[game_preservation] Oral History Project

Devin Monnens dmonnens at gmail.com
Fri May 6 18:09:20 EDT 2011


Dean,

I've also got something to add. I have been kicking around a preservation
project for IGDA Colorado. We're the oldest continually meeting body of game
developers in the world (as far as we know), and I've got one oral interview
I still need to transcribe (which is horrible considering how long ago I
recorded it...). Actually, I hadn't considered a venue for this other than
the IGDA Colorado site, but I thought you might be able to give some
pointers for this as I'm not exactly formally trained in interviewing. The
goal is essentially to make a list of all developers in the state and all
games made in the state as well as interview people who worked in these
companies.

Based on your experience, what would you recommend?

-Devin

On Fri, May 6, 2011 at 3:55 PM, Henry Lowood <lowood at stanford.edu> wrote:


> Hi Dean,

>

> Besides the question about helping with interviews, I'd like to offer

> something else, both to WPI and for the IGDA materials. Namely, a

> preservation solution. If the releases permit it, we could take copies of

> the videos into the digital repository here at Stanford. We don't

> necessarily have to stream from here, since WPI and IGDA will have solutions

> for that (though we could, with the videos embedded on the other sites). In

> other words, these could be "dark" preservation copies. Let me know if this

> is of interest.

>

> Henry

>

>

> On 5/6/2011 2:30 PM, O'Donnell, Dean M wrote:

>

> Hi all,

>

>

>

> We’ve been quietly working on the Oral History Project for a few years over

> here. The website has just undergone a redesign and I thought I’d point it

> out.

>

>

>

> http://alpheus.wpi.edu/imgd/oral-history/

>

>

>

> I train a student team every year in interview techniques, along with Jason

> Scott (who has now moved to NYC and can’t be a part of the process

> anymore). We’re slowly but surely collecting interviews, but we have a

> number of limitations—first, the student workers are limited in how far they

> can travel by how far they can drive, and second, not every game developer

> or former game developer is interested in being interviewed.

>

>

>

> And we’re running out of Infocom alums. J

>

>

>

> I updated the wiki a couple of months back. The students work during the

> school year, so suggestions and comments for this upcoming year are welcome.

>

>

>

> Thanks,

>

> Dean

>

>

>

> Dean O’Donnell

>

> Teaching Professor

>

> Interactive Media and Game Development Program

>

> WPI

>

>

> _______________________________________________

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>

>

> --

> Henry Lowood

> Curator for History of Science & Technology Collections;

> Film & Media Collections

> HRG, Green Library, 557 Escondido Mall

> Stanford University Libraries, Stanford CA 94305-6004650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood

>

>

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>

>



--
Devin Monnens
www.deserthat.com

The sleep of Reason produces monsters.
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