[game_preservation] 2008 Whitepaper
Andrew Armstrong
andrew at aarmstrong.org
Mon Apr 21 13:48:43 EDT 2008
(I renamed the topic title just so we can distinguish it later).
I'm happy to help out in an admin role on the whitepaper although I
won't be readily a candidate for writing any of it due to limited
experience. If you need a notetaker/secretary (who can put it up on the
wiki) I'm your man. I note that I don't have any "MMO" games installed
though ;-) and doesn't WoW and Second Life require subscriptions? I'm a
bit too poor to delve into WoW right now even if I wanted to in the
first place! :-P
A cheaper idea might be to use Skype and possibly at the same time text
chat to perform a meeting, although a virtual world is a lot cooler I
guess :-)
Andrew
Henry Lowood wrote:
> I think for the 2008 report (the rationale, rather than the best
> practices, which are saved for 2009), your third point is indeed the
> core target of the effort. I think the second point should always be
> kept in mind as the key context for this group. If we just start
> there -- rationale, with careful attention to our primary readership
> being the industry for now -- then we will make good progress this
> year; we can sort out the issues more directed towards practice next
> year.
>
> I wonder if it would make sense to call a meeting in a virtual space,
> say around late May to early June, at which we launch a collaborative
> workspace (meaning basically a wiki page) around principles organized
> at the meeting.
>
> The first space that comes to mind is Second Life, but I'm also
> attending a scientific conference in WoW on May 9th <
> http://convergentsystems.pbwiki.com/> so that works, too. Or anything
> else that would work. Ideas?
>
> Henry
>
> At 10:04 AM 4/21/2008, Captain Commando wrote:
>
>> Which brings me to the next logical question: How to start up the
>> White paper effort?
>>
>>
>> I thought you'd never ask! Unfortunately, I have the privilege of
>> having too much time on my hands due to unemployment (which I
>> certainly hope changes within the next couple of weeks! And I know
>> nobody has budgets for game preservation, but it never hurts to ask
>> if anyone is interested in a newly-minted MFA graduate! :). As a
>> result, I can put in a lot of time given goals both clear and proper
>> (though admittedly, it's kind of hard to motivate volunteers).
>>
>> I am thinking a discussion list or central page might be the best way
>> of doing this. However, I don't quite think that message boards or
>> discussion lists are the way to go for a more final organization as
>> this means you have a LOT of unorganized information that needs to be
>> sifted through to distill the important central points. However,
>> having scheduled meetings with some form of real-time communication
>> certainly helps as it allows for more direct addressing of issues. So
>> ultimately I think we'll need some form of system or documentation
>> where we can keep a head on exactly where the process is at so
>> everybody can be on the same page in a short time.
>>
>> There are also other problems too, scale being one and another that
>> we don't yet know the full shape of what we're trying to do (and
>> unfortunately we likely won't until we get pretty far along!). So
>> it's basically trying to think on multi-dimensional large scales
>> (though thankfully not as large as it could be!) and at that point
>> it's really easier to just go out and start doing things. Definitely
>> something I can write on that point...
>>
>> For this reason, I think the initial primary goal is to build a list
>> of what we need (certainly as we're doing it). I have always said
>> that a citation format will be crucial for constructing a catalog
>> (which is important for archival) and so we would definitely need to
>> bring this to a point with the journalist SIG (and I keep bugging
>> David Thomas about this, but he's always busy). And let's face it,
>> having a format that the journalists can also agree on makes
>> everybody's life that much easier (library/archive + research support).
>>
>> The second is that the SIG should not be interested in simply
>> archiving everything separate from the industry but should be
>> contributing to the industry, primarily in educating companies about
>> the importance of internal preservation (organization and smooth
>> internal communication being one benefit, culturally/industrially
>> important and/or marketable assets being another). Certainly a GDC
>> panel and some Gamasutra articles on the subject would be one good
>> point of bringing this to the foreground and also give the SIG more
>> support from inside the industry - and also more importance beyond
>> itself.
>>
>> The third important point (which really should come first) is
>> pressing forward that strong argument about why preserve in the first
>> place. I think we've already got something to that affect on the
>> wiki, but if we don't have a strong mission statement we can put to
>> the forefront, it makes our job harder.
>>
>> Fourth, getting support from other preservation groups should also be
>> part of the goal. We're not 100% separate from what say film
>> archivists are doing and so sharing interdisciplinary information I
>> think is going to be crucial.
>>
>> I think this is about it for now. If you've got ideas about how we
>> might organize the White Paper team, or anything else to add, please
>> bring it up!
>>
>> -DM
>>
>>
>>
>>
>> 1. We have a list of people (about 10) who would like to
>> participate in this effort.
>> 2. The people on the list are scattered about the globe.
>> 3. So, what form of meeting should we employ? Should we open up
>> a dedicated discussion thread on this list? Then move to some
>> form of collaborative authorship?
>>
>> Henry
>>
>>
>>
>>
>> At 08:35 AM 4/21/2008, Captain Commando wrote:
>>> I recently blogged about the debacle of Capcom using an
>>> image watermarked by IGN for the US Okami Wii box art. I
>>> think this is something the IGDA Preservation SIG should be
>>> concerned with as it seems to me if you're organized and
>>> have good communication between studios, you're also able to
>>> preserve stuff better (and perhaps get a better product?).
>>>
>>> http://deserthat.wordpress.com/2008/04/21/ign-watermarks-and-lack-of-studio-intercommunication/
>>>
>>>
>>> Another point to add to the White Paper?
>>>
>>> -DM
>>>
>>> --
>>> The sleep of Reason produces monsters.
>>>
>>> "Until next time..."
>>> Captain Commando
>>> _______________________________________________
>>> game_preservation mailing list
>>> game_preservation at igda.org <mailto:game_preservation at igda.org>
>>> http://six.pairlist.net/mailman/listinfo/game_preservation
>>
>> Henry Lowood, Ph.D.
>> Curator for History of Science & Technology Collections;
>> Film & Media Collections
>> HRG, Green Library, 557 Escondido Mall
>> Stanford University Libraries
>> Stanford CA 94305-6004
>> 650-723-4602; lowood at stanford.edu <mailto:lowood at stanford.edu>;
>> http://www.stanford.edu/~lowood <http://www.stanford.edu/%7Elowood>
>>
>> _______________________________________________
>> game_preservation mailing list
>> game_preservation at igda.org <mailto:game_preservation at igda.org>
>> http://six.pairlist.net/mailman/listinfo/game_preservation
>>
>>
>>
>>
>> --
>> The sleep of Reason produces monsters.
>>
>> "Until next time..."
>> Captain Commando
>> _______________________________________________
>> game_preservation mailing list
>> game_preservation at igda.org
>> http://six.pairlist.net/mailman/listinfo/game_preservation
>
> Henry Lowood, Ph.D.
> Curator for History of Science & Technology Collections;
> Film & Media Collections
> HRG, Green Library, 557 Escondido Mall
> Stanford University Libraries
> Stanford CA 94305-6004
> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood
> <http://www.stanford.edu/%7Elowood>
>
> ------------------------------------------------------------------------
>
> _______________________________________________
> game_preservation mailing list
> game_preservation at igda.org
> http://six.pairlist.net/mailman/listinfo/game_preservation
>
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