[game_preservation] 2008 Whitepaper
Captain Commando
evilcowclone at gmail.com
Mon Apr 21 13:58:52 EDT 2008
I don't use WoW and I find the concept of hosting a scientific conference
inside a fantasy role-playing game hilarious. The only MMO I have is Guild
Wars, which I have never installed. Though Second Life is free, I don't have
much intention of starting considering I had enough experience with Active
Worlds almost ten years ago, so the novelty has worn out for me! I use text
chat through AIM, and it helps that I can type pretty fast :)
-DM
On Mon, Apr 21, 2008 at 11:48 AM, Andrew Armstrong <andrew at aarmstrong.org>
wrote:
> (I renamed the topic title just so we can distinguish it later).
>
> I'm happy to help out in an admin role on the whitepaper although I won't
> be readily a candidate for writing any of it due to limited experience. If
> you need a notetaker/secretary (who can put it up on the wiki) I'm your man.
> I note that I don't have any "MMO" games installed though ;-) and doesn't
> WoW and Second Life require subscriptions? I'm a bit too poor to delve into
> WoW right now even if I wanted to in the first place! :-P
>
> A cheaper idea might be to use Skype and possibly at the same time text
> chat to perform a meeting, although a virtual world is a lot cooler I guess
> :-)
>
> Andrew
>
> Henry Lowood wrote:
>
> I think for the 2008 report (the rationale, rather than the best
> practices, which are saved for 2009), your third point is indeed the core
> target of the effort. I think the second point should always be kept in
> mind as the key context for this group. If we just start there --
> rationale, with careful attention to our primary readership being the
> industry for now -- then we will make good progress this year; we can sort
> out the issues more directed towards practice next year.
>
> I wonder if it would make sense to call a meeting in a virtual space, say
> around late May to early June, at which we launch a collaborative workspace
> (meaning basically a wiki page) around principles organized at the meeting.
>
> The first space that comes to mind is Second Life, but I'm also attending
> a scientific conference in WoW on May 9th <http://convergentsystems.pbwiki.com/>
> so that works, too. Or anything else that would work. Ideas?
>
> Henry
>
> At 10:04 AM 4/21/2008, Captain Commando wrote:
>
> Which brings me to the next logical question: How to start up the White
> paper effort?
>
>
> I thought you'd never ask! Unfortunately, I have the privilege of having
> too much time on my hands due to unemployment (which I certainly hope
> changes within the next couple of weeks! And I know nobody has budgets for
> game preservation, but it never hurts to ask if anyone is interested in a
> newly-minted MFA graduate! :). As a result, I can put in a lot of time given
> goals both clear and proper (though admittedly, it's kind of hard to
> motivate volunteers).
>
> I am thinking a discussion list or central page might be the best way of
> doing this. However, I don't quite think that message boards or discussion
> lists are the way to go for a more final organization as this means you have
> a LOT of unorganized information that needs to be sifted through to distill
> the important central points. However, having scheduled meetings with some
> form of real-time communication certainly helps as it allows for more direct
> addressing of issues. So ultimately I think we'll need some form of system
> or documentation where we can keep a head on exactly where the process is at
> so everybody can be on the same page in a short time.
>
> There are also other problems too, scale being one and another that we
> don't yet know the full shape of what we're trying to do (and unfortunately
> we likely won't until we get pretty far along!). So it's basically trying to
> think on multi-dimensional large scales (though thankfully not as large as
> it could be!) and at that point it's really easier to just go out and start
> doing things. Definitely something I can write on that point...
>
> For this reason, I think the initial primary goal is to build a list of
> what we need (certainly as we're doing it). I have always said that a
> citation format will be crucial for constructing a catalog (which is
> important for archival) and so we would definitely need to bring this to a
> point with the journalist SIG (and I keep bugging David Thomas about this,
> but he's always busy). And let's face it, having a format that the
> journalists can also agree on makes everybody's life that much easier
> (library/archive + research support).
>
> The second is that the SIG should not be interested in simply archiving
> everything separate from the industry but should be contributing to the
> industry, primarily in educating companies about the importance of internal
> preservation (organization and smooth internal communication being one
> benefit, culturally/industrially important and/or marketable assets being
> another). Certainly a GDC panel and some Gamasutra articles on the subject
> would be one good point of bringing this to the foreground and also give the
> SIG more support from inside the industry - and also more importance beyond
> itself.
>
> The third important point (which really should come first) is pressing
> forward that strong argument about why preserve in the first place. I think
> we've already got something to that affect on the wiki, but if we don't have
> a strong mission statement we can put to the forefront, it makes our job
> harder.
>
> Fourth, getting support from other preservation groups should also be part
> of the goal. We're not 100% separate from what say film archivists are doing
> and so sharing interdisciplinary information I think is going to be crucial.
>
> I think this is about it for now. If you've got ideas about how we might
> organize the White Paper team, or anything else to add, please bring it up!
>
> -DM
>
>
>
> 1. We have a list of people (about 10) who would like to participate in
> this effort.
> 2. The people on the list are scattered about the globe.
> 3. So, what form of meeting should we employ? Should we open up a
> dedicated discussion thread on this list? Then move to some form of
> collaborative authorship?
>
> Henry
>
>
>
>
> At 08:35 AM 4/21/2008, Captain Commando wrote:
>
> I recently blogged about the debacle of Capcom using an image watermarked
> by IGN for the US Okami Wii box art. I think this is something the IGDA
> Preservation SIG should be concerned with as it seems to me if you're
> organized and have good communication between studios, you're also able to
> preserve stuff better (and perhaps get a better product?).
>
>
> http://deserthat.wordpress.com/2008/04/21/ign-watermarks-and-lack-of-studio-intercommunication/
>
> Another point to add to the White Paper?
>
> -DM
>
> --
> The sleep of Reason produces monsters.
>
> "Until next time..."
> Captain Commando
> _______________________________________________
> game_preservation mailing list
> game_preservation at igda.org
> http://six.pairlist.net/mailman/listinfo/game_preservation
>
>
> Henry Lowood, Ph.D.
> Curator for History of Science & Technology Collections;
> Film & Media Collections
> HRG, Green Library, 557 Escondido Mall
> Stanford University Libraries
> Stanford CA 94305-6004
> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood<http://www.stanford.edu/%7Elowood>
>
> _______________________________________________
> game_preservation mailing list
> game_preservation at igda.org
> http://six.pairlist.net/mailman/listinfo/game_preservation
>
>
>
>
> --
> The sleep of Reason produces monsters.
>
> "Until next time..."
> Captain Commando
> _______________________________________________
> game_preservation mailing list
> game_preservation at igda.org
> http://six.pairlist.net/mailman/listinfo/game_preservation
>
> Henry Lowood, Ph.D.
> Curator for History of Science & Technology Collections;
> Film & Media Collections
> HRG, Green Library, 557 Escondido Mall
> Stanford University Libraries
> Stanford CA 94305-6004
> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood<http://www.stanford.edu/%7Elowood>
>
> ------------------------------
>
> _______________________________________________
> game_preservation mailing listgame_preservation at igda.orghttp://six.pairlist.net/mailman/listinfo/game_preservation
>
>
> _______________________________________________
> game_preservation mailing list
> game_preservation at igda.org
> http://six.pairlist.net/mailman/listinfo/game_preservation
>
>
--
The sleep of Reason produces monsters.
"Until next time..."
Captain Commando
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://six.pairlist.net/pipermail/game_preservation/attachments/20080421/eef73618/attachment.htm>
More information about the game_preservation
mailing list