[game_preservation] Preservation SIG questions + helping out
Andrew Armstrong
andrew at aarmstrong.org
Mon Jul 30 14:29:12 EDT 2007
Hi Henry,
I will get on with the IGDA wiki then, and update it as needed, and good
news on the silence front - although seeing some of the other SIG's
"visibly silent" never means they have nothing going on - just I didn't
have any clue what might be! Sounds like some good news.
On interviews; having done quite a bit of student television (now
Loughborough even has high definition cameras, which I will use next
year). This is only a possibility, but if you knew of a game
developer/company in the UK that could at least have a test interview
done (because like games, TV needs prototypes too) I could possibly even
do it all myself / with help of LSUTV. I have free rail travel for the
next year, so at the very least I could snap a tripod and camera, take
it off for a day somewhere in the UK, and get some stuff done. This
would cost me nothing except time and a few bus tickets.
On the money side, of course I am currently helpless, but I do know my
way around a TV camera and around encoding content, and editing TV shows
(although I avoid being on-screen). Definitely something that would be
perfect for preserving game history, since its a good medium to record
thoughts, feelings and suchlike - better then text, and more interesting
visually then audio (very important for games).
I have obviously no clue as to how this would work regarding hosting,
money, SIG involvement, and I know nothing of America and grants/the
universities there. The IGDA I presume hasn't got the resources since
its a distributed organisation of members more then a single location.
Let me know if my help would be good, text interviews like Gamasutra's
civilisation one are brilliant, I think Video can help in other related
ways (I remember watching some NerdTV stuff from the USA before (I
should finished watching them!), is this the kind of style? -
http://www.pbs.org/cringely/nerdtv/ - actually, would something like
PBS, or another TV station somewhere, be able to help in the USA? (I
have no idea - in the UK, I'd find it doubtful, but the USA is huge))
Andrew
Henry Lowood wrote:
> Hi Andrew,
>
> First, let me welcome you and thank you very much for the interest in
> the wiki. We sorely need attention to it and it's great that you will
> pitch in.
>
> Second, as a kind of preliminary heads-up. I've been silent for
> months longer than anticipated, but there's a reason: We are still not
> quite finished with the lengthy negotiation towards a game
> preservation grant from a (U.S.) national institution. I think there
> will be a news release very soon indicating success, which I will send
> to you for the wiki before anyone else! Then I'll chime in with some
> specific ideas that tie in from the project to your suggestions. I'll
> be able to answer a couple of questions directly, like, "who is doing
> anything?" Also, how we would like to continue the Digital Game Canon
> effort with an eye toward the preservation project.
>
> Last for now, an interview project would be a great idea. If we could
> do videotaped interviews and raise some funds, I could offer the
> resources we used at Stanford for the "Silicon Genesis" project on the
> history of the semiconductor industry --
> http://silicongenesis.stanford.edu
> <http://silicongenesis.stanford.edu/>. Namely, streamed interviews +
> searchable snippets + transcript + permanent preservation of the
> interviews and availability of them in High-Def for documentary
> purposes, etc. The cost has been running about $800-$1500 per
> interview (depending on length), but surprisingly we have had little
> trouble raising funds from donorsfor the now circa 50 interviews, plus
> development of the website. Donors have included individuals,
> companies, industry groups. If this is of interest, we can talk about
> this kind of a project on the list, perhaps being ready to launch
> something at GDC in February.
>
> Linking the Gamasutra articles, btw, to the game canon page would be
> outstanding, which I think you had in mind to do, right?
>
> Henry
>
>
>
> At 10:25 AM 7/30/2007, Andrew Armstrong wrote:
>> Hey anyone who is in the Game Preservation SIG,
>>
>> I joined up after seeing the Gamasutra Civilisation article, and
>> cleaning up some bits on the IGDA wiki to do with the project.
>>
>> Since I am a student currently, I think I could lend some support (at
>> least administratively) to helping the Preservation SIG. I'm not old
>> enough to be there at the beginning of history, and actually think
>> its vitally important to retain what happened before I was born, even
>> though I have not played most of the things from the time.
>>
>> Basically I'd love to help, but first maybe someone can answer these
>> questions so I know how I can help! These are some of the things I've
>> thought about:
>>
>> * Are things like the Classic Gaming Expo important? Should they be
>> kept track of, at least for informative reasons? What sorts of Game
>> Preservation things happen at conferences/talks, are there any?
>>
>> * How is the Digital Game Canon project going? how does it work/what
>> are its aims? Can I help?
>> o Are these some useful things to do: Collect interviews, sources
>> of information and game information for the digital game canon, and
>> other games that need preserving, on the IGDA wiki.
>> o And: Link to a variety of sites and articles (gamasutra has
>> some, others do) on old games / companies / history.
>>
>> * Is the SIG's aim *just software?* What about manuals, box physical
>> CDs/extras (or at least pictures of them), music and soundtracks,
>> game reviews/game magazines, advertising media (posters, trailers,
>> interviews)?
>>
>> * On that note, apart from the Digital Game Canon, I can't find a
>> good list of things going on anywhere. Are there any? Who can I help,
>> or what can I help with? Is preservation just on "preserving games"
>> or the media as a whole (advertising, news articles, etc)? Is it just
>> to help archiving organisations (of which I don't know too many
>> exist), or more involved and historically "gathering information"?
>> What is historically important to the SIG anyway?
>>
>> * Can I update the IGDA wiki and fix some of the old broken links and
>> research some of the new physical archive locations?
>>
>> * Why has the archive.org DMCA exception not been updated? -
>> http://www.archive.org/about/dmca.php
>>
>> * Is there any major research into game preservation research and
>> news? Can the wiki be a bit more informative if so? (I can look into
>> this) since the area has not been as researched as well as film and
>> TV. Research on copyright and IP might be relevant (especially length
>> of such things), and I don't see any information available there.
>>
>> * Does anyone know what government agencies or media organisations
>> preserve film, tv, books, etc. and see what they might be doing about
>> games in the future, if they don't preserve them already?
>> These are related, probably rhetorical "you can research" ones :)
>> o what laws, regulations and permissions do these organisations
>> have? DMCA is a problem in America, but what about elsewhere?
>> o What use is keeping a game preserved if no one is able to at
>> least buy it or play it somehow? - How does preservation work for
>> film and TV? Is hardware stored, or virtual machines created?
>> o What help does the archive organisations get from companies?
>>
>> * Is anyone seeing what game companies keep archives of media,
>> history or other information? Some might have vaults of the stuff (at
>> least publishers might).
>>
>> Whew, sorry about that, quick answers are fine I'll always ask again
>> if I am confused. Was thinking of this stuff last night actually when
>> I was reading Wired Classic Gaming Expo reports, so wrote a lot down.
>>
>> Also, I am more then willing to investigate more in the UK directly,
>> on behalf of the SIG, if I need to actually physically go anywhere
>> (out of the country I can't do at the moment however) since the UK
>> has some people who are important to gaming history. I will at least
>> update the IGDA wiki if no one objects.
>>
>> Feel free to email me directly if anyone wants. I'd have posted in
>> the forums, but they are pretty dead.
>>
>> Thanks,
>>
>> Andrew Armstrong
>> _______________________________________________
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>> game_preservation at igda.org
>> http://six.pairlist.net/mailman/listinfo/game_preservation
>
> Henry Lowood, Ph.D.
> Curator for History of Science & Technology Collections
> Curator for Germanic Collections; Film & Media Collections
> HRG, Green Library, 557 Escondido Mall
> Stanford University Libraries
> Stanford CA 94305-6004
> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood
> <http://www.stanford.edu/%7Elowood>
>
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