also add something else: making a catalogue of what is

>> available for that platform, including version numbers

>> and variations.

>>

>> Approximately what percentage of the different platforms

>> have already been archived? I also know there is a group

>> in Japan working on disk-based games lead by Joseph Redon.

>>

>> it takes a lot of time of processing the disks

>> afterwards to check the authenticity and integrity of

>> the content.

>> Hoping that every disk image made is correct is just

>> wishful thinking considering the age of the media and

>> how common it is to find modified content.

>>

>>

>> What is the minimum number of disks to have to verify for

>> authenticity and integrity? Do you need at least two

>> copies to make sure there were no errors? I didn't see

>> any mention of this on the knowledgebase of your site.

>>

>> So far we've spent 7 digit amounts to preserve about

>> 3600 titles and to develop the necessary technology -

>> and about 10 years.

>> It is however not something that we can really afford

>> to do far longer...

>>

>>

>> 7 digits in Euros? That would be more than twice the

>> amount in USD! Is Kryoflux helping to solve this problem

>> by distributing the work to collectors and libraries?

>> Have you run into any cases where someone has the game

>> but doesn't have access to a Kryoflux device? If that's

>> the case, it might be possible to purchase one and then

>> mail it from place to place.

>>

>> --

>> Devin Monnens

>> www.deserthat.com <http://www.deserthat.com>

>>

>> The sleep of Reason produces monsters.

>> ------------------------------------------------------------------------

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>>

>>

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>

> --

> Henry Lowood

> Curator, History of Science& Technology Collections;

> Film& Media Collections

> HRG, Green Library, 557 Escondido Mall

> 650-723-4602 <tel:650-723-4602>;lowood at stanford.edu <mailto:lowood at stanford.edu>

> http://www.stanford.edu/~lowood <http://www.stanford.edu/%7Elowood>

>

>

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>


--
Henry Lowood
Curator, History of Science& Technology Collections;
Film& Media Collections
HRG, Green Library, 557 Escondido Mall
650-723-4602; lowood at stanford.edu
http://www.stanford.edu/~lowood

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