[game_preservation] AU/NZ "Play It Again" project funded
Devin Monnens
dmonnens at gmail.com
Thu Jan 26 23:09:07 EST 2012
Melanie,
Congratulations! This sounds fantastic!
Do you have a link? I can post it on our Facebook page!
-Devin
On Thu, Jan 26, 2012 at 5:16 PM, Henry Lowood <lowood at stanford.edu> wrote:
> Excellent news. Congratulations, Melanie (and Helen, and Andreas)!
> Henry
>
>
> On 1/26/2012 4:13 PM, Melanie Swalwell wrote:
>
> Hi game_preservationists,****
>
> ** **
>
> I am writing to share some good news with you: the team of Australian and
> New Zealand researchers I lead was recently successful in getting a game
> history/preservation project funded by the ARC (Australian Research
> Council). It is what is known as a Linkage Project, where scholars partner
> with industry, who also contribute significant resources (cash and inkind).
> The critical details are pasted below. Kudos and thanks to all my
> colleagues who have helped in one way or another with this over the years,
> particularly Andreas Lange, Henry Lowood, and Helen Stuckey. Helen and
> Andreas are both on the project. Helen will be at GDC and will attend the
> roundtable so she can provide more details in person to those who are
> going. Otherwise, I'm happy to answer questions, on or off list.****
>
> ** **
>
> To my knowledge, this is one of the first (if not the first) academic
> digital preservation project funded in this part of the world, so it's a
> significant breakthrough. Also, it means that two major cultural
> institutions in the region -- ACMI and NZ Film Archive -- have both
> recognised that games matter and need to be taken care of.****
>
> ** **
>
> cheers,****
>
> ** **
>
> Melanie****
>
> ** **
>
> ** **
>
> *Title:* Play It Again: Creating a Playable History of Australasian
> Digital Games, for Industry, Community and Research Purposes****
>
> ** **
>
> *LP120100218*
>
> *Swalwell, Dr Melanie L; de Vries, Dr Denise B; Ndalianis, A/Prof Angela;
> Welch, Dr Ian S; Marshall, Dr Stuart R; Corbett, Mrs Susan; Lange, Mr
> Andreas; Bergmeyer, Dr Winfred*
>
> 2012 $52,000.00****
>
> 2013 $86,000.00****
>
> 2014 $48,000.00****
>
> *Total $186,000.00 (this is the funding the ARC awarded the project)*
>
> ** **
>
> Primary FoR 1902 FILM, TELEVISION AND DIGITAL MEDIA****
>
> * *
>
> *Partner Organisation(s)*
>
> Australian Centre for the Moving Image, Berlin Computerspiele Museum, The
> New Zealand Film Archive, Victoria University of Wellington****
>
> *Administering Organisation *The Flinders University of South Australia***
> *
>
> ** **
>
> *Summary:* The digital future has a history and it needs remembering.
> Vital human and technical data is in danger of being lost. In the 1980s,
> the Australian and New Zealand software industries were remarkably active
> in the production of digital games and yet little is known about this
> chapter in the history of the moving image. In collaboration with the
> Australian Centre for the Moving Image and other institutional partners, we
> will: address the need for institutional collecting and preservation
> solutions; document and preserve the histories of early games and gaming
> cultures; and create software tools to facilitate both the playing of early
> games now, and the delivery of benefits to research, industry and community
> into the future.****
>
> ** **
>
> *Aims: *Taking into account ACMI and the NZFA's desire to make visible
> the presence and impact of computer games on moving image history and
> culture, the Aims of this project are:****
>
> 1. To research the production and reception histories of early digital
> games in 1980s Australia and New Zealand, in conjunction with fan
> communities.****
>
> 2. To develop a collection of 1980s Australian and New Zealand digital
> games software and other items of historic significance related to the
> production and reception of these game titles, and inquire into what a
> collection of Australian digital games software more generally would look
> like,****
>
> 3. To document and preserve the game titles produced by the Australian and
> New Zealand digital games industries during the 1980s, for future industry,
> community and research uses;****
>
> 4. To create playable multi-platform versions of these games, rendering
> these items accessible to the community now, and for as long as possible.*
> ***
>
> 5. To enhance appreciation for the creations of the early digital period,
> through a conference and other dissemination of project outcomes; and****
>
> 6. To build capacity in both the academic and cultural sectors in the area
> of digital cultural heritage and the ‘born digital’.****
>
> ** **
>
> ** **
>
> -- ****
>
> Dr Melanie Swalwell****
>
> Senior Lecturer, Screen and Media,****
>
> Flinders University****
>
> GPO Box 2100****
>
> Adelaide SA 5001****
>
> ** **
>
> 278 Humanities Bldg****
>
> ** **
>
> Ph: +61 8 8201 2619****
>
> Fax: +61 8 8201 3635****
>
> CRICOS Provider: 00114A****
>
> ** **
>
> melanie.swalwell at flinders.edu.au****
>
> ** **
>
> about me: http://www.flinders.edu.au/people/melanie.swalwell****
>
> ** **
>
>
> _______________________________________________
> game_preservation mailing listgame_preservation at igda.orghttp://six.pairlist.net/mailman/listinfo/game_preservation
>
>
> --
> Henry Lowood
> Curator for History of Science & Technology Collections;
> Film & Media Collections
> HRG, Green Library, 557 Escondido Mall
> Stanford University Libraries, Stanford CA 94305-6004650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood
>
>
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>
>
--
Devin Monnens
www.deserthat.com
The sleep of Reason produces monsters.
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