[game_preservation] Game Preservation Awareness Day

Martin Goldberg wgungfu at gmail.com
Wed Dec 18 10:57:17 EST 2013


Then we might need to draft two different initiatives? One for companies
and one for the public. My thought was much wider than gaming sites for the
public promotion and entailed notices and releases sent to all the media to
try and reach as big an audience as possible. Besides trying to reach the
next generation of game fans who will staff many of these companies (and
ultimately influence them on the issue), there's a lot of material for
preservation that rests in the general public. I.E. the ex-employees of
these companies who don't necessarily have anything to do with that narrow
medium anymore.

I think that Alex's ideas of listing donation centers in any release is a
great idea, and kind of plays in to what I mentioned about participating
museums, archives, etc. having related events for the initiative.

So what's our target for a "Video Game Preservation day/month?"

On Tue, Dec 17, 2013 at 4:16 PM, Devin Monnens <dmonnens at gmail.com> wrote:


> This is to follow up on Marty's proposal for a Game Preservation Awareness

> Day.

>

> I think it would be a very good idea to use the IGDA bullhorn to do some

> more awareness work like with the whitepaper a few years back. This might

> be something similar, but in a more 'suit-readable' and 'dev-readable'

> format.

>

> This is basically something we can advertise through the IGDA and

> Gamasutra.

>

> The pamphlet/announcement would include information for what companies can

> do right now to help preserve their work.

>

> -How is preservation important to your company?

> -What is important to the history of games?

> -What should you preserve?

> -How should you preserve it/what steps can you take?

> -How much is this going to cost you?

> -What can you do if you're just one person?

> -Here's people who can help

>

> -What are game preservation groups doing, and why should you care?

>

> This can also help allay fears that 'preservation = pirates' by describing

> what preservation groups actually do and how they protect sensitive

> materials.

>

> So like what should a company do if they have a bunch of art assets and

> dev materials that they no longer want to store? Right now, it's cheap (and

> somewhat secure) for them to just throw it all in the dumpster. What's an

> alternative that isn't going to cost them much money and hassle and still

> achieve their objective of clearing space cheaply and securely?

>

> Unless this sort of option is given, then companies are going to continue

> to throw away their history.

>

>

> On Mon, Dec 16, 2013 at 5:46 PM, Martin Goldberg <wgungfu at gmail.com>wrote:

>

>>

>>

>>

>> On Mon, Dec 16, 2013 at 4:26 PM, Alex Handy <alex at themade.org> wrote:

>>>

>>>

>>> The real problem is that companies approach the preservation groups with

>>> hostility. It's not making them any friends there. Henry's got the right

>>> idea, but he can do this because he's with an institution. We need more

>>> institutions to help take this on and add legitimacy to it.

>>>

>>>

>> And I absolutely hate to see preservation efforts treated that way by

>> companies. In the case of more institutions like Henry's not being

>> available, what's the middle of the road answer then? Should the IGDA Game

>> Preservation SIG itself go on a campaign to promote awareness on the

>> importance of preservation within the public and at these companies? Having

>> a single voice could go a long way in supporting everyone's legitimate

>> efforts in a company's mind and distinguishing legit efforts from the

>> pirates/copyright concerns/etc. they normally knee-jerk respond with. Look

>> at it from a company's perspective: Who are you to them and what assurances

>> do they have that their IP is solely going to be used for preservation? How

>> can we all come together to promote the assurances?

>>

>> I think the big hurdle is this on display/distribute for people to enjoy

>> part. That's what the games were created for in the first place, for people

>> to purchase and enjoy. At some point the item in question ceases to become

>> a commodity, but when? How do you convince these holders that the time has

>> past and "freely buy to enjoy" is no longer in the interests of

>> preservation but "freely enjoy" is? And if you go the route of "We'll just

>> do it all anyways regardless" is that really helping combat the stigma and

>> hostility that's there or proving in their minds they're right for having

>> that attitude?

>>

>> I really think this SIG should come up with concerted/unified campaign to

>> promote that awareness of the importance of what everyone is doing. Come up

>> with a national game preservation day (or month), do press releases, get

>> the gaming sites and magazines to participate, having events at everyone's

>> locations, reach out to these companies to participate, etc. Could go a

>> long way.

>>

>> --

>> Marty

>>

>> _______________________________________________

>> game_preservation mailing list

>> game_preservation at igda.org

>> http://six.pairlist.net/mailman/listinfo/game_preservation

>>

>>

>

>

> --

> Devin Monnens

> www.deserthat.com

>

> The sleep of Reason produces monsters.

>

> _______________________________________________

> game_preservation mailing list

> game_preservation at igda.org

> http://six.pairlist.net/mailman/listinfo/game_preservation

>

>



--
Marty
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://six.pairlist.net/pipermail/game_preservation/attachments/20131218/65997ca4/attachment.htm>


More information about the game_preservation mailing list