[game_preservation] A Triumph Of Game Preservation
    Mike Melanson 
    mike at multimedia.cx
       
    Fri Aug 15 22:06:44 EDT 2008
    
    
  
Perchance, is it the Sega office in San Francisco? Because that's just
across the street from my office. Maybe I could walk over there and
knock. :)
-- 
	-Mike Melanson
Andrew Armstrong wrote:
> Well, as they say, crap!
> 
> Hmm, might be worth contacting them, this is obviously the US branch and
> all. Anyone want to take a crack at it? It's the weekend so they'd
> likely not answer till Monday, but I'm too busy this weekend (or at
> least, away from my PC) to do so.
> 
> I presume they don't just bin them and employees take them home, but
> still...that's...sad. I'll email them on Monday if no one else has by
> then. Thanks for the tipoff, I didn't check all the photos, hehe.
> 
> Andrew
> 
> Captain Commando wrote:
>> RE: Sega -
>>
>> I'm not sure I like the looks of that post-it down there that says 'keep':
>>
>> http://www.flickr.com/photos/segaamerica/2742924930/in/set-72157606602243465/
>>
>> This assumes they are throwing stuff out as well.
>>
>> On Fri, Aug 15, 2008 at 10:48 AM, Andrew Armstrong
>> <andrew at aarmstrong.org <mailto:andrew at aarmstrong.org>> wrote:
>>
>>     Brilliant! Thanks a lot Chris, outstanding work. I hope he just
>>     says "IGDA" if he ever mentions the SIG again though, hehehe :)
>>
>>     Looks like a lucky break, but who knows what we can hope to
>>     achieve in the future. I reported on Sega's archive pictures today
>>     <http://www.igda.org/preservation/archives/2008/08/the_sega_game_a.html>,
>>     so there are obviously other publishers with much wider
>>     collections (and not just of the physical games, as Wing
>>     Commander's case shows!). Just needs some benevolence, and less
>>     lawyers.
>>
>>     I hope Joe joins up, and thanks again Chris,
>>
>>     Andrew
>>
>>     Chris Lepine wrote:
>>>     Per your suggestion Andrew, I contacted Joe Garrity of the Origin
>>>     Museum and passed along a few of my thoughts. Here is his response:
>>>
>>>     ///
>>>     I'll be happy to tell the IDGA guys the story, but I'm not sure
>>>     how much good it'll do.  Our good fortune was not much more than
>>>     sending an email, and a boatload of luck.  We just happened to
>>>     catch Paul Barnett at a generous moment in his tenure.  He found
>>>     what we did interesting, and appreciated our passion.  Our
>>>     'technique' probably won't help the GP guys, but they are welcome
>>>     to use our success as 'proof-of-concept' to other publishers. 
>>>     Due to our lucky circumstances, I think that other publishers
>>>     might be more interested in cooperating if they think, "Hmmm--if
>>>     EA thinks this was a good idea..." (just as long as the other
>>>     publishers are led to believe that it was EA's idea in the first
>>>     place--and as long as I'm involved somehow!)  ;)
>>>
>>>     Like I said, we haven't developed a magic formula, or anythig. 
>>>     We simply asked, and the planets were in alignment.  But
>>>     acquiring the data was the easy part--distribution will be more
>>>     of an issue.  The way I see it, we got the data on the good
>>>     graces of Paul Barnett.  I'm sure that he told the EA suits in
>>>     LA, but their legal department may only catch wind of it later.
>>>     "you gave the fans WHAT?!"
>>>     We were told that no code should be released, and that everything
>>>     else shouldd go thru them first.  But Paul gave us a wink, and
>>>     said he wants to see this stufff out--This leaves us at an
>>>     empass.  I want to put some of the more juicy stuff out on the
>>>     net, but I also want to respect EA's IP as well--it's their stuff
>>>     after all.  There's also potential legal entanglements.  I'd hate
>>>     to give the Museum a bad reputation among EA execs--everything
>>>     we've worked for would be shot to pieces.  Dee the dilemma?
>>>     I think the best strategy is to advertise--and then wait.  I've
>>>     seen EA do some incredibly nice things for the fans if they are
>>>     treated with respect.  I've also seen them crush individuals who
>>>     have good intentions, but get a little snotty/cocky.  I always
>>>     hated those petitions that make demands of the publisher, based
>>>     solely on some kid's envy--"It's an old game and you've already
>>>     made your money--why don't you just give us the scource code?!"
>>>     ///
>>>
>>>     I'll let Joe know about the mailing list - there's a good chance
>>>     he might even want to join up here. I'll be speaking to him next
>>>     week, so hopefully I'll get some more details then.
>>>
>>>     Cheers,
>>>     - Chris
>>>     ---
>>>     The Artful Gamer: In Search of the Lyrical and Poetic in Video Games
>>>     http://www.artfulgamer.com
>>>
>>>>
>>>>     Sure, all those suggestions are very good - you don't want to
>>>>     take the 
>>>>     initiative and do any of them? :) (For the archive repository,
>>>>     if the 
>>>>     data is all digital at the very least I am sure the Internet
>>>>     Archive can 
>>>>     have the majority of it in one form or another).
>>>>
>>>>     I am still in the process (offline) of thinking how to revamp
>>>>     the wiki 
>>>>     information, and these projects should be listed there along
>>>>     with other 
>>>>     good fansites/source of info. I can't disseminate information on
>>>>     the 
>>>>     wiki, it's just a poor location for it since everything is
>>>>     manual, but I 
>>>>     hope to get some form of DB-run site (perhaps the DGC one) which
>>>>     can 
>>>>     work to do the metadata and linking/searching to media side,
>>>>     especially 
>>>>     Archive.org things which are hopeless to search through :)
>>>>
>>>>     Andrew
>>>     ------------------------------------------------------------------------
>>>     _______________________________________________ game_preservation
>>>     mailing list game_preservation at igda.org
>>>     <mailto:game_preservation at igda.org>
>>>     http://six.pairlist.net/mailman/listinfo/game_preservation
>>
>>     _______________________________________________
>>     game_preservation mailing list
>>     game_preservation at igda.org <mailto:game_preservation at igda.org>
>>     http://six.pairlist.net/mailman/listinfo/game_preservation
>>
>>
>>
>>
>> -- 
>> The sleep of Reason produces monsters.
>>
>> "Until next time..."
>> Captain Commando
>> ------------------------------------------------------------------------
>>
>> _______________________________________________
>> game_preservation mailing list
>> game_preservation at igda.org
>> http://six.pairlist.net/mailman/listinfo/game_preservation
>>   
> 
> ------------------------------------------------------------------------
> 
> _______________________________________________
> game_preservation mailing list
> game_preservation at igda.org
> http://six.pairlist.net/mailman/listinfo/game_preservation
    
    
More information about the game_preservation
mailing list