[game_preservation] A Triumph Of Game Preservation

Mike Melanson mike at multimedia.cx
Fri Aug 15 22:06:44 EDT 2008


Perchance, is it the Sega office in San Francisco? Because that's just
across the street from my office. Maybe I could walk over there and
knock. :)

--
-Mike Melanson

Andrew Armstrong wrote:

> Well, as they say, crap!

>

> Hmm, might be worth contacting them, this is obviously the US branch and

> all. Anyone want to take a crack at it? It's the weekend so they'd

> likely not answer till Monday, but I'm too busy this weekend (or at

> least, away from my PC) to do so.

>

> I presume they don't just bin them and employees take them home, but

> still...that's...sad. I'll email them on Monday if no one else has by

> then. Thanks for the tipoff, I didn't check all the photos, hehe.

>

> Andrew

>

> Captain Commando wrote:

>> RE: Sega -

>>

>> I'm not sure I like the looks of that post-it down there that says 'keep':

>>

>> http://www.flickr.com/photos/segaamerica/2742924930/in/set-72157606602243465/

>>

>> This assumes they are throwing stuff out as well.

>>

>> On Fri, Aug 15, 2008 at 10:48 AM, Andrew Armstrong

>> <andrew at aarmstrong.org <mailto:andrew at aarmstrong.org>> wrote:

>>

>> Brilliant! Thanks a lot Chris, outstanding work. I hope he just

>> says "IGDA" if he ever mentions the SIG again though, hehehe :)

>>

>> Looks like a lucky break, but who knows what we can hope to

>> achieve in the future. I reported on Sega's archive pictures today

>> <http://www.igda.org/preservation/archives/2008/08/the_sega_game_a.html>,

>> so there are obviously other publishers with much wider

>> collections (and not just of the physical games, as Wing

>> Commander's case shows!). Just needs some benevolence, and less

>> lawyers.

>>

>> I hope Joe joins up, and thanks again Chris,

>>

>> Andrew

>>

>> Chris Lepine wrote:

>>> Per your suggestion Andrew, I contacted Joe Garrity of the Origin

>>> Museum and passed along a few of my thoughts. Here is his response:

>>>

>>> ///

>>> I'll be happy to tell the IDGA guys the story, but I'm not sure

>>> how much good it'll do. Our good fortune was not much more than

>>> sending an email, and a boatload of luck. We just happened to

>>> catch Paul Barnett at a generous moment in his tenure. He found

>>> what we did interesting, and appreciated our passion. Our

>>> 'technique' probably won't help the GP guys, but they are welcome

>>> to use our success as 'proof-of-concept' to other publishers.

>>> Due to our lucky circumstances, I think that other publishers

>>> might be more interested in cooperating if they think, "Hmmm--if

>>> EA thinks this was a good idea..." (just as long as the other

>>> publishers are led to believe that it was EA's idea in the first

>>> place--and as long as I'm involved somehow!) ;)

>>>

>>> Like I said, we haven't developed a magic formula, or anythig.

>>> We simply asked, and the planets were in alignment. But

>>> acquiring the data was the easy part--distribution will be more

>>> of an issue. The way I see it, we got the data on the good

>>> graces of Paul Barnett. I'm sure that he told the EA suits in

>>> LA, but their legal department may only catch wind of it later.

>>> "you gave the fans WHAT?!"

>>> We were told that no code should be released, and that everything

>>> else shouldd go thru them first. But Paul gave us a wink, and

>>> said he wants to see this stufff out--This leaves us at an

>>> empass. I want to put some of the more juicy stuff out on the

>>> net, but I also want to respect EA's IP as well--it's their stuff

>>> after all. There's also potential legal entanglements. I'd hate

>>> to give the Museum a bad reputation among EA execs--everything

>>> we've worked for would be shot to pieces. Dee the dilemma?

>>> I think the best strategy is to advertise--and then wait. I've

>>> seen EA do some incredibly nice things for the fans if they are

>>> treated with respect. I've also seen them crush individuals who

>>> have good intentions, but get a little snotty/cocky. I always

>>> hated those petitions that make demands of the publisher, based

>>> solely on some kid's envy--"It's an old game and you've already

>>> made your money--why don't you just give us the scource code?!"

>>> ///

>>>

>>> I'll let Joe know about the mailing list - there's a good chance

>>> he might even want to join up here. I'll be speaking to him next

>>> week, so hopefully I'll get some more details then.

>>>

>>> Cheers,

>>> - Chris

>>> ---

>>> The Artful Gamer: In Search of the Lyrical and Poetic in Video Games

>>> http://www.artfulgamer.com

>>>

>>>>

>>>> Sure, all those suggestions are very good - you don't want to

>>>> take the

>>>> initiative and do any of them? :) (For the archive repository,

>>>> if the

>>>> data is all digital at the very least I am sure the Internet

>>>> Archive can

>>>> have the majority of it in one form or another).

>>>>

>>>> I am still in the process (offline) of thinking how to revamp

>>>> the wiki

>>>> information, and these projects should be listed there along

>>>> with other

>>>> good fansites/source of info. I can't disseminate information on

>>>> the

>>>> wiki, it's just a poor location for it since everything is

>>>> manual, but I

>>>> hope to get some form of DB-run site (perhaps the DGC one) which

>>>> can

>>>> work to do the metadata and linking/searching to media side,

>>>> especially

>>>> Archive.org things which are hopeless to search through :)

>>>>

>>>> Andrew

>>> ------------------------------------------------------------------------

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>>> <mailto:game_preservation at igda.org>

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>>

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>>

>>

>>

>> --

>> The sleep of Reason produces monsters.

>>

>> "Until next time..."

>> Captain Commando

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