[game_preservation] Kotaku: Videogame History MuseumKickstarter short on funds

Devin Monnens dmonnens at gmail.com
Tue Aug 23 19:45:50 EDT 2011


Let me add to this that you can also document the rate of decay of the physical structure of the packaging as well as the media within. That would be wonderful data to share :-)

The sleep of Reason produces monsters.

On Aug 23, 2011, at 2:54 PM, István Fábián <if at caps-project.org> wrote:


> Sounds like a very good reason to open those boxes - and once they are open the contents might as well be imaged :)

>

> ----- Original Message ----- From: Henry Lowood

> To: IGDA Game Preservation SIG

> Sent: Tuesday, August 23, 2011 5:24 PM

> Subject: Re: [game_preservation] Kotaku: Videogame History MuseumKickstarter short on funds

>

>

> Interestingly, there is apparently some evidence (I've been told this) that leaving magnetic media in a plastic-sealed (shrinkwrap) container might accelerate the rate of data loss. I was told this by conservation librarians, and the main reason appears to be that outgasing of materials inside the box is not vented through the shrinkwrap. Also, in some cases, e.g., the packaging of audiocassettes in a plastic baggie, there is apparently a possibility of some static effects that might affect the magnetic media. Again, so I've been told ... I'm a little skeptical about the static issue, but the outgasing makes sense to me; that's an issue with other media as well, and indeed with any plastic materials.

>

> Henry

>

> On 8/23/2011 6:18 AM, Devin Monnens wrote:

> No, you're absolutely right, and this was something that came up in the conversation awhile back (how a lot of museums don't feel operability is necessary). The trouble with collectors is the value that is placed on the object is dictated by its condition, and that often includes the object being factory sealed. Whether or not that factory-sealed object will still have worth another 10 years from now when the contents become inoperable doesn't seem to be part of the equation. As a researcher, I find the contents of the work to be more valuable than the condition of the object, but I am also a collector, so I have a significant number of factory sealed objects (nothing that's one-of-a-kind, however, unless Softpres wants a sealed copy of Barney Bear Goes to Space, which I think has already been preserved). Digital Press are collectors. I would be interested in knowing what their philosophy is.

>

>

> On Tue, Aug 23, 2011 at 6:08 AM, Christian Bartsch <cb at softpres.org> wrote:

>

> I don't know if I should say something because everyone will call my opinion biased... But what sense does it make to put game boxes on the shelves when the content (bits & bytes) is rotting away? I actually have seen so many "museums" all over the world (mainly judging by websites), but only very few actually care about the contents of their assets. Some of them actually look like huge collections that grew beyond something that can be handled privately, but I often miss the professional approach to preserve what was meant to be seen by the user (=the program).

>

>

> We have developed preservation technology for about a decade now and I am really curious how the actual contents are being processed and analysed. I am not trying to upset anyone here, but if there's another tech available for e.g. floppy disk preservation, I'd really like to see and learn from it.

>

>

> This is not meant to undermine efforts or discourage anyone. But I wonder if the majority actually knows how digital preservation works. Again, apologies for being so direct...

>

>

> --

> Christian Bartsch

> The Software Preservation Society

> http://www.softpres.org

>

>

> On 22 Aug 2011, at 21:50, Martin Goldberg wrote:

>

>

> I'm just going by the link Alan posted. Not the sort of content

> quality I would expect from a place championing preservation.

>

>

> On Mon, Aug 22, 2011 at 2:48 PM, Alex Handy <alex at themade.org> wrote:

>

> I think that's a different museum. There's rather a lot here in the SF

>

> Bay Area these days. There's the MADE (my group), the Digital Games

>

> Museum, founded by Judith formerly of the Computer History Museum, and

>

> now there's the DigitPress guys, who are on Kickstarter right now.

>

>

>

> Just to keep everyone clear on who's who.

>

>

>

>

> _______________________________________________

> game_preservation mailing list

> game_preservation at igda.org

> http://six.pairlist.net/mailman/listinfo/game_preservation

>

>

>

>

>

> --

> Devin Monnens

> www.deserthat.com

>

> The sleep of Reason produces monsters.

>

>

>

> _______________________________________________

> game_preservation mailing list

> game_preservation at igda.org

> http://six.pairlist.net/mailman/listinfo/game_preservation

>

>

>

> --

> Henry Lowood

> Curator for History of Science & Technology Collections;

> Film & Media Collections

> HRG, Green Library, 557 Escondido Mall

> Stanford University Libraries, Stanford CA 94305-6004

> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood

>

>

>

>

> _______________________________________________

> game_preservation mailing list

> game_preservation at igda.org

> http://six.pairlist.net/mailman/listinfo/game_preservation

> _______________________________________________

> game_preservation mailing list

> game_preservation at igda.org

> http://six.pairlist.net/mailman/listinfo/game_preservation



More information about the game_preservation mailing list