[game_preservation] Watermarks and Studio Communication
Henry Lowood
lowood at stanford.edu
Mon Apr 21 13:40:33 EDT 2008
I think for the 2008 report (the rationale, rather than the best
practices, which are saved for 2009), your third point is indeed the
core target of the effort. I think the second point should always be
kept in mind as the key context for this group. If we just start
there -- rationale, with careful attention to our primary readership
being the industry for now -- then we will make good progress this
year; we can sort out the issues more directed towards practice next year.
I wonder if it would make sense to call a meeting in a virtual space,
say around late May to early June, at which we launch a collaborative
workspace (meaning basically a wiki page) around principles organized
at the meeting.
The first space that comes to mind is Second Life, but I'm also
attending a scientific conference in WoW on May 9th
<http://convergentsystems.pbwiki.com/> so that works, too. Or
anything else that would work. Ideas?
Henry
At 10:04 AM 4/21/2008, Captain Commando wrote:
>Which brings me to the next logical question: How to start up the
>White paper effort?
>
>
>I thought you'd never ask! Unfortunately, I have the privilege of
>having too much time on my hands due to unemployment (which I
>certainly hope changes within the next couple of weeks! And I know
>nobody has budgets for game preservation, but it never hurts to ask
>if anyone is interested in a newly-minted MFA graduate! :). As a
>result, I can put in a lot of time given goals both clear and proper
>(though admittedly, it's kind of hard to motivate volunteers).
>
>I am thinking a discussion list or central page might be the best
>way of doing this. However, I don't quite think that message boards
>or discussion lists are the way to go for a more final organization
>as this means you have a LOT of unorganized information that needs
>to be sifted through to distill the important central points.
>However, having scheduled meetings with some form of real-time
>communication certainly helps as it allows for more direct
>addressing of issues. So ultimately I think we'll need some form of
>system or documentation where we can keep a head on exactly where
>the process is at so everybody can be on the same page in a short time.
>
>There are also other problems too, scale being one and another that
>we don't yet know the full shape of what we're trying to do (and
>unfortunately we likely won't until we get pretty far along!). So
>it's basically trying to think on multi-dimensional large scales
>(though thankfully not as large as it could be!) and at that point
>it's really easier to just go out and start doing things. Definitely
>something I can write on that point...
>
>For this reason, I think the initial primary goal is to build a list
>of what we need (certainly as we're doing it). I have always said
>that a citation format will be crucial for constructing a catalog
>(which is important for archival) and so we would definitely need to
>bring this to a point with the journalist SIG (and I keep bugging
>David Thomas about this, but he's always busy). And let's face it,
>having a format that the journalists can also agree on makes
>everybody's life that much easier (library/archive + research support).
>
>The second is that the SIG should not be interested in simply
>archiving everything separate from the industry but should be
>contributing to the industry, primarily in educating companies about
>the importance of internal preservation (organization and smooth
>internal communication being one benefit, culturally/industrially
>important and/or marketable assets being another). Certainly a GDC
>panel and some Gamasutra articles on the subject would be one good
>point of bringing this to the foreground and also give the SIG more
>support from inside the industry - and also more importance beyond itself.
>
>The third important point (which really should come first) is
>pressing forward that strong argument about why preserve in the
>first place. I think we've already got something to that affect on
>the wiki, but if we don't have a strong mission statement we can put
>to the forefront, it makes our job harder.
>
>Fourth, getting support from other preservation groups should also
>be part of the goal. We're not 100% separate from what say film
>archivists are doing and so sharing interdisciplinary information I
>think is going to be crucial.
>
>I think this is about it for now. If you've got ideas about how we
>might organize the White Paper team, or anything else to add, please
>bring it up!
>
>-DM
>
>
>
>1. We have a list of people (about 10) who would like to participate
>in this effort.
>2. The people on the list are scattered about the globe.
>3. So, what form of meeting should we employ? Should we open up a
>dedicated discussion thread on this list? Then move to some form of
>collaborative authorship?
>
>Henry
>
>
>
>
>At 08:35 AM 4/21/2008, Captain Commando wrote:
>>I recently blogged about the debacle of Capcom using an image
>>watermarked by IGN for the US Okami Wii box art. I think this is
>>something the IGDA Preservation SIG should be concerned with as it
>>seems to me if you're organized and have good communication between
>>studios, you're also able to preserve stuff better (and perhaps get
>>a better product?).
>>
>><http://deserthat.wordpress.com/2008/04/21/ign-watermarks-and-lack-of-studio-intercommunication/>http://deserthat.wordpress.com/2008/04/21/ign-watermarks-and-lack-of-studio-intercommunication/
>>
>>
>>Another point to add to the White Paper?
>>
>>-DM
>>
>>--
>>The sleep of Reason produces monsters.
>>
>>"Until next time..."
>>Captain Commando
>>_______________________________________________
>>game_preservation mailing list
>><mailto:game_preservation at igda.org>game_preservation at igda.org
>>http://six.pairlist.net/mailman/listinfo/game_preservation
>
>Henry Lowood, Ph.D.
>Curator for History of Science & Technology Collections;
> Film & Media Collections
>HRG, Green Library, 557 Escondido Mall
>Stanford University Libraries
>Stanford CA 94305-6004
>650-723-4602; <mailto:lowood at stanford.edu>lowood at stanford.edu;
>http://www.stanford.edu/~lowood
>
>_______________________________________________
>game_preservation mailing list
><mailto:game_preservation at igda.org>game_preservation at igda.org
>http://six.pairlist.net/mailman/listinfo/game_preservation
>
>
>
>
>--
>The sleep of Reason produces monsters.
>
>"Until next time..."
>Captain Commando
>_______________________________________________
>game_preservation mailing list
>game_preservation at igda.org
>http://six.pairlist.net/mailman/listinfo/game_preservation
Henry Lowood, Ph.D.
Curator for History of Science & Technology Collections;
Film & Media Collections
HRG, Green Library, 557 Escondido Mall
Stanford University Libraries
Stanford CA 94305-6004
650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood
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