[game_preservation] Call for papers for a panel on early videogames

Alex Handy alex at themade.org
Sun Sep 21 15:48:45 EDT 2014


Gee, I should do one for this. Specifically, I should do somehting about
our Habitat project:

http://themade.org/posts/552

On Sun, Sep 21, 2014 at 9:28 AM, Devin Monnens <dmonnens at gmail.com> wrote:

> Call for Papers for a Panel on Early Videogames
>
> Conference: Southwest/Texas PCA/ACA Conference, Albuquerque, NM February
> 11-14, 2015
>
> Deadline: October 26
>
>
> 1973, was a landmark year in the history of videogames. Although PONG was
> released in 1972, Atari was not able to manufacture much more than about
> 400 units before the end of the year; by the end of 1973, there were an
> estimated 10,000 PONG machines and another 40,000 clones on the market.
> 1973 also saw the release of 101 BASIC Computer Games, which showcased the
> vibrant field of computer games made possible through flexible programming
> languages like BASIC and FOCAL and the distribution of thousands of
> minicomputers to schools and colleges across the country.
>
>
> However, outside of the major titles mentioned above, very little is known
> about the games produced during this period. What makes research more
> difficult is very little documentation survives, particularly game source
> code, which was usually destroyed by unsympathetic administrators or lost
> or forgotten over the years. Many games only exist today in accounts from
> people who designed or programmed them at the time, or in scant published
> papers. As a result, the period preceding 1973 can be considered the Dark
> Ages of Videogames.
>
>
> The purpose of this call to papers is to help document these early games
> before more information is lost for good. I am looking for papers on any
> early videogames produced in 1973 or earlier. I seek to establish a panel
> on early videogames at upcoming academic conferences, starting with the
> Southwest/Texas PCA/ACA conference to be held in Albuquerque in February
> 11-14, 2015. The hope is that as a result of this panel, key themes in
> early videogames can be discovered and eventually an edited book of essays
> can be collected similar to Mark Wolf's Before the Crash.
>
>
> Possible topics include, but are not limited to:
>
>
>
>    - Torres y Quevedo's Chess Player
>    - Turing's Chess programs
>    - Nimatron, Nimrod, and other early NIM machines
>    - Goldsmith and Mann's Cathode Ray Tube Amusement Device
>    - Claude Shannon's early “EM” games (Caissac and Bird Cage)
>    - Early Pool games (incl. Michigan Pool Game, 1954; IDI Pool Game,
>    1966; RCA Pool Game, 1967)
>    - IBM 701 Blackjack program (1954?)
>    - Cold War Military Simulations (Hutspiel, T.E.M.P.E.R., etc.)
>    - Business Simulation Games (AMA's Top Management Decision Simulator,
>    University of Washington's TOP Management Decision Game, etc.)
>    - The Carnegie Tech Management Game
>    - A.S. Douglas's Tic-Tac-Toe
>    - GE/NASA Space Generator (1964)
>    - Fritz Spiegel's Military Trainer/Bolkow's Training Device for
>    Marksmen (1960)
>    - Rand Corp's Handball/Jai Alai game (1963)
>    - Kalah (1961, MIT PDP-1)
>    - Edmund Berkeley's Relay Moe
>    - Early sports games:
>    - John Kemeny's BASIC Baseball and Football games (1965)
>    - CDC Baseball game (1967)
>    - Charles Bacheller's BASIC basketball game (1967)
>    - Jacob Bergmann's BASIC 1967 World Series simulation
>    - Dan Daglow's Baseball (1971)
>    - Edward Steinberger's PDP-5 Dice Game (1965)
>    - DECUS Bingo (1966)
>    - Golf Simulations from DECUS
>    - IBM Catalog games:
>    - BBC Vik the Baseball Demonstrator (Jack and Paul Burgeson)
>    - Blackjack (A.J. Lang)
>    - Blackjack Demonstration (Karl E. Hitt)
>    - Checker Demonstration Program
>    - Simulation of a One-Armed Bandit (Dick Conner)
>    - Three Dimensional Tic-Tac-Toe (H.F. Smith, Jr.)
>    - The Socratic System (1963)
>    - The Huntington Project
>    - 101 BASIC Computer Games (including individual games from the book)
>    - People's Computer Company games (including entries from What To Do
>    After You Hit Return)
>    - Hunt the Wumpus
>    - Highnoon and other unpublished BASIC and FOCAL games
>    - MIT's 3D Tic-Tac-Toe
>    - Mouse in a Maze and other PDP-1 demonstration programs
>    - GE Artillery Game
>    - Mike Mayfield's Star Trek
>    - SPASIM
>    - PLATO games
>    - Independently built arcade machines or computer games (like Lawson's
>    Demolition Derby)
>    - The influence of pinball and other electromechanical (EM) games on
>    the videogame industry and arcades
>    - Biographies of early videogame designers from this period
>    - Discussions of trends, social-economic, and cultural forces and
>    contexts that shaped early videogames
>    - Any other videogames not mentioned, but made in 1973 or earlier
>
>
> The following will not be considered unless substantially new information
> is described in the abstract, as these games are already well documented or
> there are already detailed research papers on the subject completed or in
> progress:
>
>
>
>    - Spacewar!
>    - Charles Babbage's Tic-Tac-Toe Automaton
>    - The Sumerian Game/Hamurabi
>    - PONG
>    - Computer Space
>    - Magnavox Odyssey
>    - Lunar Lander
>    - Oregon Trail
>    - Tennis for Two
>    - Arthur Samuel's Checkers
>    - Lunar Lander
>
>
> If you are interested in participating in the panel, please submit an
> abstract of 500 words or less to dmonnens (at symbol) gmail.com with the
> subject header “Panel on Early Videogames.” Deadline for Submissions is
> October 26 in anticipation of the SW/TX PCA/ACA conference's November 1
> deadline for paper proposals.
>
> You can also contact me if you are interested in participating in the
> project or in a panel at another conference.
>
> For more information on the SW/TX PCA/ACA conference, please see:
> http://southwestpca.org/conference/call-for-papers/
>
> --
> Devin Monnens
> www.deserthat.com
>
> The sleep of Reason produces monsters.
>
>
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>
>


-- 
Alex Handy
Founder/Director
The Museum of Art and Digital Entertainment
610 16th St.
Suite 230
Oakland, CA 94612
Dial #0230 to be buzzed in
http://www.themade.org
510-282-4840 (Me)
510-210-0291 (The MADE)
410-2-31337-2 (mobile)
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