[game_preservation] Watermarks and Studio Communication
Simon Carless
simon at archive.org
Mon Apr 21 12:26:07 EDT 2008
In more recent history, GamesPress:
http://www.gamespress.co.uk/
...is an excellent source for unwatermarked assets. I believe you need to
pay a minor amount for full asset access, though. And you have to be a
journo to use it at all.
s!
On Mon, Apr 21, 2008 at 9:13 AM, Andrew Armstrong <andrew at aarmstrong.org>
wrote:
> Oh, I noticed this on some random news feed. It is utterly ridiculous
> (and funny no doubt), but of course this might just be an indicator that
> someone at Capcom's American office doesn't know how to contact the Japan
> office! (bloody interns ;-) )
>
> As for high quality unmarked copies (like, in PNG format not JPEG), it's a
> real issue. There isn't any good unwatermarked source for most of these
> marketing items a few years after release (this also can include preview
> screenshots, artwork, etc.). I'll be looking to source some for the Digital
> Game Canon website and the entries on there as a prototype to see if it's
> feasible for the IGDA to store them, or if there is any way to get them in
> the first place (perhaps the IGDA can get some contacts going to be sent
> marketing materials the same as press websites do and the preservation SIG
> can sort them).
>
> I'm sure some marketing departments keep tons of archives of this kind of
> stuff, I just wish I knew how we could get at it! :-) IGN etc. are "okay"
> for some research, but the fact is, it's unworkable for anyone doing proper
> historical research or trying to reuse the images in any way, since
> copyright (somehow) gets in the way...funnily, IGN "watermarks" to protect
> their copyright, despite the images not being theirs in the first place.
>
> Certainly the images would be better released under some less restrictive
> copyright (creative commons or somesuch), but permission is always a hassle,
> although I doubt anyone could sue for use of the original unmarked images
> anyway (marked ones at the very least, stupidly, might infringe trademark
> laws since IGN etc. plaster them with their logos).
>
> Some sites don't watermark or downscale (or JPEG images, urg...) though,
> although I've not made a list.
>
> Definitely a good whitepaper point at least!
>
> Andrew
>
> Captain Commando wrote:
>
> I recently blogged about the debacle of Capcom using an image watermarked
> by IGN for the US Okami Wii box art. I think this is something the IGDA
> Preservation SIG should be concerned with as it seems to me if you're
> organized and have good communication between studios, you're also able to
> preserve stuff better (and perhaps get a better product?).
>
>
> http://deserthat.wordpress.com/2008/04/21/ign-watermarks-and-lack-of-studio-intercommunication/
>
> Another point to add to the White Paper?
>
> -DM
>
> --
> The sleep of Reason produces monsters.
>
> "Until next time..."
> Captain Commando
>
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