[game_preservation] game_preservation Digest, Vol 104, Issue 9

Jessica Meyerson j.meyerson at austin.utexas.edu
Mon Apr 21 12:34:05 EDT 2014


Greetings All,

Thank you for suggesting to Scott that he contact the UT Videogame
Archive<http://www.cah.utexas.edu/projects/videogamearchive/index.php>.

I'm sure we can find a project that will suit his interest. The UTVA is
still collecting all things videogame (which includes early text-based
interactive fiction). That means we are interested in materials pertaining
to advocacy, gameplay, promotion, design, production, criticism/reviews,
soundscapes/soundtracks on commercial games, fan mods and crowd/community
sourced projects.
These materials could include: walkthroughs, art, correspondence, manuals,
hardware and software.

If anyone on the list has questions pertaining to the UTVA, feel free to
contact me.

Sincerely,
Jessica Meyerson

Jessica Meyerson, MSIS, CA
Digital Archivist
Dolph Briscoe Center for American History
The University of Texas at Austin
2300 Red River St. Stop D1100
Austin TX, 78712-1426
(512) 495-4405
http://www.cah.utexas.edu/


On Mon, Apr 21, 2014 at 11:00 AM, <game_preservation-request at igda.org>wrote:


> Send game_preservation mailing list submissions to

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>

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> When replying, please edit your Subject line so it is more specific

> than "Re: Contents of game_preservation digest..."

>

>

> Today's Topics:

>

> 1. Re: game_preservation Digest, Vol 104, Issue 7 (Dyson, Jon-Paul)

>

>

> ----------------------------------------------------------------------

>

> Message: 1

> Date: Mon, 21 Apr 2014 08:15:57 -0400

> From: "Dyson, Jon-Paul" <jpdyson at museumofplay.org>

> Subject: Re: [game_preservation] game_preservation Digest, Vol 104,

> Issue 7

> To: "game_preservation at igda.org" <game_preservation at igda.org>

> Message-ID:

> <

> 6568E68D6B5225458D97A8685E972C5707BCD67AB5 at Exch2K7.strongmuseum.org>

> Content-Type: text/plain; charset="utf-8"

>

> Scott,

>

> I don?t think the UT Video Game Archive has a designated archivist right

> now, but you might try contacting Warren Spector (who?s now affiliated with

> UT and helped get the archive started) directly as to whom you should

> contact at the UT archives to see if you can volunteer there. If you don?t

> have a direct contact with him feel free to email me off list and I can

> give you his email.

>

> Best,

> JP

>

>

> Jon-Paul C. Dyson, PhD

> Director, International Center for the History of Electronic Games

> Vice President for Exhibits

> The Strong

> One Manhattan Square

> Rochester, New York 14607 U.S.A.

> Tel 585-410-6341

> jpdyson at museumofplay.org<mailto:mstrong at museumofplay.org>

> www.museumofplay.org<http://www.museumofplay.org>

>

> The Strong is home to:

> International Center for the History of Electronic Games | National Toy

> Hall of Fame

> Brian Sutton-Smith Library and Archives of Play | Woodbury School |

> American Journal of Play

>

>

>

>

> From: game_preservation-bounces at igda.org [mailto:

> game_preservation-bounces at igda.org] On Behalf Of Scott Sheppard

> Sent: Friday, April 18, 2014 2:34 PM

> To: game_preservation at igda.org

> Subject: Re: [game_preservation] game_preservation Digest, Vol 104, Issue 7

>

> Is anyone here associated with the UT Archive here in Austin, TX? Would it

> be most convenient for me to just swing by some time, or should we hop on

> the phone? Is there anything I can do to help the archive with my physical

> presence? I don't have any games to donate, but I'd love to help with the

> management/organization if there's a need.

>

> On Fri, Apr 18, 2014 at 11:00 AM, <game_preservation-request at igda.org

> <mailto:game_preservation-request at igda.org>> wrote:

> Send game_preservation mailing list submissions to

> game_preservation at igda.org<mailto:game_preservation at igda.org>

>

> To subscribe or unsubscribe via the World Wide Web, visit

> http://six.pairlist.net/mailman/listinfo/game_preservation

> or, via email, send a message with subject or body 'help' to

> game_preservation-request at igda.org<mailto:

> game_preservation-request at igda.org>

>

> You can reach the person managing the list at

> game_preservation-owner at igda.org<mailto:

> game_preservation-owner at igda.org>

>

> When replying, please edit your Subject line so it is more specific

> than "Re: Contents of game_preservation digest..."

>

>

> Today's Topics:

>

> 1. Re: Getting involved (Henry Lowood)

> 2. Re: game_preservation Digest, Vol 104, Issue 6 (Scott Sheppard)

>

>

> ----------------------------------------------------------------------

>

> Message: 1

> Date: Thu, 17 Apr 2014 10:03:53 -0700

> From: Henry Lowood <lowood at stanford.edu<mailto:lowood at stanford.edu>>

> Subject: Re: [game_preservation] Getting involved

> To: IGDA Game Preservation SIG <game_preservation at igda.org<mailto:

> game_preservation at igda.org>>

> Message-ID: <53500979.8090500 at stanford.edu<mailto:

> 53500979.8090500 at stanford.edu>>

> Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"

>

> Mike makes a great suggestion, and that's exactly right as a place to

> start. Let me go one step beyond - if you have documentation such as

> saved games or video captures of game play or other (digital) traces of

> your gameplay, I have a place for it on the Internet Archive - in the

> Archiving Virtual Worlds <https://archive.org/details/virtual_worlds>

> collection. Just let me know. Non-digital, there are several museum

> and library collections scattered around the country that could use help

> - pick the one nearest you (Strong or SBU in NY, Texas, Stanford in

> California, SIMM in Seattle, etc.)

> Henry

>

> On 4/16/2014 9:16 PM, Mike Melanson wrote:

> > On 4/16/2014 1:10 PM, Scott Sheppard wrote:

> >> I've been a pretty solid lurker for a couple of years now, and would

> >> like to become more actively involved in preservation stuff. I haven't

> >> really had much to contribute to the conversation yet, or I'd comment

> >> more often.

> >>

> >> Do you all have any suggestions as far as how to get to know folks or

> >> get involved in any projects?

> >

> > Do you own any games? Are they all well represented in the MobyGames

> > database yet?

> >

> > http://www.mobygames.com/

> >

> > For the games you own, if there are bits of cover art missing, scan

> > and submit them. If the game has no screenshots, play it (good excuse

> > to do so), capture screenshots and submit them. If the game isn't

> > there at all, then you have a lot of data to contribute.

> >

> > It might seem like a small contribution but, hey, it's something. :)

> > I've been contributing for close to a decade. It sometimes dawns on me

> > that, for certain games, if I hadn't written them up for MobyGames,

> > this vast collection of human knowledge called the internet would have

> > almost no record that the game ever existed at all.

> >

>

> --

> Henry Lowood

> Curator for History of Science & Technology Collections;

> Film & Media Collections

> HSSG, Green Library, 557 Escondido Mall

> Stanford University Libraries, Stanford CA 94305-6004

> 650-723-4602<tel:650-723-4602>; lowood at stanford.edu<mailto:

> lowood at stanford.edu>; http://www.stanford.edu/~lowood

>

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> ------------------------------

>

> Message: 2

> Date: Thu, 17 Apr 2014 16:11:50 -0500

> From: Scott Sheppard <wiweeyum at gmail.com<mailto:wiweeyum at gmail.com>>

> Subject: Re: [game_preservation] game_preservation Digest, Vol 104,

> Issue 6

> To: game_preservation at igda.org<mailto:game_preservation at igda.org>

> Message-ID:

> <CAEKBzqBpa4WPMzwXprrtHatvF28O7mVneFZsxdeNVD9=

> nEv2Qw at mail.gmail.com<mailto:nEv2Qw at mail.gmail.com>>

> Content-Type: text/plain; charset="utf-8"

>

> Great advice. I honestly hadn't thought of that one yet. :)

>

>

> On Thu, Apr 17, 2014 at 11:00 AM, <game_preservation-request at igda.org

> <mailto:game_preservation-request at igda.org>>wrote:

>

> > Send game_preservation mailing list submissions to

> > game_preservation at igda.org<mailto:game_preservation at igda.org>

> >

> > To subscribe or unsubscribe via the World Wide Web, visit

> > http://six.pairlist.net/mailman/listinfo/game_preservation

> > or, via email, send a message with subject or body 'help' to

> > game_preservation-request at igda.org<mailto:

> game_preservation-request at igda.org>

> >

> > You can reach the person managing the list at

> > game_preservation-owner at igda.org<mailto:

> game_preservation-owner at igda.org>

> >

> > When replying, please edit your Subject line so it is more specific

> > than "Re: Contents of game_preservation digest..."

> >

> >

> > Today's Topics:

> >

> > 1. Getting involved (Scott Sheppard)

> > 2. Re: Getting involved (Mike Melanson)

> > 3. Re: Getting involved (Benj Edwards)

> >

> >

> > ----------------------------------------------------------------------

> >

> > Message: 1

> > Date: Wed, 16 Apr 2014 15:10:50 -0500

> > From: Scott Sheppard <wiweeyum at gmail.com<mailto:wiweeyum at gmail.com>>

> > Subject: [game_preservation] Getting involved

> > To: game_preservation at igda.org<mailto:game_preservation at igda.org>

> > Message-ID:

> > <

> > CAEKBzqBHqJ-Q-Jy4v1at+q5zX1h4h6VwhCgRS26zLYD443SbSg at mail.gmail.com

> <mailto:

> CAEKBzqBHqJ-Q-Jy4v1at%2Bq5zX1h4h6VwhCgRS26zLYD443SbSg at mail.gmail.com>>

> > Content-Type: text/plain; charset="utf-8"

> >

> > I've been a pretty solid lurker for a couple of years now, and would like

> > to become more actively involved in preservation stuff. I haven't really

> > had much to contribute to the conversation yet, or I'd comment more

> often.

> >

> > Do you all have any suggestions as far as how to get to know folks or get

> > involved in any projects?

> >

> > --

> > -Scott

> >

> > "We build our games like a Japanese garden, where the design is perfect

> > when you cannot remove anything else."

> > -Jenova Chen

> > -------------- next part --------------

> > An HTML attachment was scrubbed...

> > URL: <

> >

> http://six.pairlist.net/pipermail/game_preservation/attachments/20140416/bfe8f305/attachment.html

> > >

> >

> > ------------------------------

> >

> > Message: 2

> > Date: Wed, 16 Apr 2014 21:16:37 -0700

> > From: Mike Melanson <mike at multimedia.cx<mailto:mike at multimedia.cx>>

> > Subject: Re: [game_preservation] Getting involved

> > To: IGDA Game Preservation SIG <game_preservation at igda.org<mailto:

> game_preservation at igda.org>>

> > Message-ID: <534F55A5.3020509 at multimedia.cx<mailto:

> 534F55A5.3020509 at multimedia.cx>>

> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed

> >

> > On 4/16/2014 1:10 PM, Scott Sheppard wrote:

> > > I've been a pretty solid lurker for a couple of years now, and would

> > > like to become more actively involved in preservation stuff. I haven't

> > > really had much to contribute to the conversation yet, or I'd comment

> > > more often.

> > >

> > > Do you all have any suggestions as far as how to get to know folks or

> > > get involved in any projects?

> >

> > Do you own any games? Are they all well represented in the MobyGames

> > database yet?

> >

> > http://www.mobygames.com/

> >

> > For the games you own, if there are bits of cover art missing, scan and

> > submit them. If the game has no screenshots, play it (good excuse to do

> > so), capture screenshots and submit them. If the game isn't there at

> > all, then you have a lot of data to contribute.

> >

> > It might seem like a small contribution but, hey, it's something. :)

> > I've been contributing for close to a decade. It sometimes dawns on me

> > that, for certain games, if I hadn't written them up for MobyGames, this

> > vast collection of human knowledge called the internet would have almost

> > no record that the game ever existed at all.

> >

> > --

> > -Mike Melanson

> >

> >

> > ------------------------------

> >

> > Message: 3

> > Date: Thu, 17 Apr 2014 08:28:12 -0400

> > From: Benj Edwards <editor at vintagecomputing.com<mailto:

> editor at vintagecomputing.com>>

> > Subject: Re: [game_preservation] Getting involved

> > To: IGDA Game Preservation SIG <game_preservation at igda.org<mailto:

> game_preservation at igda.org>>

> > Message-ID: <534FC8DC.4020906 at vintagecomputing.com<mailto:

> 534FC8DC.4020906 at vintagecomputing.com>>

> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed

> >

> >

> > On 4/17/2014 12:16 AM, Mike Melanson wrote:

> > > I've been contributing for close to a decade. It sometimes dawns on me

> > > that, for certain games, if I hadn't written them up for MobyGames,

> > > this vast collection of human knowledge called the internet would have

> > > almost no record that the game ever existed at all.

> > >

> >

> > That's a good point, Mike. We all have a part to play in digital

> > preservation, even if it seems small now. In aggregate, small

> > contributions become big ones. Even the Great Wall of China was built

> > one brick at a time -- over centuries and by thousands of people.

> >

> > Benj

> >

> > --

> > Freelance Journalist / Editor, Vintage Computing and Gaming

> > http://www.benjedwards.com

> > http://www.vintagecomputing.com

> >

> >

> >

> > ------------------------------

> >

> > _______________________________________________

> > game_preservation mailing list

> > game_preservation at igda.org<mailto:game_preservation at igda.org>

> > http://six.pairlist.net/mailman/listinfo/game_preservation

> >

> >

> > End of game_preservation Digest, Vol 104, Issue 6

> > *************************************************

> >

>

>

>

> --

> -Scott

>

> "We build our games like a Japanese garden, where the design is perfect

> when you cannot remove anything else."

> -Jenova Chen

> -------------- next part --------------

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>

> ------------------------------

>

> _______________________________________________

> game_preservation mailing list

> game_preservation at igda.org<mailto:game_preservation at igda.org>

> http://six.pairlist.net/mailman/listinfo/game_preservation

>

>

> End of game_preservation Digest, Vol 104, Issue 7

> *************************************************

>

>

>

> --

> -Scott

>

> "We build our games like a Japanese garden, where the design is perfect

> when you cannot remove anything else."

> -Jenova Chen

> -------------- next part --------------

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>

> ------------------------------

>

> _______________________________________________

> game_preservation mailing list

> game_preservation at igda.org

> http://six.pairlist.net/mailman/listinfo/game_preservation

>

>

> End of game_preservation Digest, Vol 104, Issue 9

> *************************************************

>

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