[game_preservation] History of "game engine"

Frank Cifaldi fcifaldi at gmail.com
Tue Aug 7 17:29:21 EDT 2012


Might be wrong but it seems like what we call "engines" today would have
been called "interpreters" before. Sierra's old Adventure Game Interpreter
comes to mind.

On Tue, Aug 7, 2012 at 2:24 PM, Rowan Kaiser <rowankaiser at gmail.com> wrote:


> Yeah, although the Gold Box games all came out under the same SSI Gold Box

> umbrella, they were farmed around to different people/studios. They're a

> pretty fascinating social/business component of game history.

>

>

> Rowan

>

>

> On Tue, Aug 7, 2012 at 2:20 PM, Alex Handy <alex at themade.org> wrote:

>

>> Text game engines. Infocom probably called it something different, but

>> that's what it was.

>>

>> Gold box dnd games, also.

>> On Aug 7, 2012 2:18 PM, "Henry Lowood" <lowood at stanford.edu> wrote:

>>

>>> Hi all,

>>>

>>> I'm working on a project having to do with the history of the game

>>> engine (as concept, technology, etc.) and its various impacts on game

>>> design and other things. So, here is a question for this group. Does

>>> anybody want to make a claim that there was a relevant use of the term in

>>> game design BEFORE id Software began to use the term. I've done some

>>> analysis with the Google database (n-grams, etc.) and I find no evidence of

>>> anything like that, plus John Romero believes that id coined the term as we

>>> use it today. (And I agree.)

>>>

>>> Anyway, if you think you have or know of a counter-claim, please let me

>>> know and I'll check on it. Source references welcome, of course.

>>>

>>> Henry

>>>

>>> --

>>> Henry Lowood

>>> Curator for History of Science & Technology Collections;

>>> Film & Media Collections

>>> HSSG, Green Library, 557 Escondido Mall

>>> Stanford University Libraries, Stanford CA 94305-6004

>>> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~**lowood<http://www.stanford.edu/%7Elowood>

>>>

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>>>

>>

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>

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