[game_preservation] AU/NZ "Play It Again" project funded

Devin Monnens dmonnens at gmail.com
Thu Jan 26 23:09:07 EST 2012


Melanie,

Congratulations! This sounds fantastic!

Do you have a link? I can post it on our Facebook page!

-Devin

On Thu, Jan 26, 2012 at 5:16 PM, Henry Lowood <lowood at stanford.edu> wrote:


> Excellent news. Congratulations, Melanie (and Helen, and Andreas)!

> Henry

>

>

> On 1/26/2012 4:13 PM, Melanie Swalwell wrote:

>

> Hi game_preservationists,****

>

> ** **

>

> I am writing to share some good news with you: the team of Australian and

> New Zealand researchers I lead was recently successful in getting a game

> history/preservation project funded by the ARC (Australian Research

> Council). It is what is known as a Linkage Project, where scholars partner

> with industry, who also contribute significant resources (cash and inkind).

> The critical details are pasted below. Kudos and thanks to all my

> colleagues who have helped in one way or another with this over the years,

> particularly Andreas Lange, Henry Lowood, and Helen Stuckey. Helen and

> Andreas are both on the project. Helen will be at GDC and will attend the

> roundtable so she can provide more details in person to those who are

> going. Otherwise, I'm happy to answer questions, on or off list.****

>

> ** **

>

> To my knowledge, this is one of the first (if not the first) academic

> digital preservation project funded in this part of the world, so it's a

> significant breakthrough. Also, it means that two major cultural

> institutions in the region -- ACMI and NZ Film Archive -- have both

> recognised that games matter and need to be taken care of.****

>

> ** **

>

> cheers,****

>

> ** **

>

> Melanie****

>

> ** **

>

> ** **

>

> *Title:* Play It Again: Creating a Playable History of Australasian

> Digital Games, for Industry, Community and Research Purposes****

>

> ** **

>

> *LP120100218*

>

> *Swalwell, Dr Melanie L; de Vries, Dr Denise B; Ndalianis, A/Prof Angela;

> Welch, Dr Ian S; Marshall, Dr Stuart R; Corbett, Mrs Susan; Lange, Mr

> Andreas; Bergmeyer, Dr Winfred*

>

> 2012 $52,000.00****

>

> 2013 $86,000.00****

>

> 2014 $48,000.00****

>

> *Total $186,000.00 (this is the funding the ARC awarded the project)*

>

> ** **

>

> Primary FoR 1902 FILM, TELEVISION AND DIGITAL MEDIA****

>

> * *

>

> *Partner Organisation(s)*

>

> Australian Centre for the Moving Image, Berlin Computerspiele Museum, The

> New Zealand Film Archive, Victoria University of Wellington****

>

> *Administering Organisation *The Flinders University of South Australia***

> *

>

> ** **

>

> *Summary:* The digital future has a history and it needs remembering.

> Vital human and technical data is in danger of being lost. In the 1980s,

> the Australian and New Zealand software industries were remarkably active

> in the production of digital games and yet little is known about this

> chapter in the history of the moving image. In collaboration with the

> Australian Centre for the Moving Image and other institutional partners, we

> will: address the need for institutional collecting and preservation

> solutions; document and preserve the histories of early games and gaming

> cultures; and create software tools to facilitate both the playing of early

> games now, and the delivery of benefits to research, industry and community

> into the future.****

>

> ** **

>

> *Aims: *Taking into account ACMI and the NZFA's desire to make visible

> the presence and impact of computer games on moving image history and

> culture, the Aims of this project are:****

>

> 1. To research the production and reception histories of early digital

> games in 1980s Australia and New Zealand, in conjunction with fan

> communities.****

>

> 2. To develop a collection of 1980s Australian and New Zealand digital

> games software and other items of historic significance related to the

> production and reception of these game titles, and inquire into what a

> collection of Australian digital games software more generally would look

> like,****

>

> 3. To document and preserve the game titles produced by the Australian and

> New Zealand digital games industries during the 1980s, for future industry,

> community and research uses;****

>

> 4. To create playable multi-platform versions of these games, rendering

> these items accessible to the community now, and for as long as possible.*

> ***

>

> 5. To enhance appreciation for the creations of the early digital period,

> through a conference and other dissemination of project outcomes; and****

>

> 6. To build capacity in both the academic and cultural sectors in the area

> of digital cultural heritage and the ‘born digital’.****

>

> ** **

>

> ** **

>

> -- ****

>

> Dr Melanie Swalwell****

>

> Senior Lecturer, Screen and Media,****

>

> Flinders University****

>

> GPO Box 2100****

>

> Adelaide SA 5001****

>

> ** **

>

> 278 Humanities Bldg****

>

> ** **

>

> Ph: +61 8 8201 2619****

>

> Fax: +61 8 8201 3635****

>

> CRICOS Provider: 00114A****

>

> ** **

>

> melanie.swalwell at flinders.edu.au****

>

> ** **

>

> about me: http://www.flinders.edu.au/people/melanie.swalwell****

>

> ** **

>

>

> _______________________________________________

> game_preservation mailing listgame_preservation at igda.orghttp://six.pairlist.net/mailman/listinfo/game_preservation

>

>

> --

> Henry Lowood

> Curator for History of Science & Technology Collections;

> Film & Media Collections

> HRG, Green Library, 557 Escondido Mall

> Stanford University Libraries, Stanford CA 94305-6004650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood

>

>

> _______________________________________________

> game_preservation mailing list

> game_preservation at igda.org

> http://six.pairlist.net/mailman/listinfo/game_preservation

>

>



--
Devin Monnens
www.deserthat.com

The sleep of Reason produces monsters.
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