[game_preservation] Questions about a website to preserve culture
Andrew Perti
andrew.perti at thesimm.org
Mon Jul 16 17:55:37 EDT 2012
Thank you for the message Scott.
For almost two years now, SIMM has been working closely with the
University of Washington's iSchool on developing such a database
model/schema. The framework will have the capacity to ingest literally
any type of information about physical, digital, and abstract artifacts
and in most cases associate a lot of the appropriate metadata and
meta-metadata automatically.
I'm giving a talk about the system and preliminary workflow guidelines
at MCN this year. Here's a link.
http://www.mcn.edu/caveat-fractal-indexing-and-accessing-video-games-and-related-ephemera
If you would like to become involved please drop me an email.
Andrew Perti
Founder | Seattle Interactive Media Museum
andrew.perti at thesimm.org | www.thesimm.org
Mobile: 518 653-5864
On 7/16/2012 2:24 PM, Scott Sheppard wrote:
> I, for the past three years, have kicked around the idea of starting a
> website that would act as a main hub to catalog the entirety of video
> game culture and history in digital form. Everything from Game
> entries, to Developer profiles, to photographs that often show up on
> reddit, to sprites, to in-game items, music, etc. I originally
> imagined it as an IMDb for games, but after tweaking the idea off an
> on for these past years, have decided on a larger scope and purpose.
> The goal would be to create a dedicated platform that every game could
> have the detail as WoWWiki, in a more profile oriented layout.
>
> The goal would be to create a database website around the framework of
> a crowdfunding game that would appeal to gamer's hearts. The game
> would be made so as to foster the intrinsic benefits of contributing
> to an MMO style collaborative project. It would be made in the style
> of what Jane McGonigal talks about in her book 'Reality is Broken'. It
> would both serve as a way to preserve the memory of games as we know
> it now and throughout the future, as well as boldly experiment and
> test the waters in the field of crowdsourcing games.
>
> I'd like to first off inquire about the interest in such a project. I
> planned on making this a large scale community project that would be
> open for libraries and museums to include in their institutions. Is
> that something that's even desired? Also, I wanted to know about
> collaboration with other projects of a smaller more niche scale.
> Projects like gamemusic.multimedia.cx
> <http://gamemusic.multimedia.cx>, Ocremix, vNES, or Moby Games all
> have done amazing things with their individual efforts, but lack the
> scale that could come from banding together in a collaborative effort
> to preserve the things that we all love. What are your thoughts on
> being able to all work towards a common goal?
>
>
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