[game_preservation] More games pulled from virtual console
Frank Cifaldi
fcifaldi at gmail.com
Tue Nov 20 12:20:05 EST 2012
In a perfect world every submission would have full source code, assets,
physical releases, and a gold master, but I think realistically just having
the gold master should be the standard.
On Tue, Nov 20, 2012 at 9:14 AM, Philippe Dubois, association MO5.COM,
Président <samurai at mo5.com> wrote:
> **
>
> Hi guys,
>
>
> Here in France, the BNF got the legal deposit law by its side since 1992,
> so every software that is sold here "should" be in their collection. They
> have started meanwhile to seek for private donations to go back in time and
> trying to retrieve some historical elements before that date.
>
> The main problem is, beside the state that their collection is huge and in
> really good shape, what could be done with it ? what for ? Its another
> challenge we have to sort with them.
>
>
> But, in fact, what could you probably ask to Steam or editors who submit
> their software to another platform full of DRMs ? A listing of the code ? ;)
>
>
> Best regards,
>
> -----------
>
> Cordialement,
>
> Philippe Dubois, Association MO5.COM, Président
>
> --
>
>
>
> The guys at the Library of Congress game archive are working on setting
> up new standards for copyright submission for games, I'm not sure how far
> they've gotten. Brian? Dave? Are you guys on this list?
>
>
>
>
> On Tue, Nov 20, 2012 at 8:38 AM, Andrew Armstrong <andrew at aarmstrong.org
> > wrote:
>
>
> Yeah, kinda says a lot about the companies.
>
>
> Although it is unlike book and film industries who are (either by law or
> pressure) forced to provide copies of their works, simply nothing like that
> exists for games.
>
>
> It's a long time coming though, but if I have a chance I'll see how it is
> going in the UK in regards to that (I think publishers have to provide
> copies of books to the British Library, but nothing the same exists for
> other areas yet).
>
>
> Andrew
>
>
>
> On 20/11/2012 16:14, Martin Goldberg wrote:
>
>
> Same here. It really comes down to the fact that (in my experience) a
>
> lot of the IP holders simply don't have access to any of the original
>
> resources anymore, be it ROMs or game code. So it's far easier for a
>
> developer to grab already dumped (but pirated) ROMs than track down an
>
> original to dump.
>
>
>
> On Tue, Nov 20, 2012 at 10:10 AM, Frank Cifaldi <fcifaldi at gmail.com>
> wrote:
>
>
> I won't name names but I have personal experience with MAME zip files of
>
> dumps being sent for an official re-release.
>
>
>
> On Mon, Nov 19, 2012 at 8:40 PM, Jim Leonard <trixter at oldskool.org> wrote:
>
>
> On 11/19/2012 3:42 PM, Andrew Armstrong wrote:
>
>
> There are also always the whispers that some virtual console games (from
>
> a variety of releases over the years) have actually used pirated roms as
>
> their source, making it an odd roundabout of content delivery...
>
>
> This is more than a rumor; it is sometimes quite common given a particular
>
> circle. Many GoG windows releases, which are authorized by the copyright
>
> holder, are cracks.
>
>
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