[game_preservation] Descriptive terms for Video Games
Rowan Kaiser
rowankaiser at gmail.com
Wed Jun 15 21:37:37 EDT 2011
I am off the opinion that all words are genres, so yeah, well aware of such
a debate. They only work based on how people use them. If enough people use
them in a certain way...they can't really be wrong, because use is all they
are.
Rowan
On Wed, Jun 15, 2011 at 6:33 PM, Jim Leonard <trixter at oldskool.org> wrote:
> On 6/15/2011 12:01 AM, Rowan Kaiser wrote:
>
>> On the other hand, there's genre as a social construction, which,
>> regardless of accuracy (how is /Tetris /a *puzzle* game? It's an
>> abstract action game!) is used and will be used. This, Jim, I think is
>> where you had problems with your RPG classification. You may consider it
>> inaccurate, but the social construction is popular shorthand. It is how
>> gamers understand games, I think.
>>
>
> Just because 95% of gamers do something incorrectly doesn't make it right
> :-)
>
> But seriously, this is a long-standing debate in the dictionary world as
> well. One side believes that words like "doh" and "ain't" and "thru" should
> remain out of dictionaries because they're colloquial euphemisms, whereas
> the other side claims the purpose of the dictionary is to reflect the
> language currently in use. Companies that produce dictionaries fall into
> the latter camp, so you now have the priviledge of looking up "Doh!" in the
> Oxford English Dictionary, making it an official word of the language, I
> guess.
>
> I don't believe crowdsourcing should govern a field where crowd
> inconsistency is something it is trying to solve.
>
> --
> Jim Leonard (trixter at oldskool.org) http://www.oldskool.org/
> Check out some trippy MindCandy at http://www.mindcandydvd.com/
> A child borne of the home computer wars: http://trixter.oldskool.org/
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