[game_preservation] The Videogame Archivist
Andrew Armstrong
andrew at aarmstrong.org
Wed Jan 12 09:55:46 EST 2011
The main thing that videogame doesn't encompass to me is things without
video; there are a growing number of games for the deaf (or simply
artistic games with no visuals) around. I think however at this stage it
is just easier to realise they are included anyway (but is why
electronic game/computer game/digital game could be considered more
accurate).
Technical accuracy of the type of source is noteworthy though if
necessary to distinguish things; in common usage it's not as much
needed, because videogame is general enough.
I might gather these thoughts and differing opinions onto a wiki page
sometime; even if some people think it is silly, it'd be worth noting
for historical use in 10 or 20 years when we've forgotten what we
discussed in 2011 :)
Andrew
On 10/01/2011 20:05, Panagiotis Kouvelis wrote:
> It reminds me of the state music was some years ago, are Manowar a
> power metal band, or an epic metal, they say that they play true metal
> and I always believed that they are a battle metal band, in one of
> their songs they sing about rock'n'roll also :-)
>
> The term Electronic Games seems more right at the moment, but I'm also
> into Videogames in one word. Also I believe that we have the titles
> "analog" and "digital" to separate what we can compute for now, after
> all we tend to rise the digital accuracy and someone can say that also
> analog signal tend to quantization in a deeper level than our own
> builded machines that calculate a higher level of discrete signal. I
> also believe that there is a distinction between digital and analog
> designs but in the videogame term thing that we are discussing here I
> would say that it is also good to choose a term that the bigger
> population will relate, that was always a good practice when
> biologists named their newly found species, so I vote for "Videogame"
> and with that "Computer Videogame" could be another option for the
> computer driven applications.
>
> On 10/1/2011 8:49 μμ, Martin Goldberg wrote:
>> On Mon, Jan 10, 2011 at 4:32 AM, Andrew
>> Armstrong<andrew at aarmstrong.org> wrote:
>>> Ahh, but aren't all videogames also computer games? :D (do we even
>>> have a
>>> proper answer?)
>> Yes, the technical answer is no. ;)
>>
>>
>> The Odyssey, dedicated consoles like PONG, and video coin-op machines
>> of the early 70's - they're all state machines based on discrete
>> logic. They have no CPU, are not programmable, and certainly do not
>> follow any of the standards of Von Neumann Architecture to qualify as
>> a "computer".
>>
>> If you want to go by the idea of "computer" being simply a
>> computational device (ala pre-general purpose computers when
>> "computer" referred to an actual person, usually a woman, doing the
>> caclulations manually on a computational assistance device or
>> glorified calculator) you could stretch it to that. But I wouldn't
>> call that accurate either. Ralph for instance has stated on more than
>> one occasion when I questioned him on this exact subject, he in no way
>> considers the Odyssey a "computer".
>>
>> With this in mind, you're left with Henry's "digital games" being the
>> most accurate. That is as long as you don't get in to an argument on
>> "digital" and "analog". Some electrical engineers still consider
>> devices that use digital logic and components to be analog if they're
>> being driven by an RC or "analog pulse" vs. a crystal driven digital
>> one. Hybrid systems. Given the fact that most pre-digital IC driven
>> mainframe and mini computers used this pulse method (because that's
>> what was available), according to these people it also means they're
>> actually analog computers as well.
>>
>> I don't subscribe to that, as a lot of other people in the computer
>> sciences don't. But it still brings up the constant conundrum we're
>> in - chooising descriptives that describe the context we're trying to
>> convey but still remain technically accurate.
>>
>>
>> Marty
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