[game_preservation] Kickstarting the IGDA Preservation SIG
Greg B
lextalionis at gmail.com
Thu Oct 20 10:57:18 EDT 2005
Kieron and group,
I would also like to chime in on the more difficult, but still important
task of preserving source code for these games, where available. I know that
Simon and some others know that I do game IP law full time. One of the most
important legal pieces for defending against a patent case in the game
context is having the date-stamped source code for a piece of prior art.
Finding a playable game with preserved date-stamped source code is often a
type of Holy Grail to help defend a against patent case.
Having said all of that, I do want to stress "where available." I'm sure
some people are still holding on the that 1987 source code just waiting to
make millions on the re-release of the game, but that code is probably worth
far more to the publishing/development community archived for historic
purposes and for the selfish purpose of defending against IP attacks.
Greg
On 10/19/05, Kieron Wilkinson <preservation_sig at igda.org> wrote:
>
> Simon Carless wrote:
> > The key resources I see right now as it being important to unite:
>
> Yeah, we are going to have to talk about this. I know you guys had some
> ideas on this. We'll have to see where we can go with this...
>
> > - The Computer History Museum (Sellam Ismail is a full-time software
> > curator there now!)
>
> By coincidence, I have recently been in contact with Sellam recently to
> help recover a long lost game from some 8" disks held by the developer.
> (more on that when I know more, it hasn't happened yet AFAIK) Nice guy!
>
> Nice kickstart they got this week! For those that have not heard:
> http://news.bbc.co.uk/2/hi/technology/4350972.stm
>
> > - CAPS Project
>
> Now SPS (Software Preservation Society - www.softpres.org<http://www.softpres.org>
> ).
>
> Actually, it is probably worth pointing out where I hail from. I help
> run SPS (formally CAPS) which is a technical effort for collecting and
> preserving games that use magnetic storage media (floppy disks, for the
> moment anyway), along with a few other people, most notably István
> Fábián. Feel free to look at the site for more details. We have
> currently preserved 2500 games from the Commodore Amiga computer which
> are digitally encapsulated in a form away from physical media and
> associated longevity problems. These disk images are from error-free and
> unaltered copied of games (since we have the technology to check both of
> these things thanks to István), and are hence suitable for preservation
> and archiving. We are currently working on other systems, most notably
> systems with hardware based floppy controllers (controlled all by a
> chip, rather than mainly in software like the Amiga), which is used in
> most other computer systems. The Amiga was the most technically
> challenging to do this sort of thing, and so made a suitable starting
> point (and other reasons).
>
> Given this background, I'm coming very much from the digital
> preservation side of things. These are almost certainly going to be the
> only working copies that will be left in the frighteningly
> not-too-distant future - certainly by the time the copyright expires.
> You can't do one without the other though, collecting physical copies of
> the media is just as important - as my house stuffed with thousands of
> games testifies. (If you wondered, no, I'm not very popular for it with
> certain others - especially since I never get time to actually *play*
> the things!)
>
> --
> Kieron Wilkinson
> Preservation SIG
> International Game Developers Association
> _______________________________________________
> game_preservation mailing list
> game_preservation at igda.org
> http://six.pairlist.net/mailman/listinfo/game_preservation
>
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