[game_preservation] Kotaku: Videogame History Museum Kickstarter short on funds

Devin Monnens dmonnens at gmail.com
Tue Aug 23 15:02:40 EDT 2011


Why don't you just use a blank disk then and keep the original untouched? If
you've got the disk image, surely you can copy it back to a disk and get it
to run again, right? Otherwise, floppy drive emulation should be an option.

On Tue, Aug 23, 2011 at 9:55 AM, Christian Bartsch <cb at softpres.org> wrote:


> That would actually be my concern. Due to excessive use of copy protection

> many disks won't be readable this way and in even fewer cases you would be

> able to write such data back without losing something. Protections were

> designed like this on purpose.

>

> And even if you would try to repair something that actually could be

> written with legacy hardware, you would once and for all lose the option to

> do a further analysis. Drives like e.g. the 1541 alter (=modify) data while

> reading. Without replicator information that might have been present in the

> first place you will be unable to verify integrity and authenticity because

> you have nothing to compare against.

>

> You would be surprised how much of the games in circulation were fixed on

> consumer machines. We can detect this, and such a copy would be unusable for

> preservation because of this.

>

> Apart from this, almost every image format we came across has its flaws.

> It's okay if people do this for their own collection, but this is where I

> would draw the line between professional preservation and hobby. Data should

> not be discarded because there is no room for it in the image format.

>

>

>

>

> Another option (which requires the original hardware) is creating a

> disc image and restoring the image to the disc once deterioration

> occurs, which is another common practice.

>

>

>

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>



--
Devin Monnens
www.deserthat.com

The sleep of Reason produces monsters.
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