[game_preservation] game_preservation Digest, Vol 88, Issue 1

Kristin MacDonough km2580 at nyu.edu
Wed Jan 16 12:23:01 EST 2013


Thank you everyone for your feedback! Very much appreciated. I'll be
following up with the replies shortly.

If the listserv is interested, I would be happy to keep everyone updated on
MoMA's progress. As Alex mentioned from his interview with Paul, this is
new territory for MoMA and they are still working out the how's of
preserving the games. Exhibition is their priority right now though.

Thanks again!
Best,
Kristin

On Wed, Jan 16, 2013 at 12:00 PM, <game_preservation-request at igda.org>wrote:


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> Today's Topics:

>

> 1. game conservation at MoMA (Kristin MacDonough)

> 2. Re: game conservation at MoMA (Henry Lowood)

> 3. Re: game conservation at MoMA (Alex Handy)

> 4. Re: game conservation at MoMA (Alex Handy)

> 5. Re: game conservation at MoMA (Helen Stuckey)

> 6. Re: game conservation at MoMA (Henry Lowood)

> 7. Re: game conservation at MoMA (Melanie Swalwell)

>

>

> ----------------------------------------------------------------------

>

> Message: 1

> Date: Tue, 15 Jan 2013 12:08:17 -0500

> From: Kristin MacDonough <km2580 at nyu.edu>

> Subject: [game_preservation] game conservation at MoMA

> To: game_preservation at igda.org

> Message-ID:

> <

> CALtUs7AnpF9_2xaUq9MdgkK_GHsTi5Uo_2pwpmaTK1bGhYVDdw at mail.gmail.com>

> Content-Type: text/plain; charset="windows-1252"

>

> Hello all,

>

> As many members of this listserv are aware, MoMA recently acquired a

> selection of video games for exhibition and preservation. For my master?s

> thesis, I am researching the conservation side of this acquisition, using *

> Portal* as a case study. This appears to be one of the perfect groups to

> reach out to for information.

>

>

>

> I?m working my way through a variety of documents and resources available

> online, such as the PVW Final Report, the How They Got Game project, case

> studies from UTexas, the case study on Second Life, and so on. Anything I

> can get my hands on regarding the technical aspects of conserving video

> games.

>

>

>

> Would anyone be willing and able to share additional case studies or

> research in this area? I?m interested in how others have conserved

> different digital games, what worked, what didn?t, and additional technical

> specs anyone is willing to share.

>

>

>

> I am also trying to get a definitive list of the museums which are

> collecting AND conserving video games. I?m aware many museums are

> collecting and exhibiting games, but not necessarily conserving them.

>

>

>

> Please feel free to respond on or off list with recommendations, resources,

> and insights.

>

>

>

> Thank you for your time and I look forward to your replies!

>

> --

> Kristin MacDonough

> Moving Image Archiving and Preservation

> New York University

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> ------------------------------

>

> Message: 2

> Date: Tue, 15 Jan 2013 10:44:30 -0800

> From: Henry Lowood <lowood at stanford.edu>

> Subject: Re: [game_preservation] game conservation at MoMA

> To: IGDA Game Preservation SIG <game_preservation at igda.org>

> Cc: Kristin MacDonough <km2580 at nyu.edu>

> Message-ID: <50F5A38E.9080409 at stanford.edu>

> Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"

>

> Hello Kristin,

>

> At Stanford, we just started a new project that is focused on data

> capture from game (and other software) media. We are working in

> collaboration with NIST's NSRL group, with funding from NIST. No report

> yet, since we just started; in fact, our public announcement of the

> project isn't even out yet. Still, I am sure our project team would be

> happy to talk to you about the workflow and practices. If you are

> interested in that contact, just let me know and I'll see what I can

> organize. Even better if you happen to be traveling to the Bay Area

> sometime soon and could visit with us.

>

> As for a list of institutions, there is a list on this groups wiki. The

> SIG is here:

> http://wiki.igda.org/Game_Preservation_SIG

> and the list of projects (including some archives and repositories, but

> a bit dated now) is here:

> http://wiki.igda.org/Game_Preservation_SIG/Projects

>

> Henry

>

> On 1/15/2013 9:08 AM, Kristin MacDonough wrote:

> >

> > Hello all,

> >

> > As many members of this listserv are aware, MoMA recently acquired a

> > selection of video games for exhibition and preservation. For my

> > master's thesis, I am researching the conservation side of this

> > acquisition, using /Portal/ as a case study. This appears to be one of

> > the perfect groups to reach out to for information.

> >

> > I'm working my way through a variety of documents and resources

> > available online, such as the PVW Final Report, the How They Got Game

> > project, case studies from UTexas, the case study on Second Life, and

> > so on. Anything I can get my hands on regarding the technical aspects

> > of conserving video games.

> >

> > Would anyone be willing and able to share additional case studies or

> > research in this area? I'm interested in how others have conserved

> > different digital games, what worked, what didn't, and additional

> > technical specs anyone is willing to share.

> >

> > I am also trying to get a definitive list of the museums which are

> > collecting AND conserving video games. I'm aware many museums are

> > collecting and exhibiting games, but not necessarily conserving them.

> >

> > Please feel free to respond on or off list with recommendations,

> > resources, and insights.

> >

> > Thank you for your time and I look forward to your replies!

> >

> >

> > --

> > Kristin MacDonough

> > Moving Image Archiving and Preservation

> > New York University

> >

> >

> >

> > _______________________________________________

> > game_preservation mailing list

> > game_preservation at igda.org

> > http://six.pairlist.net/mailman/listinfo/game_preservation

>

> --

> Henry Lowood

> Curator for History of Science & Technology Collections;

> Film & Media Collections

> HSSG, Green Library, 557 Escondido Mall

> Stanford University Libraries, Stanford CA 94305-6004

> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood

>

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>

> ------------------------------

>

> Message: 3

> Date: Tue, 15 Jan 2013 11:02:09 -0800

> From: Alex Handy <alex at themade.org>

> Subject: Re: [game_preservation] game conservation at MoMA

> To: IGDA Game Preservation SIG <game_preservation at igda.org>

> Message-ID:

> <CAK-0M1JB561JVMrjaqFRiawTsBv8VLucn=

> 1CGOLHC_SEdEu-JQ at mail.gmail.com>

> Content-Type: text/plain; charset="windows-1252"

>

> Happy to chat. We're doing this type of stuff at the MADE. And this

> reminded me I forgot to detail my discussion with MOMA to this list. I will

> do so shortly.

> On Jan 15, 2013 10:14 AM, "Kristin MacDonough" <km2580 at nyu.edu> wrote:

>

> > Hello all,

> >

> > As many members of this listserv are aware, MoMA recently acquired a

> > selection of video games for exhibition and preservation. For my master?s

> > thesis, I am researching the conservation side of this acquisition, using

> > *Portal* as a case study. This appears to be one of the perfect groups to

> > reach out to for information.

> >

> >

> >

> > I?m working my way through a variety of documents and resources available

> > online, such as the PVW Final Report, the How They Got Game project, case

> > studies from UTexas, the case study on Second Life, and so on. Anything I

> > can get my hands on regarding the technical aspects of conserving video

> > games.

> >

> >

> >

> > Would anyone be willing and able to share additional case studies or

> > research in this area? I?m interested in how others have conserved

> > different digital games, what worked, what didn?t, and additional

> technical

> > specs anyone is willing to share.

> >

> >

> >

> > I am also trying to get a definitive list of the museums which are

> > collecting AND conserving video games. I?m aware many museums are

> > collecting and exhibiting games, but not necessarily conserving them.

> >

> >

> >

> > Please feel free to respond on or off list with recommendations,

> > resources, and insights.

> >

> >

> >

> > Thank you for your time and I look forward to your replies!

> >

> > --

> > Kristin MacDonough

> > Moving Image Archiving and Preservation

> > New York University

> >

> >

> > _______________________________________________

> > game_preservation mailing list

> > game_preservation at igda.org

> > http://six.pairlist.net/mailman/listinfo/game_preservation

> >

> >

> -------------- next part --------------

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>

> ------------------------------

>

> Message: 4

> Date: Tue, 15 Jan 2013 11:52:31 -0800

> From: Alex Handy <alex at themade.org>

> Subject: Re: [game_preservation] game conservation at MoMA

> To: IGDA Game Preservation SIG <game_preservation at igda.org>

> Message-ID:

> <

> CAK-0M1LgeyMExyO-anmqe9NjkEzfxqr3WZ_h8oJrop5H5FRB4g at mail.gmail.com>

> Content-Type: text/plain; charset=ISO-8859-1

>

> Some tidbits from my chat with Paul Galloway, at the NY MOMA.

>

> First of all, the reason the MOMA put the games in the design gallery

> is that the design team just wanted it more. It's not a reflection on

> games in any way: the design gallery has existed as long as the MOMA.

> The team there were just the first to want to do this, so they got it.

>

> Second, they want to show this stuff without nostalgia, and for people

> to appreciate them as works of art and engineering. To this end, the

> games will likely be playable as a monitor embedded in a white wall,

> very stark.

>

> Third, they have the rights to some of the games' source code, but not

> many, and typically, the rights disallow the showing of said source

> code to anyone, anywhere. I made a very big case for why they needed

> to use the source code in their displays, to show off the engineering,

> and that interpreting that for the public would be their biggest

> challenge.

>

> They really don't understand software over there. They don't know what

> they're gonna do with all the code they got, or with any of the

> physical assets. But they recognize the artistry and need for

> preservation. Paul is a smart fellow but he could use help getting

> ahold of Nintendo and other orgs that are a bit too big to communicate

> with.

>

>

>

> --

> Alex Handy

> Founder/Director

> The Museum of Art and Digital Entertainment

> 610 16th St.

> Suite 230

> Oakland, CA 94612

> Dial #0230 to be buzzed in

> http://www.themade.org

> http://blog.themade.org

> 510-788-5702

> 410-2-31337-2 (mobile)

>

>

> ------------------------------

>

> Message: 5

> Date: Wed, 16 Jan 2013 11:45:07 +1300

> From: Helen Stuckey <helen.stuckey at gmail.com>

> Subject: Re: [game_preservation] game conservation at MoMA

> To: IGDA Game Preservation SIG <game_preservation at igda.org>

> Message-ID:

> <CAGjh34qdT9HyTt0armoa3=

> wgpZ4VW5udNvC+kOkq4_5WdKQ9cg at mail.gmail.com>

> Content-Type: text/plain; charset="iso-8859-1"

>

> Thanks Alex very interesting.

>

> Nintendo can be tricky to deal with regarding the exhibition and

> preservation of their work by cultural institutions.

> If anyone does have the ear of senior Nintendo personal perhaps suggest to

> them how great it would be if Nintendo had a dedicated archivist and

> historian in house. This would make it much easier for museums when dealing

> with them and I am sure it would also assist Nintendo in monetising their

> history in a way that their fans would be more appreciative of.

>

>

>

>

> On 16 January 2013 08:52, Alex Handy <alex at themade.org> wrote:

>

> > Some tidbits from my chat with Paul Galloway, at the NY MOMA.

> >

> > First of all, the reason the MOMA put the games in the design gallery

> > is that the design team just wanted it more. It's not a reflection on

> > games in any way: the design gallery has existed as long as the MOMA.

> > The team there were just the first to want to do this, so they got it.

> >

> > Second, they want to show this stuff without nostalgia, and for people

> > to appreciate them as works of art and engineering. To this end, the

> > games will likely be playable as a monitor embedded in a white wall,

> > very stark.

> >

> > Third, they have the rights to some of the games' source code, but not

> > many, and typically, the rights disallow the showing of said source

> > code to anyone, anywhere. I made a very big case for why they needed

> > to use the source code in their displays, to show off the engineering,

> > and that interpreting that for the public would be their biggest

> > challenge.

> >

> > They really don't understand software over there. They don't know what

> > they're gonna do with all the code they got, or with any of the

> > physical assets. But they recognize the artistry and need for

> > preservation. Paul is a smart fellow but he could use help getting

> > ahold of Nintendo and other orgs that are a bit too big to communicate

> > with.

> >

> >

> >

> > --

> > Alex Handy

> > Founder/Director

> > The Museum of Art and Digital Entertainment

> > 610 16th St.

> > Suite 230

> > Oakland, CA 94612

> > Dial #0230 to be buzzed in

> > http://www.themade.org

> > http://blog.themade.org

> > 510-788-5702

> > 410-2-31337-2 (mobile)

> > _______________________________________________

> > game_preservation mailing list

> > game_preservation at igda.org

> > http://six.pairlist.net/mailman/listinfo/game_preservation

> >

> -------------- next part --------------

> An HTML attachment was scrubbed...

> URL: <

> http://six.pairlist.net/pipermail/game_preservation/attachments/20130116/98d34752/attachment.html

> >

>

> ------------------------------

>

> Message: 6

> Date: Tue, 15 Jan 2013 16:10:06 -0800

> From: Henry Lowood <lowood at stanford.edu>

> Subject: Re: [game_preservation] game conservation at MoMA

> To: IGDA Game Preservation SIG <game_preservation at igda.org>

> Message-ID: <50F5EFDE.6040702 at stanford.edu>

> Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"

>

> Hi Helen,

> I'm going to a meeting in Kyoto this week about game preservation, and I

> think this may be one of the discussion topics. James Newman will also

> be speaking there.

> Best,

> Henry

>

>

> On 1/15/2013 2:45 PM, Helen Stuckey wrote:

> > Thanks Alex very interesting.

> >

> > Nintendo can be tricky to deal with regarding the exhibition and

> > preservation of their work by cultural institutions.

> > If anyone does have the ear of senior Nintendo personal perhaps

> > suggest to them how great it would be if Nintendo had a dedicated

> > archivist and historian in house. This would make it much easier for

> > museums when dealing with them and I am sure it would also assist

> > Nintendo in monetising their history in a way that their fans would be

> > more appreciative of.

> >

> >

> >

> >

> > On 16 January 2013 08:52, Alex Handy <alex at themade.org

> > <mailto:alex at themade.org>> wrote:

> >

> > Some tidbits from my chat with Paul Galloway, at the NY MOMA.

> >

> > First of all, the reason the MOMA put the games in the design gallery

> > is that the design team just wanted it more. It's not a reflection on

> > games in any way: the design gallery has existed as long as the MOMA.

> > The team there were just the first to want to do this, so they got

> it.

> >

> > Second, they want to show this stuff without nostalgia, and for

> people

> > to appreciate them as works of art and engineering. To this end, the

> > games will likely be playable as a monitor embedded in a white wall,

> > very stark.

> >

> > Third, they have the rights to some of the games' source code, but

> not

> > many, and typically, the rights disallow the showing of said source

> > code to anyone, anywhere. I made a very big case for why they needed

> > to use the source code in their displays, to show off the

> engineering,

> > and that interpreting that for the public would be their biggest

> > challenge.

> >

> > They really don't understand software over there. They don't know

> what

> > they're gonna do with all the code they got, or with any of the

> > physical assets. But they recognize the artistry and need for

> > preservation. Paul is a smart fellow but he could use help getting

> > ahold of Nintendo and other orgs that are a bit too big to

> communicate

> > with.

> >

> >

> >

> > --

> > Alex Handy

> > Founder/Director

> > The Museum of Art and Digital Entertainment

> > 610 16th St.

> > Suite 230

> > Oakland, CA 94612

> > Dial #0230 to be buzzed in

> > http://www.themade.org

> > http://blog.themade.org

> > 510-788-5702 <tel:510-788-5702>

> > 410-2-31337-2 <tel:410-2-31337-2> (mobile)

> > _______________________________________________

> > game_preservation mailing list

> > game_preservation at igda.org <mailto:game_preservation at igda.org>

> > http://six.pairlist.net/mailman/listinfo/game_preservation

> >

> >

> >

> >

> > _______________________________________________

> > game_preservation mailing list

> > game_preservation at igda.org

> > http://six.pairlist.net/mailman/listinfo/game_preservation

>

> --

> Henry Lowood

> Curator, History of Science & Technology Collections;

> Film & Media Collections

> HSSG, Green Library, 557 Escondido Mall

> Stanford University Libraries, Stanford CA 94305-6004

> 650-723-4602; lowood at stanford.edu

> http://www.stanford.edu/~lowood

>

> -------------- next part --------------

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> http://six.pairlist.net/pipermail/game_preservation/attachments/20130115/6ad61d0e/attachment.htm

> >

>

> ------------------------------

>

> Message: 7

> Date: Wed, 16 Jan 2013 00:34:43 +0000

> From: Melanie Swalwell <melanie.swalwell at flinders.edu.au>

> Subject: Re: [game_preservation] game conservation at MoMA

> To: IGDA Game Preservation SIG <game_preservation at igda.org>

> Message-ID:

> <

> 3C3CFE391557354881572544132E370117FE86B1 at SIXPRD0310MB396.apcprd03.prod.outlook.com

> >

>

> Content-Type: text/plain; charset="us-ascii"

>

> Hi Kristin,

>

> The Australian/New Zealand 'Play It Again' project is working with the

> Australian Centre for the Moving Image and the New Zealand Film Archive to

> research local 1980s digital games history, acquire and preserve titles and

> make them playable again, in a browser. I posted about our project on the

> list some time ago - probably Nov/Dec 2011. We began in earnest in July

> 2012. I'd be happy to send you our Project Description off list if this is

> useful.

>

> You can follow our progress on our blog:

> http://blogs.flinders.edu.au/play-it-again/ and receive updates via

> social media, if you wish:

>

> Follow us on Twitter: @AgainPlay

>

> Like Us on Facebook: http://www.facebook.com/playitagainproject

>

> Cheers,

>

> Melanie

>

>

> --

> Melanie Swalwell

> Associate Professor, Screen and Media,

> Flinders University

> GPO Box 2100

> Adelaide SA 5001

>

> Ph: +61 8 8201 2619

> 278 Humanities Bldg

> www.flinders.edu.au<http://www.flinders.edu.au/>

> http://www.flinders.edu.au/people/melanie.swalwell

>

> Play It Again blog: http://blogs.flinders.edu.au/play-it-again/

> Australasian Heritage Software Database: www.ourdigitalheritage.org<

> http://www.ourdigitalheritage.org/>

>

> CRICOS Provider: 00114A

> This email and any attachments may be confidential. If you are not the

> intended recipient, please inform the sender by reply email and delete all

> copies of this message.

>

>

>

> From: game_preservation-bounces at igda.org [mailto:

> game_preservation-bounces at igda.org] On Behalf Of Kristin MacDonough

> Sent: Wednesday, 16 January 2013 3:38 AM

> To: game_preservation at igda.org

> Subject: [game_preservation] game conservation at MoMA

>

> Hello all,

> As many members of this listserv are aware, MoMA recently acquired a

> selection of video games for exhibition and preservation. For my master's

> thesis, I am researching the conservation side of this acquisition, using

> Portal as a case study. This appears to be one of the perfect groups to

> reach out to for information.

>

> I'm working my way through a variety of documents and resources available

> online, such as the PVW Final Report, the How They Got Game project, case

> studies from UTexas, the case study on Second Life, and so on. Anything I

> can get my hands on regarding the technical aspects of conserving video

> games.

>

> Would anyone be willing and able to share additional case studies or

> research in this area? I'm interested in how others have conserved

> different digital games, what worked, what didn't, and additional technical

> specs anyone is willing to share.

>

> I am also trying to get a definitive list of the museums which are

> collecting AND conserving video games. I'm aware many museums are

> collecting and exhibiting games, but not necessarily conserving them.

>

> Please feel free to respond on or off list with recommendations,

> resources, and insights.

>

> Thank you for your time and I look forward to your replies!

>

> --

> Kristin MacDonough

> Moving Image Archiving and Preservation

> New York University

> -------------- next part --------------

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>

> ------------------------------

>

> _______________________________________________

> game_preservation mailing list

> game_preservation at igda.org

> http://six.pairlist.net/mailman/listinfo/game_preservation

>

>

> End of game_preservation Digest, Vol 88, Issue 1

> ************************************************

>




--
Kristin MacDonough
Moving Image Archiving and Preservation
New York University
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