[game_preservation] A Triumph Of Game Preservation
    Andrew Armstrong 
    andrew at aarmstrong.org
       
    Fri Aug 15 18:40:37 EDT 2008
    
    
  
Well, as they say, crap!
Hmm, might be worth contacting them, this is obviously the US branch and 
all. Anyone want to take a crack at it? It's the weekend so they'd 
likely not answer till Monday, but I'm too busy this weekend (or at 
least, away from my PC) to do so.
I presume they don't just bin them and employees take them home, but 
still...that's...sad. I'll email them on Monday if no one else has by 
then. Thanks for the tipoff, I didn't check all the photos, hehe.
Andrew
Captain Commando wrote:
> RE: Sega -
>
> I'm not sure I like the looks of that post-it down there that says 'keep':
>
> http://www.flickr.com/photos/segaamerica/2742924930/in/set-72157606602243465/
>
> This assumes they are throwing stuff out as well.
>
> On Fri, Aug 15, 2008 at 10:48 AM, Andrew Armstrong 
> <andrew at aarmstrong.org <mailto:andrew at aarmstrong.org>> wrote:
>
>     Brilliant! Thanks a lot Chris, outstanding work. I hope he just
>     says "IGDA" if he ever mentions the SIG again though, hehehe :)
>
>     Looks like a lucky break, but who knows what we can hope to
>     achieve in the future. I reported on Sega's archive pictures today
>     <http://www.igda.org/preservation/archives/2008/08/the_sega_game_a.html>,
>     so there are obviously other publishers with much wider
>     collections (and not just of the physical games, as Wing
>     Commander's case shows!). Just needs some benevolence, and less
>     lawyers.
>
>     I hope Joe joins up, and thanks again Chris,
>
>     Andrew
>
>     Chris Lepine wrote:
>>     Per your suggestion Andrew, I contacted Joe Garrity of the Origin
>>     Museum and passed along a few of my thoughts. Here is his response:
>>
>>     ///
>>     I'll be happy to tell the IDGA guys the story, but I'm not sure
>>     how much good it'll do.  Our good fortune was not much more than
>>     sending an email, and a boatload of luck.  We just happened to
>>     catch Paul Barnett at a generous moment in his tenure.  He found
>>     what we did interesting, and appreciated our passion.  Our
>>     'technique' probably won't help the GP guys, but they are welcome
>>     to use our success as 'proof-of-concept' to other publishers. 
>>     Due to our lucky circumstances, I think that other publishers
>>     might be more interested in cooperating if they think, "Hmmm--if
>>     EA thinks this was a good idea..." (just as long as the other
>>     publishers are led to believe that it was EA's idea in the first
>>     place--and as long as I'm involved somehow!)  ;)
>>
>>     Like I said, we haven't developed a magic formula, or anythig. 
>>     We simply asked, and the planets were in alignment.  But
>>     acquiring the data was the easy part--distribution will be more
>>     of an issue.  The way I see it, we got the data on the good
>>     graces of Paul Barnett.  I'm sure that he told the EA suits in
>>     LA, but their legal department may only catch wind of it later.
>>     "you gave the fans WHAT?!"
>>     We were told that no code should be released, and that everything
>>     else shouldd go thru them first.  But Paul gave us a wink, and
>>     said he wants to see this stufff out--This leaves us at an
>>     empass.  I want to put some of the more juicy stuff out on the
>>     net, but I also want to respect EA's IP as well--it's their stuff
>>     after all.  There's also potential legal entanglements.  I'd hate
>>     to give the Museum a bad reputation among EA execs--everything
>>     we've worked for would be shot to pieces.  Dee the dilemma?
>>     I think the best strategy is to advertise--and then wait.  I've
>>     seen EA do some incredibly nice things for the fans if they are
>>     treated with respect.  I've also seen them crush individuals who
>>     have good intentions, but get a little snotty/cocky.  I always
>>     hated those petitions that make demands of the publisher, based
>>     solely on some kid's envy--"It's an old game and you've already
>>     made your money--why don't you just give us the scource code?!"
>>     ///
>>
>>     I'll let Joe know about the mailing list - there's a good chance
>>     he might even want to join up here. I'll be speaking to him next
>>     week, so hopefully I'll get some more details then.
>>
>>     Cheers,
>>     - Chris
>>     ---
>>     The Artful Gamer: In Search of the Lyrical and Poetic in Video Games
>>     http://www.artfulgamer.com
>>
>>>
>>>     Sure, all those suggestions are very good - you don't want to
>>>     take the 
>>>     initiative and do any of them? :) (For the archive repository,
>>>     if the 
>>>     data is all digital at the very least I am sure the Internet
>>>     Archive can 
>>>     have the majority of it in one form or another).
>>>
>>>     I am still in the process (offline) of thinking how to revamp
>>>     the wiki 
>>>     information, and these projects should be listed there along
>>>     with other 
>>>     good fansites/source of info. I can't disseminate information on
>>>     the 
>>>     wiki, it's just a poor location for it since everything is
>>>     manual, but I 
>>>     hope to get some form of DB-run site (perhaps the DGC one) which
>>>     can 
>>>     work to do the metadata and linking/searching to media side,
>>>     especially 
>>>     Archive.org things which are hopeless to search through :)
>>>
>>>     Andrew
>>     ------------------------------------------------------------------------
>>     _______________________________________________ game_preservation
>>     mailing list game_preservation at igda.org
>>     <mailto:game_preservation at igda.org>
>>     http://six.pairlist.net/mailman/listinfo/game_preservation
>
>     _______________________________________________
>     game_preservation mailing list
>     game_preservation at igda.org <mailto:game_preservation at igda.org>
>     http://six.pairlist.net/mailman/listinfo/game_preservation
>
>
>
>
> -- 
> The sleep of Reason produces monsters.
>
> "Until next time..."
> Captain Commando
> ------------------------------------------------------------------------
>
> _______________________________________________
> game_preservation mailing list
> game_preservation at igda.org
> http://six.pairlist.net/mailman/listinfo/game_preservation
>   
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://six.pairlist.net/pipermail/game_preservation/attachments/20080815/22074de4/attachment.htm>
    
    
More information about the game_preservation
mailing list