[game_preservation] Hironobu Takeshita on MM9
    Mike Melanson 
    mike at multimedia.cx
       
    Sun Aug 10 03:13:10 EDT 2008
    
    
  
Captain Commando wrote:
> For one, MM9 is not made using Famicom tools - but it is done in the 
> Famicom style. In fact, MM9 is much too big and complex to fit on an NES 
> cart anyway. This tells us something interesting: that the development 
> tools for those old systems, they're not really used anymore (and it's a 
> stretch to ask whether or not Capcom even has original Famicom dev kits 
> still). So to begin with, the old technology is not readily available 
> for work.
Somewhere, I have an ancient issue of Nintendo Power magazine that shows 
some photographs of Nintendo developers working on the graphics and 
music for a game. As an aspiring game designer, I studied those photos 
carefully.
> However, you can still make an NES-style game today because the 
> technology allows us to make something that 'emulates' (or rather, 
> replicates) the style of the past. However, knowing what the hardware 
> could do is important still for making an 'authentic' Famicom game 
> versus simply replicating the look and feel. However, there are still 
> people today who make NES games (and not by hacking existing ones). I 
> don't recall the name of the team, but I believe it was led by a guy 
> named Snowbro who is legendary for his NES hacking abilities.
Also, check out Retrozone:
   http://retrousb.com/
They sell a variety of components that allow you develop software on an 
actual NES console. This is perhaps their crowning achievement-- a 
Flash-based NES cart which lets you just download your program:
   http://retrousb.com/index.php?productID=133
I bought one a year ago but still have not put it into service.
> Second, the people who are making games today do not know how to make 
> the games the way they did 25 years ago. This is another interesting 
> point for preservation, because now from a design perspective, we 
> wouldn't be concerned just with development environments but rather with 
> techniques. Who teaches people today to make games like this? Only the 
> people who made games 25 years ago and who are now in producer or lead 
> design roles.
I was about to protest that I *do* know how to make games for the NES. 
However, I realize that I know how to make them with today's tools. I 
wouldn't know what the tool set looked like 20 years ago.
-- 
	-Mike Melanson
    
    
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