[game_preservation] History of "game engine"

Mike Melanson mike at multimedia.cx
Tue Aug 7 18:17:39 EDT 2012



> Yes, I think it should be important to discuss early types of 'engines' -

> that is to say, systems that recycled similar blocks of code to make

> development easier. For instance, all the Mega Man games would have used

> the same 'engine',


Nitpick: According to my records, all 6 NES Mega Man games used different
sets of hardware (combos on ROM configs and bank-switching chips),
implying significantly less opportunity for engine reuse between titles.

This is all highly pedantic, though. I tend to believe every game ever
created has an engine (the code that runs the game). I guess this is about
who first uttered the words "game engine". I seem to recall a friend and I
(both aspirational game programmers) bantering about a hypothetical game
engine circa 1992.

--
-Mike Melanson



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