[game_preservation] Dreamcast Archival

Andrew Perti andrew.perti at thesimm.org
Tue May 24 14:07:11 EDT 2011


Not sure if this went through last time because I changed my email
address around.

Interesting read, Mike. I too have contemplated the archival of
proprietary optical based media.

From my research, and specifically for the Dreamcast, there is such a
method already available using a Broadband Adapter and a Dreamcast
hombrew application called httpd-ack. Apparently there are plenty of
tutorials online. Might I also remind everybody that data migration,
even for preservation, altruistic or benevolent purposes, certainly
borders on the darker end of the gray area. Non-profit and educational
institutions DO get some leeway for fair-use and archival purposes but
it's not enough to legally justify copying such material as far as I can
tell. Don't take me for a legalese expert. I recommend consulting with
a lawyer before taking any actions.

Going further. Even with a .cue sheet and RAW data/audio .BIN dumps of
each track, there is still sub-channel data missing and quite a few
other extraneous and un-captured bits as well. True preservation, in my
mind, encompasses the entire disc, bit for bit. I've had an idea on the
back burner(crude cd-r joke?) for some time now conceptualizing how to
go about creating a file system/disc format agnostic method to copy data
off of any optical medium given the right hardware. From my
understanding, all that one has to do is gain low level hardware access
to an optical drive, start at offset -1000 (give or take) and start
reading the disc's peaks and valleys. Correct me if I'm wrong, but
wouldn't it be relatively simple to code such a tool for a specific
drive if you were familiar with the specific drive's I/O protocols?
Alternatively, you could always just scan a disc's data side in at
4000dpi and have a virtual laser read the peaks and valleys, right?
KIDDING! Kinda. Double layer discs would be a bit difficult to scan
anyway.

For the data portion, 7zip currently has some of the best compression
algorithms and it's open source. I would be so bold as to recommend it
over any other format for archiving. For audio, FLAC is also open
source and it does provide great compression as well. Cheers to that.

So we've migrated, now what? Optical drive emulation for data
retrieval/referencing/usage of course! It wouldn't be difficult to code
a simple plug-in based tool for the new format agnostic disc image.
Each file system type would need it's own plug-in to be readable though.

I'm interested to hear what others have to say on the subject!

*To reiterate; we have to be mindful of current copyright legislation
and other applicable laws, both domestic and worldwide.*

Andrew Perti
Founder | Seattle Interactive Media Museum
andrew.perti at thesimm.org |www.thesimm.org

On 5/23/2011 10:54 PM, Mike Melanson wrote:

> I've been thinking of efficient ways to move Dreamcast data off of

> proprietary optical media and into more permanent storage. Members of this

> list might be interested:

>

> http://multimedia.cx/eggs/dreamcast-archival/

>

> --

> -Mike Melanson

>

> _______________________________________________

> game_preservation mailing list

> game_preservation at igda.org

> http://six.pairlist.net/mailman/listinfo/game_preservation

>

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