[game_preservation] Kotaku: Videogame History Museum Kickstarter short on funds
Devin Monnens
dmonnens at gmail.com
Tue Aug 23 15:02:40 EDT 2011
Why don't you just use a blank disk then and keep the original untouched? If
you've got the disk image, surely you can copy it back to a disk and get it
to run again, right? Otherwise, floppy drive emulation should be an option.
On Tue, Aug 23, 2011 at 9:55 AM, Christian Bartsch <cb at softpres.org> wrote:
> That would actually be my concern. Due to excessive use of copy protection
> many disks won't be readable this way and in even fewer cases you would be
> able to write such data back without losing something. Protections were
> designed like this on purpose.
>
> And even if you would try to repair something that actually could be
> written with legacy hardware, you would once and for all lose the option to
> do a further analysis. Drives like e.g. the 1541 alter (=modify) data while
> reading. Without replicator information that might have been present in the
> first place you will be unable to verify integrity and authenticity because
> you have nothing to compare against.
>
> You would be surprised how much of the games in circulation were fixed on
> consumer machines. We can detect this, and such a copy would be unusable for
> preservation because of this.
>
> Apart from this, almost every image format we came across has its flaws.
> It's okay if people do this for their own collection, but this is where I
> would draw the line between professional preservation and hobby. Data should
> not be discarded because there is no room for it in the image format.
>
>
>
>
> Another option (which requires the original hardware) is creating a
> disc image and restoring the image to the disc once deterioration
> occurs, which is another common practice.
>
>
>
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>
--
Devin Monnens
www.deserthat.com
The sleep of Reason produces monsters.
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