[game_preservation] More games pulled from virtual console

Frank Cifaldi fcifaldi at gmail.com
Tue Nov 20 12:20:05 EST 2012


In a perfect world every submission would have full source code, assets,
physical releases, and a gold master, but I think realistically just having
the gold master should be the standard.


On Tue, Nov 20, 2012 at 9:14 AM, Philippe Dubois, association MO5.COM,
Président <samurai at mo5.com> wrote:


> **

>

> Hi guys,

>

>

> Here in France, the BNF got the legal deposit law by its side since 1992,

> so every software that is sold here "should" be in their collection. They

> have started meanwhile to seek for private donations to go back in time and

> trying to retrieve some historical elements before that date.

>

> The main problem is, beside the state that their collection is huge and in

> really good shape, what could be done with it ? what for ? Its another

> challenge we have to sort with them.

>

>

> But, in fact, what could you probably ask to Steam or editors who submit

> their software to another platform full of DRMs ? A listing of the code ? ;)

>

>

> Best regards,

>

> -----------

>

> Cordialement,

>

> Philippe Dubois, Association MO5.COM, Président

>

> --

>

>

>

> The guys at the Library of Congress game archive are working on setting

> up new standards for copyright submission for games, I'm not sure how far

> they've gotten. Brian? Dave? Are you guys on this list?

>

>

>

>

> On Tue, Nov 20, 2012 at 8:38 AM, Andrew Armstrong <andrew at aarmstrong.org

> > wrote:

>

>

> Yeah, kinda says a lot about the companies.

>

>

> Although it is unlike book and film industries who are (either by law or

> pressure) forced to provide copies of their works, simply nothing like that

> exists for games.

>

>

> It's a long time coming though, but if I have a chance I'll see how it is

> going in the UK in regards to that (I think publishers have to provide

> copies of books to the British Library, but nothing the same exists for

> other areas yet).

>

>

> Andrew

>

>

>

> On 20/11/2012 16:14, Martin Goldberg wrote:

>

>

> Same here. It really comes down to the fact that (in my experience) a

>

> lot of the IP holders simply don't have access to any of the original

>

> resources anymore, be it ROMs or game code. So it's far easier for a

>

> developer to grab already dumped (but pirated) ROMs than track down an

>

> original to dump.

>

>

>

> On Tue, Nov 20, 2012 at 10:10 AM, Frank Cifaldi <fcifaldi at gmail.com>

> wrote:

>

>

> I won't name names but I have personal experience with MAME zip files of

>

> dumps being sent for an official re-release.

>

>

>

> On Mon, Nov 19, 2012 at 8:40 PM, Jim Leonard <trixter at oldskool.org> wrote:

>

>

> On 11/19/2012 3:42 PM, Andrew Armstrong wrote:

>

>

> There are also always the whispers that some virtual console games (from

>

> a variety of releases over the years) have actually used pirated roms as

>

> their source, making it an odd roundabout of content delivery...

>

>

> This is more than a rumor; it is sometimes quite common given a particular

>

> circle. Many GoG windows releases, which are authorized by the copyright

>

> holder, are cracks.

>

>

> _______________________________________________

>

> game_preservation mailing list

>

> game_preservation at igda.org

>

> http://six.pairlist.net/<http://six.pairlist.net/mailman/listinfo/game_preservation>

> mailman/listinfo/game_<http://six.pairlist.net/mailman/listinfo/game_preservation>

> preservation <http://six.pairlist.net/mailman/listinfo/game_preservation>

>

>

>

> _______________________________________________

>

> game_preservation mailing list

>

> game_preservation at igda.org

>

> http://six.pairlist.net/<http://six.pairlist.net/mailman/listinfo/game_preservation>

> mailman/listinfo/game_<http://six.pairlist.net/mailman/listinfo/game_preservation>

> preservation <http://six.pairlist.net/mailman/listinfo/game_preservation>

>

>

>

>

>

> _______________________________________________

>

> game_preservation mailing list

>

> game_preservation at igda.org

>

> http://six.pairlist.net/<http://six.pairlist.net/mailman/listinfo/game_preservation>

> mailman/listinfo/game_<http://six.pairlist.net/mailman/listinfo/game_preservation>

> preservation <http://six.pairlist.net/mailman/listinfo/game_preservation>

>

> _______________________________________________

> game_preservation mailing list

> game_preservation at igda.org

> http://six.pairlist.net/mailman/listinfo/game_preservation

>

>

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://six.pairlist.net/pipermail/game_preservation/attachments/20121120/ba884b7f/attachment.html>


More information about the game_preservation mailing list